- worked on Grooming for CG characters as well as Props
- Used Maya xgen for character grooming
- worked on 3 projects in about 2 months, projects include grooming long female hair, short stylized hair, shading and hair lookdev using Redshift Renderer.
Groom | CFX Artist
Fractal Picture
July 2021 - August 2022
- worked on grooming creatures, digi double characters, and bird feathers for upcoming VFX movie.
- used Autodesk Maya xgen for fur/hair grooming, and Peregrine Labs Yeti for grooming Feathes.
Groom | CFX Artist
88 Pictures
November 2020 - June 2021
Mumbai, Maharashtra, India · Remote
- worked on Grooming CG Characters.
- my primary role incudes grooming, used Maya xgen and Peregrine labs Yeti to groom character hair and animal fur.
- worked on cloth and hair simulation for short period of time.
- Developed Houdini Setup which Automate, process of creating particle and export in shot production for Project which requires Particle Scatter on mesh for Stylized output.
- used Maya Bifrost and Developed point scatter workflow for project. Developed custom bifrost Compound to automate asset creation.
- worked as key grooming artist on Test Projects for studio. Skills: Peregrine Labs Yeti · Unreal Engine · Maya Bifrost · Autodesk Maya · Houdini · xgen
Groom Artist
ReDefine
February 2020 - November 2020
Mumbai Area, India · Hybrid
- worked as Grooming Artist
- Appointed Team lead and used Houdini to create Realistic Groom for digi double characters for upcoming high-end VFX movie.
- helped teammates to learn Houdini Grooming.
CHF Artist
Anibrain
August 2019 - February 2020
Pune Area, India · On-site
- worked on Setting up Houdini Grooming workflows for hair and fur, and Setting up Houdini cloth rig and multilayered cloth simulation setup.
CHF Artist
Prana studio
August 2018 - July 2019
Mumbai
CG Artist and Team Lead
Prana studio
January 2018 - September 2018
Mumbai, Maharashtra, India
CG Artist
Prana studio
January 2017 - January 2018
Mumbai Area, India
at Prana my Responsibilities include,
* working on LEGO Project
* make Models of given scanned geometry with clean Topology
* make different LODs of model and UV it for different purposes,
* Bake normal map from high LOD to low.
* ingest model into Clients pipeline tool and QC.
3D Artist
Rangam Infotech Pvt Ltd
April 2016 - August 2016
Ahmedabad Area, India · On-site
At Rangam Infotech I was Intern For 5 Months,
* Used Blender Software
* Responsible to do Modelling, Lighting, Texturing of Given environment
* Character Poseing and Rendering.