Tristan Rettich

Tristan Rettich

Senior texture artist and instructor/mentor

Lead Texture Artist / instructor / 13 yrs

Vancouver, Canada

Hire Me

Visual Effects Artist

Fantastic Four (2025)

Visual Effects Artist

Thunderbolts (2025)

Visual Effects Artist

Minecraft (2025)

Visual Effects Artist

Venom: The Last Dance (2024)

Visual Effects Artist

Madame Web (2024)

Visual Effects Artist

Blue Beetle (2023)

Visual Effects Artist

Secret Invasion (2023)

Visual Effects Artist

Ms. Marvel (2022)

Visual Effects Artist

Top Gun: Maverick (2022)

Visual Effects Artist

Loki (2021)

Senior Texture Artist

Black Panther (2018)

Digital Artist / Visual Effects Supervisor

Galactic Battles (2018)

Visual Effects Artist

Doctor Strange (2016)

Modeling / Texturing Artist

Race (2016)

3D modeler/ Texture Artist

San Andreas (2015)

3D modeler/ Texture artist

Avengers: Age of Ultron (2015)

Imaging Production Assistant

Slugterra: Ghoul from Beyond (2014)

3D Lighter / 3D Modeler

Super Buddies (2013)

model/texture artist

The Race (2004)

I am currently living in Montreal Canada.
Work History
  • Modeler/Texture Artist

    Method Studios

    September 2014 - Present
  • Instructor

    Think Tank Training Centre

    February 2016 - September 2018

    Teaching texturing.

  • Data IO

    Method Studios

    September 2013 - September 2014
  • Imaging PA

    Nerd Corps Entertainment

    June 2013 - September 2013
  • 3D Artist

    Mesopotamia Software

    December 2012 - September 2013

    Helped with LOD / texture / remodel work for game proudction

  • CG Generalist

    Western Post

    August 2012 - May 2013

    I designed, modeled, textured, shaded, lit, did layout and slap-comped for shots in Disney's Superbuddies production.

  • student

    The Art Institutes International Minnesota

    October 2010 - June 2012

    ● 3D Modeling / Rendering: Autodesk Maya, Zbrush 4, Mental Ray, Vray
    ● Illustration: Adobe Photoshop, Adobe Illustrator
    ● Special Effects: Adobe After Effect
    ● Video Editing: Final Cut Pro

  • 3D art lead

    Condamned Production

    April 2011 - December 2011
    Vancouver

    Responsible for delegating tasks throughout team, quality control and was also 3d lighting lead, responsible for lighting of 3d scenes/assets

  • Method Studios

    ? - Present
Education
  • 3D modeling

    3D modeling diploma

    October 2010 - June 2012
  • 3D modeling

    The Art Institute of Vancouver

    2009 - 2011