I have worked in the Entertainment Industry my whole life in one capacity or another. Most of my career has been in Animation and at Disney Animation in particular, where I worked for 16 years on 11 films, including Tarzan, Chicken Little, and Tangled. My specialty and first love is Environment/Props Modeling but I'm also capable of Character Modeling, and I do teach Character Modeling at the California Institute of the Arts in Valencia, CA.
Work History
Previs Artist
Double Negative
May 2023 - December 2023
Los Angeles, CA
Previs Artist
Double Negative
May 2023 - Present
Not at liberty to say just yet.
Visual Development Modeler
Warner Bros. Animation
July 2022 - January 2023
Remote
Adjunct Instructor
CalArts
September 2014 - Present
Teaching CG Character Modeling in Maya.
CG Modeler
Netflix Animation
June 2021 - July 2022
Blue Eye Samurai
visual development artist
Paramount Animation
July 2020 - April 2021
Under The Boardwalk
Visual Development Artist
Paramount Pictures
June 2020 - April 2021
Visual Development Modeler
Netflix Animation
March 2020 - April 2020
Burbank, California, United States
Additional development / Rough layout work on "Underground Uglies" for Netflix Animation.
3D Visual Development Artist
Alcon Entertainment
September 2019 - March 2020
Burbank, CA
I am very proud to be working with the amazingly talented crew at Alcon Animation on the Warner Bros. Studio Lot in Burbank, CA.
Modeler / Texture Painter
Alcon Entertainment
September 2019 - September 2019
Warner Brothers Studios
Character Modeler / Texture Painter
Mousetrappe
July 2019 - September 2019
Burbank, California
Senior Modeler
Cinesite
January 2019 - June 2019
Montreal, Quebec, Canada
Story Development/ Modeler / Texture Artist
Aquamen Entertainment
February 2018 - July 2018
Hollywood, CA
Comedy punch-up on the script, rewrites, modeling of characters and environments. Voiceover and animatic editing.
Modeller/Texture Artist
Duncan Studio
June 2017 - February 2018
Pasadena, California
Modeller / Texture Artist for Duncan Studio, working on Disney's "Mary Poppins Returns".
character visual development artist
Sony Pictures Animation
April 2016 - November 2016
Culver City, CA
Character and Set/Prop Modeling for THE STAR and THE EMOJI MOVIE.
Environment Artist
Disney Consumer Products
July 2014 - November 2015
Disney Consumer Products at the Grand Central Crea
Lead Environment Modeler
Disney Mobile
February 2012 - May 2013
I am the environment lead for the Pocket Mouse team at Disney Mobile. (Temple Run: Oz) Responsible for creating character and environment models, uv'ing models and painting textures. My goal is to bring Feature Animation quality and look to the gaming environment as much as it is possible.
Sr. Pre-Viz Asset Modeler
Lucasfilm Animation
September 2010 - January 2012
Created Pre-Viz, low-rez and high-rez assets (environments, props, and characters / facial blends) for George Lucas' first animated feature film (as yet untitled). Wrapped production on 1/27/2012.
Senior Modeler
Walt Disney Animation Studios
January 1996 - August 2010
Burbank, CA
Started with Disney in June of '94 at Buena Vista Home Video, then moved to Feature Animation in June of '95 as a production assistant on HERCULES. Modeler with Walt Disney Feature Animation since 1/96. Supervisor on Toy Story 3 (the pre-Pixar acquisition version at Disney's Circle 7 Studios) from 9/2004 to 3/2006. Senior Modeler on BOLT to TANGLED.
Paralegal
Blanc, Williams, Johnson and Kronstadt
1992 - 1994
I supported litigation on several Trademark and Copyright actions through research, document production, deposition support, computer systems management.
Production Assistant
Stewart Television
1986 - 1992
Managed computers for company, wrote material for the "$25,000 Pyramid", "Double Talk", and other game shows. Worked in-studio on tape days in various stage positions.
Field Engineer
Prime Computer
1984 - 1986
Field support and repair of 32-bit super-mini computers, tape drives, hard drives, work stations, terminals, etc.