Dennis Price

Dennis Price

Supervisor art lead / 20 yrs

Nashville

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Cinematics Artist / Senior Cinematic Artist

World of Warcraft: Warlords of Draenor (2014)

Murdered: Soul Suspect (2014)

Lead Lighting & Compositing

Diablo III: Reaper of Souls (2014)

Cinematics Artist / Senior Cinematic Artist

World of Warcraft: Mists of Pandaria (2012)

Lead Lighting & Compositing

Diablo III (2012)

Cinematics Artist

World of Warcraft (2012)

Cinematics Artist / Senior Cinematic Artist

World of Warcraft: Cataclysm (2010)

Heroes of Newerth (2010)

Visual Effects Lead

Forza Motorsport 3 (2009)

Senior Cinematic Artist

World of Warcraft: Wrath of the Lich King (2008)

Senior Cinematic Artist

World of Warcraft: The Burning Crusade (2007)

Cinematic Artist

Diablo II (2000)

Digital Artist

Supernova (2000)

With over 20 years experience creating digital art for print, web, multimedia, videos games, commercials, television, and film. Formerly of Blizzard Entertainment, Microsoft, and Digital Domain, my work can be seen in cinematics for World of Warcraft, Diablo III, Starcraft 2 and Starcraft Ghost as well as visual effects for various commercials and films (Supernova, Rules of Engagement). Dennis was art leadership for the development of Forza Motorsport 3 and Murdered: Soul Suspect.
Work History
  • Artist

    Turning Wheel LLC

    April 2024 - Present
  • Principal Artist

    Traega Entertainment

    February 2018 - February 2024
    Franklin, TN
  • Advisor

    Burnout Game Ventures

    August 2014 - October 2018
  • Technical Art Lead

    Soulbound Studios

    February 2017 - January 2018
    Bellevue, WA
  • Advisor

    Reset Studios LLC

    May 2016 - December 2017
  • Art Director

    Virtually Live

    May 2016 - February 2017
    Greater Seattle Area
  • Art Director for Heroes of Newerth

    Frostburn Studios, Inc.

    September 2014 - February 2016
    Kalamazoo, Michigan Area

    * Responsible for managing the art team which included 11 directs. Management comprised of performance evaluations through one on ones, mid-year and end of year check points. Champion education and growth for individuals. Responsibilities as hiring manager included strategizing team structure, job description writing, interviewing and offer negotiations.

    * As a member of the core management team I had studio level responsibilities which included engagement in new game development, pitch creation and evaluation, product management for new games(Art direction, task and budget tracking, and outsource management). I also had the pleasure of organizing a “Game Development Seminar” to educate ownership in Singapore.

    * For Heroes of Newerth I was integral in new hero development, which included cultivating the concept, preproduction, marketing needs, and execution of the assets into the game and their refinement(Icons, Surfacing refinements, Animation and VFX etc...).

    * One of my biggest accomplishments was the refinement of a pipeline for massive avatar creation (18 new avatars a month), and establish a new bar for quality. This effort required an update to every facet of the production, process, task tracking, ideation, and outsource resource management. I acquired higher quality outsource talent and resources to meet production demands. The success of this shown in avatar deliveries getting moved from 5-8 weeks to 6-12 months ahead of delivery schedules.

  • Adjunct Instructor

    DigiPen Institute of Technology

    October 2012 - June 2014
    Redmond, Wa

    Help develop stronger curriculum and pipeline for the BFA program.

  • Art Director

    Airtight Games

    May 2012 - May 2014
    Redmond, WA

    Responsible for setting and maintaining art look and quality

  • Senior Cinematics Artist

    Blizzard Entertainment

    September 2009 - April 2012
    Irvine, CA

    Lighting Compositing Lead

  • Visual Effects Lead

    Microsoft

    September 2008 - August 2009

    Responsible for dialing in the look and feel for tracks and vehicles. Overall stakeholder for art quality for Forza 3.

  • Senior Cinematics Artist

    Blizzard Entertainment

    February 2000 - August 2008

    Lighting Compositing Lead

  • Digital Artist

    Digital Domain

    November 1999 - February 2000

    Generalist, Lighting, Modeling, Texture/Shaders, Animation, FX etc..

  • Digital Artist

    Foundation Imaging

    August 1999 - November 1999

    Generalist, Lighting, Modeling, Texturing/Shading, Animation(Mocap Direction and Cleanup) etc..

  • Digital Artist

    Digital Domain

    March 1998 - August 1999

    Generalist, Lighting, Modeling, Texture/Shaders, Animation, FX etc..

  • Technical Support

    NewTek

    January 1998 - March 1998

    Lightwave Expert group, managed all online Tech Support issues.

  • 3D Artist

    Epic Software Group

    October 1997 - January 1998

    Built over 400 models for a Model CD
    Generalist, Lighting, Modeling, Textures/Shaders, etc..

Education
  • Art institute of Houston

    1995 - 1997