I am looking for a lighting/lookdev position that will utilize my skills in lighting, compositing and look development. I have over 20 years of artist experience at major studios which includes expertise in lighting, compositing, look development, cloth, hair, and fx. I also have lead experience and am well versed in Katana, Maya, Houdini/Solaris, Nuke, Arnold, Renderman, and Vray.
Work History
Senior Lighting Technical Director
Method Studios
July 2024 - Present
CG lighting on an NDA project
Lead Look Development
Digital Domain
October 2021 - February 2023
Los Angeles, CA
Lead Lighting and Compositing Technical Director (on-site at Apple)
Hogarth Worldwide
July 2017 - September 2020
Cupertino, California
Lighting and compositing of products for Apple's website and product packaging including iPhone, Apple Watch, Mac Pro, AirPods Max and AirPods Pro. Acted as a liaison between lighting and the tech team to test, R&D, and document new lighting workflows/pipeline and tools. Performed some scripting in Python and MEL to automate processes.
Lead Lighting Technical Director
Apple Inc.
July 2017 - April 2018
Senior Lighting TD
Luma Pictures
March 2017 - July 2017
lighting/lookdev td
Digital Domain
September 2016 - March 2017
Sr. Lighting Technical Director
Sony Pictures Imageworks
March 2015 - August 2016
Culver City, CA
Senior Lighter
DreamWorks Animation
March 2008 - March 2015
Glendale, CA
Senior Lighting Technical Director
Sony Pictures Imageworks
May 2004 - September 2007
Culver City, CA
Senior lighter on Polar Express... Then look development of environments for Open Season... Surf's Up had an interesting look since it was shot in a documentary style. I was given the task to light the title shot as well as many wave and underwater shots... Beowulf was a challenge in that we were lighting photorealistic cg humans...
Senior Lighter
DreamWorks Animation
November 2003 - April 2004
Redwood City, CA
Went over to PDI as a production lighter on Shrek 2. Worked on the shots in Fiona's bedroom and the Prison Break sequence.
ESC Entertainment
July 2002 - October 2003
Alameda, CA
Worked on lighting, look development and crowd look dev on Matrix Reloaded and the Siege, a
Sony Pictures Imageworks
May 1996 - July 2002
Culver City, CA
Ran cloth simulations on Stuart Little and was a cloth lead on Stuart Little 2. Lead a team in the creation of cg costumes and the finaling of dynamic cloth in production shots. Also lit shots on