I am a Pipeline Developer - CG Supervisor with a strong track record in AAA games, TV, game cinematics and motion graphics.
My expertise lies in pipeline design and de velopment, where I specialize in transforming complex challenges into scalable workflows and clear documentation that help guide teams and decisions about opportunities for automation, optimization and error proofing. Proficient in Python, PySide, C++ and Python Ma ya APIs and Unreal Engine. I am currently focused on MetaHuman based facial rigging workflows with custom topology and artists friendly tooling for facial expressions non-destructive tweaking with full DNA data manipulation.
Work History
Lead Technical Artist - Pipeline and Rigging
Collider Craftworks
July 2019 - Present
Buenos Aires, Greater Buenos Aires, Argentina · Hy
-Mortal Kombat 11 - Senior Technical Supervisor (NXA Studios Argentina)
-Mortal Kombat 1 - Lead Pipeline (Collider Craftworks)
-The Moshpit Tournament - Lead Software Dev (Collider Craftworks)
I also lead the Web2 projects of the studio with a team of Backend, DevOps and Frontend developers, and the Web3 efforts with teams from other companies.
Unreal Engine Consultant
Gizmo
May 2023 - July 2024
Argentina · Remote
Technical consultant on many aspects of Unreal Engine implementation for the studio cinematics pipeline, including: Perforce setup, realtime best practices and optimization for modeling, texturing and rendering, technical debugging on all departments, Python tools development.
CG Supervisor
Grid VFX
January 2019 - June 2019
Gent Area, Belgium
Character Animator
Gizmo
October 2014 - December 2018
Buenos Aires, Argentina
Whenever I get some free time inbetween my technical responsibilities, I join Gizmo's team as character animator and layout artist, to work on shots for short films, tv ads and game cinematics.
Technical Director- CG Supervisor
Gizmo
May 2014 - December 2018
Buenos Aires, Argentina
I'm in charge of maintaining and developing the whole studio's pipeline and workflows, among other tasks. My focus is on artistic and technical problem solving through different means: Tools programming, workflows and new technologies research and implementation, projects and team management, tasks planning- scheduling, or simply sitting myself in front of the computer and doing what needs to be done.
3D artist
Gizmo
May 2011 - April 2014
3D and compositing for various TV ads. Work on shading, lighting, rendering, look dev, compositing and scripting. Also helped with the linear workflow implementation.
3D artist
Muucine
June 2010 - April 2011
Worked as 3D artists for various TV commercials. My tasks went from modeling, rigging, scripting and dynamics, to lighting and rendering.
3D artist
Eyeworks Cuatro Cabezas
July 2007 - June 2010
I was in charge of all 3D related tasks and also worked on color correction, motion graphics and postproduction for various TV shows.
Motion Grapher
Branderthal
March 2007 - July 2007
I was a junior motion graphics artist working on various TV commercials.
Postproductor
Formar TV
July 2006 - March 2007
I was a junior motion grapher artist, made 2D and 3D animations. Worked on the new Formar brand and TV shows.