I specialize in pre-production visualization - previs, postvis, artviz/concept design, and digital cinematography. I have developed a diverse skill set over my career working on feature film and television projects, with prior production experience in animation, compositing, modeling, 2D/3D matte painting and set extensions, tracking, 2D and 3D FX, and render management. I have an artistic background in painting, drawing, and graphic design, and I’m a semi-professional photographer.
Work History
Rough Layout Lead
Animal Logic
April 2022 - June 2023
Vancouver, Canada
Senior Concept Artist (3D)
Animal Logic
November 2018 - December 2019
Vancouver, Canada
Senior Previs Artist
MPC
October 2018 - November 2018
Vancouver, Canada
Senior Digital Artist (Concept)
Animal Logic
June 2016 - February 2018
Vancouver, Canada
Working in the art department on 3D "artviz" and concept art.
Previs Artist
Halon Entertainment
November 2015 - February 2016
Vancouver, Canada
Created previs for a live-action feature for Fox. Animated characters and cameras, with some occasional modeling and texturing in both Maya and the Unreal Engine. Previs was animated in Maya and then setup, exported and rendered through the Unreal Engine.
Senior Previs Artist
Rovio Entertainment
September 2014 - November 2015
Vancouver, Canada
Worked closely and collaboratively with the previs supervisor and directors to translate the script and boards into previs. We would use previs as crucial tool in fine tuning the story, and would often go straight into previs to brainstorm major action beats. In the end, the team prevised the entire film and delivered cameras and blocking to Sony Imageworks for production.
Previs/Postvis Artist
The Third Floor
September 2013 - May 2014
Undisclosed (2016)
Created Previs and Postvis for a major motion picture for Universal/Legendary Pictures. During Previs I did primarily shot creation, but occasionally would model, texture and light assets. For Postvis, I would composite live-action plates, digital sets, and on-set digital character solves together for delivery to editorial. Would need to match plate lighting for digital elements, colour correct, clean up plates, integrate set extensions, sync up timing on multiple character solves, and track/matchmove cameras.
Animator
Atomic Cartoons
June 2013 - September 2013
Mixels (Cartoon Network)
Was responsible for animating characters and fx on a group of shorts called 'Mixels'. Primary software was ToonBoom's Harmony.
Previs Artist
The Third Floor
November 2012 - March 2013
Godzilla (2014 Warner/Legendary)
On a daily basis, I'm was combining virtual cinematography with animation (including integrating mocap), fx, lighting, and digital environments using Maya. Several layers were then playblasted through a customized engine and composited together using mattes, tracking, and keying in After Effects, and then applying motion blur and depth of field to mimic the look and feel of a finished shot. It was a very collaborative process between the director, producers, and the previs artists to plan and create a initial cut of ea
Animator
Pipeline Studios
January 2012 - August 2012
Babar & The Adventures of Badou, Season 2
Responsible for animating different characters from the Babar universe, such as elephants, crocodiles, porcupines, panthers, and foxes.
Lead Matte Painter
Pipeline Studios
April 2011 - July 2012
Peregrina
Responsible for painting and supervising the creation of backgrounds using Photoshop & Maya, both through traditional 2D cards and 3D geometry projections for a Stereo-rendered short film. I helped develop the artistic style of the paintings to suit the artistic direction, and supervised others who were also painting mattes on the project to make sure they were consistent with the art direction. I also helped in the early planning and integration of Stereo/3D in the film.
Technical Director
Pipeline Studios
July 2007 - December 2011
Handy Manny (Season 3), The Adventures of Chuck & Friends (Season 1), Backyardigans (Seasons 3 & 4)
Responsible for compositing and special effects, managing renders and checking frames, fixing various shot issues as they arise, and overseeing the final deliveries of the show to the producers and directors for retakes and approvals. I was often relied upon to recognize, manage, and solve problems while working with other departments within the pipeline in order to complete episodes. I have also been asked to train and mentor new TD's as they have bee
Matte Painter/Background Artist
Pipeline Studios
September 2009 - October 2009
ChickenFoot 'Get It Up' Music Video
Responsible for creating 2D and 3D matte paintings for a music video using a Maya/Photoshop pipeline.
Modeler
Pipeline Studios
March 2008 - December 2008
The Adventures of Chuck & Friends, Season 1
Responsible for aiding in the design and modeling of characters, sets, and props from initial concept sketches done by the art department during the early stages of development of the series. Rigged objects once designs were finalized.
2D Animator
Pipeline Studios
March 2008 - December 2008
Grossology, Season 2
Responsible for animating shots using multiple characters and their unique builds within ToonBoom. I was also required to insert and tweak effects in my assigned shots when needed.