Freelance character/creature/camera animator, Maya generalist and previs/postvis artist in the UK film industry. With a range of skills merging the technical and creative, and over 15 years experience with computer graphics and 6+ years as a freelance animator, I can be an asset to any team.
Skills
-animation: creature, character, camera
-visual storytelling and narrative
-shot creation and composition
-visualising storyboards in CGI
-strong sense of timing, comedy
-a keen eye for detail
-traditional and tradigital drawing skills
-working with motion capture
-general secondary CGI skillset, including:
*modelling & sculpting
*rigging & deformation
*rigid body, cloth & fluid simulation
*lighting & rendering
*compositing & editing
*tracking & roto
*basic MEL scripting
Work History
postvis supervisor
Proof Inc
December 2018 - March 2019
London, United Kingdom
Previs Artist
Proof Inc
April 2018 - November 2018
London, United Kingdom
previs/postvis supervisor
Proof Inc
July 2019 - December 2019
Previs supervisor
Proof Inc
March 2020 - June 2020
London/Prague
“Cinderella” (2021) - Sony/Columbia
“The Wheel of Time” (2021) - Sony/Amazon
Storyboard artist
Villager
August 2019 - August 2019
London, United Kingdom
Previs co-supervisor - “The Little Mermaid”
Proof Inc
September 2019 - December 2019
Pinewood Studios, London, UK
Postvis Supervisor
Proof Inc
January 2018 - March 2018
Previs Artist
Proof Inc
October 2017 - January 2018
Postvis artist
Proof Inc
June 2017 - September 2017
London, United Kingdom
Working with the Director, VFX Supervisor and Postvis Supervisor. Responsible for tracking plates in Syntheyes, animating creatures and CG cameras in Maya, compositing in Nuke.
Previs Artist
Proof Inc
November 2016 - June 2017
Pinewood Studios, London
Creating animated previs shots and sequences for JURASSIC WORLD: FALLEN KINGDOM. Working with the Director, VFX Supervisor and Previs Supervisor.
Animator/Director
Yes, Commissioner?
November 2013 - November 2016
United Kingdom
Director and animator on CGI and motion graphics projects for commercial, film and TV projects. Clients have included NFL, Roche, Vornado, Valtech, AMD, and more.
Maya Springboard Trainer
Animation Mentor
April 2012 - June 2012
Teaching Maya to Animation Mentor Springboard students via their online e-learning campus.
Freelance animator
The House of Curves
April 2012 - June 2012
London, United Kingdom
Animator on projects for clients Sony Max and Louis Vuitton
Freelance character animator
Drive Productions
November 2011 - December 2011
Character animation on 4D Projection for HP TouchSmart computer. Animation was projected on the Maritime Hotel, New York, December 16th 2011 - the first ever character animation projected onto a building this size. See it here - https://vimeo.com/34091418 (I animated the first 80 seconds in their entirity, in just over 2 weeks).
Freelance animator
Seed Animation Studio
October 2011 - November 2011
Computer animator on stop motion-style commercials for 'Baked Rolz' and 'Baked Stix' products, using Softimage XSI.
Freelance character animator
Kazoo Creative
September 2011 - September 2011
Character animator on "Doctor Who - The Gunpowder Plot" video game cinematics, using Maya.
Character Animator
Animagine Studios
June 2011 - September 2011
Character Animator on photorealistic CG US advertising campaign for children's fashion label "Pearls & Popcorn". As well as facial animation for motion-captured characters, duties included mocap cleanup and liaising with simulation and rendering departments to provide the most efficient animation data.
Senior Technician & Part-time lecturer
Kingston University
June 2007 - June 2011
London, United Kingdom
Faculty of Art, Design & Architecture. Maintaining lab equipment and assisting students with the use of a very wide range of animation motion graphics and graphic design software. I also held workshops and lectures about the use of Adobe Photoshop and Autodesk Maya.
Senior 3D Artist
XPI Simulation
June 2006 - June 2007
London, United Kingdom
Creating low polygon 3D models and animations for real-time simulations, using Multigen Creator and Autodesk 3D Studio Max.
Junior 3D Artist
Primary Image Graphics
June 2005 - October 2005
London, United Kingdom
Creating low polygon
3D models for real-time simulations, using Multigen Creator.