Aesthetic, technical and managerial experience in developing and completing high-pressure, large-scale computer graphics projects within allotted budget.
Work History
Surfacing Supervisor
DreamWorks Animation
June 2002 - Present
• Supervised shading and texturing of all film assets throughout the pipeline for delivery on schedule and in proper working order.
• Provided day-to-day artistic direction and technical solutions for Surfacing assets to achieve Production Designer’s vision.
• Collaborated with many disparate departments to perform cross-functional processes and troubleshoot complex problems.
• Bid, cast and negotiated for surfacing resource under constantly changing project needs and schedule.
• Planned appropriate artistic and technical techniques in response to development artwork, providing feedback when needed.
• Mentored artists of all levels to develop artistic and technical process, efficiency and confidence.
Kung Fu Panda 3: July 2013 – Present
• Supervised twenty-four surfacing artists throughout production, eight on-site, sixteen in China.
Me and My Shadow: June 2011 – July 2013
• Supervised eighteen surfacing artists throughout production, twelve on-site, six in India.
Kung Fu Panda 2: Sept 2008 – June 2011
• Supervised eighteen surfacing artists throughout production.
Monsters Vs. Aliens: April 2008 – Sept 2008
• Supervised six surfacing artists near project end (brought in by Producer to rescue three sequences in danger of slipping.)
Kung Fu Panda: May 2004 – April 2008
• Supervised and directed thirteen surfacing artists throughout production.
Shark Tale: Nov 2002 – May 2004
• Supervised fourteen surfacing artists throughout production.
Senior Surfacer:
Sinbad: Jun 2002 – Nov 2002
• Brought in to evaluate and surface large CG character and environment assets near the end of production.
• Strategized modeling, surfacing and lighting for these large CG assets with attention to integration into 2D sequences.
CG Paint Supervisor
Tippett Studio
November 1998 - June 2004
• Supervised a team delivering shaders and textures for CG elements to integrate into live action visual effects plates.
• Provided artistic and technical direction to artists in order to achieve VFX Supervisor’s vision.
• Evaluated film script and/or boards to assess project needs and develop processes in response.
• Bid and cast assets and their revisions to meet show budget and deadlines.
Blade 2: 2002
Men In Black 2: 2002
Evolution: 2001
The Hollow Man: 2000
CG Painter:
• Painted texture maps and defined material parameters for CG assets.
• Assisted Lighting artists in debugging shots and making revisions throughout shot delivery.
Mission to Mars:2000
Bicentennial Man:1999
The Haunting:1999
Lead 3D Artist
Interplay Entertainment Corp.
February 1997 - October 1998
• Supervised, cast and scheduled a team of five Alias artists to produce artwork within game engine technical specifications.
• Modeled, textured, lit and animated various environments and characters according to provided Art Direction.
Of Light and Darkness: 1998
3D Artist
Smokin' Digital
September 1995 - July 1996
• Designed and developed CG video game environments and animations using form*Z and ElectricImage.
Co Founder & 3D Artist
Reality Media
September 1994 - August 1995
• Created CG building visualizations and walkthroughs in Alias PowerAnimator according to provided blueprints and interior design.
Freelance Graphic Design
Burian Photo/Graphics
September 1992 - August 1994
Produced a wide variety of print media pieces from concept to finished product using hand-drawn and computer-generated illustration for a variety of clients.