Helped with LOD / texture / remodel work for game proudction
CG Generalist
Western Post
August 2012 - May 2013
I designed, modeled, textured, shaded, lit, did layout and slap-comped for shots in Disney's Superbuddies production.
student
The Art Institutes International Minnesota
October 2010 - June 2012
● 3D Modeling / Rendering: Autodesk Maya, Zbrush 4, Mental Ray, Vray
● Illustration: Adobe Photoshop, Adobe Illustrator
● Special Effects: Adobe After Effect
● Video Editing: Final Cut Pro
3D art lead
Condamned Production
April 2011 - December 2011
Vancouver
Responsible for delegating tasks throughout team, quality control and was also 3d lighting lead, responsible for lighting of 3d scenes/assets