Steven Hensley's innate artistic and creative nature came to light at a young age with his continuous drawings and paintings which garnered him awards even in elementary school. His parents always supported and encourage his art which only further expanded his creativity.
Early exposure to the internet in childhood inadvertently helped Steven find the medium of his choice and passion. As with many boys in the 90's, movies like Steven Spielberg's "Jurassic Park" and Peter Jackson's "Lord of the Rings" trilogy had such a profound impact that it inspired Steven to pursue the field of entertainment. He dreamed of bringing dinosaurs to life and creating creatures that live and breathe, but could only exist in the computer. At 17, Steven enrolled at the ART INSTITUTE OF CALIFORNIA, Santa Monica to pursue his dreams.
After completing four years of art school, he had exposure to many art mediums ranging from tradition animation, storyboarding, concept art, anatomy, modeling and texturing, compositing, etc. To say that the university provided him experience in many fields would be an understatement. His passions for creating characters in the computer landed him his first job at Luxoflux Activion as a Jr. Character Artist in 2005. He had finally found his place in the world.
He graduated in 2006 with a B.S. in Media Arts & Animation and went on to work for such companies as Neversoft Activision, Jim Henson's Creature Shop, Digital Dimension, Duck Studios, Crazy Pixel Productions, The Third Floor Inc and Digital Domain. He worked on triple A title games, commercials, shorts and blockbuster movies like Joseph Kosinski's "Oblivion" Alan Taylor "Thor 2 The Dark World" Zack Snyder's "300 Rise of an Empire" Rob Stromberg "Maleficent" Ben Stiller's "The Secret Life of Walter Mitty" Len Wiseman's "Die Hard 4 Live Free or Die Hard" and Peter Segal's "Get Smart." Always striving to become a better artist, Steven Hensley is a creative, enthusiastic professional. With an excellent grasp of the latest creative tools, and proven problem-solving skills, he is an achievement-driven, responsible, individual who is committed whole-heartedly to his passion.
Work History
Lead Senior 3D Artist
Narwhal Studios
April 2019 - Present
Greater Los Angeles Area
Senior 3D Artist
Aniden
June 2015 - October 2018
Houston, Texas Area
3D Photoreal team
Virtual Arts Department Artist / Photogrammetry Specialist
Digital Domain
May 2014 - April 2015
Playa Del Rey
Modeling and texturing environments, characters and prop 3D models for Jon Favreau's Jungle Book. Leading a small team as VAD Character Lead. Directly working with Senior Art Director to create hero assets and working with photogrammetry
Character / Environment Artist
Zindagi Games
September 2013 - May 2014
Camarillo
Modeling and texturing low-poly environments, characters and props for an unannounced PS4 with Sony. Teaching new programs and more productive techniques to co-workers. Working with the environment team to implement more effective pipeline
Lighter/Texture Artist
Imaginary Forces
August 2013 - September 2013
Greater Los Angeles Area
Textures, Shaders, Lighting, Rendering for Black Sails
Generalist, Texture Artist
Digital Domain
June 2012 - May 2013
Venice, California
3D Generalist on the Award Winning Lady Gaga Short. Texture Artist on Oblivion.
Generalist , Asset Builder
The Third Floor
October 2011 - 2012
Greater Los Angeles Area
Responsible for Lead Characters, environments, props, textures, lighting, LookDev, rigging and shaders
Lead Character Artist
Crazy Pixel Games
2009 - 2010
Irvine, California
Worked on the Lost City Video Game Cinematic, bg character and Dealers with dealer variants. Responsible for modeling, textures, lighting, rendering, shaders, rigging and skinning of Lead Cinematic Characters.
Lighting & Texturing Technical Director - Freelance
Duck Studios
January 2009 - August 2009
Los Angeles
Worked on Wienerschnitzel and Cox Communication commercials. Responsible for modeling, textures, lighting, creating shaders and concept renders.
Generalist
Digital Dimension
April 2007 - 2008
Worked on Die Hard 4, HBO Boxing Spot & Get Smart move. Responsible for modeling, textures, lighting, rendering, shaders, 3d tracking, motion tracking & animation.
Look Dev TD
The Jim Henson Creature Shop
January 2007 - March 2007
Look Dev TD. Working with Character models and envirnments and cleaning them up, redo textures, light the scene and characters. Then set up the render to get a final product.
Character Modeler
Neversoft
2006 - 2006
Worked on Characters for Project 8. Responsible for modeling and texturing create a skater clothing.
Character Artist
Neversoft
2005 - 2006
Responsible for modeling, textures, rigging characters and customizable clothes
Character Artist
Luxoflux
November 2003 - November 2004
Worked on True Crime 2 Characters. Created the majority of background characters and Lods. Responsible for modeling and texturing and rigging most of the Lods in the game