With over 20 years experience creating digital art for print, web, multimedia, videos games, commercials, television, and film. Formerly of Blizzard Entertainment, Microsoft, and Digital Domain, my work can be seen in cinematics for World of Warcraft, Diablo III, Starcraft 2 and Starcraft Ghost as well as visual effects for various commercials and films (Supernova, Rules of Engagement). Dennis was art leadership for the development of Forza Motorsport 3 and Murdered: Soul Suspect.
* Responsible for managing the art team which included 11 directs. Management comprised of performance evaluations through one on ones, mid-year and end of year check points. Champion education and growth for individuals. Responsibilities as hiring manager included strategizing team structure, job description writing, interviewing and offer negotiations.
* As a member of the core management team I had studio level responsibilities which included engagement in new game development, pitch creation and evaluation, product management for new games(Art direction, task and budget tracking, and outsource management). I also had the pleasure of organizing a “Game Development Seminar” to educate ownership in Singapore.
* For Heroes of Newerth I was integral in new hero development, which included cultivating the concept, preproduction, marketing needs, and execution of the assets into the game and their refinement(Icons, Surfacing refinements, Animation and VFX etc...).
* One of my biggest accomplishments was the refinement of a pipeline for massive avatar creation (18 new avatars a month), and establish a new bar for quality. This effort required an update to every facet of the production, process, task tracking, ideation, and outsource resource management. I acquired higher quality outsource talent and resources to meet production demands. The success of this shown in avatar deliveries getting moved from 5-8 weeks to 6-12 months ahead of delivery schedules.
Help develop stronger curriculum and pipeline for the BFA program.
Responsible for setting and maintaining art look and quality
Lighting Compositing Lead
Responsible for dialing in the look and feel for tracks and vehicles. Overall stakeholder for art quality for Forza 3.
Lighting Compositing Lead
Generalist, Lighting, Modeling, Texture/Shaders, Animation, FX etc..
Generalist, Lighting, Modeling, Texturing/Shading, Animation(Mocap Direction and Cleanup) etc..
Generalist, Lighting, Modeling, Texture/Shaders, Animation, FX etc..
Lightwave Expert group, managed all online Tech Support issues.
Built over 400 models for a Model CD
Generalist, Lighting, Modeling, Textures/Shaders, etc..