Waqas Hussain

Waqas Hussain

Unreal Tech Artist & Senior 3D Generalist

Mid-level Senior 3D Artist/Unreal Tech Artist / 18 yrs

San Jose, CA

Hire Me

3D Artist - Camera Tracking/Matchmoving & Animation

Charlotte's Web (2006)

3D Artist - Camera Tracking/Matchmoving & Animation

Garfield: A Tail of Two Kitties (2006)

Style / Medium
Style / Medium Clear
Assets
Assets Clear
Skills
Skills Clear
Software
Software Clear
Companies
Companies Clear
Specialties: Supervising and Training Artists, Art Direction, Project Management, Art Outsource Management, Unreal Engine 4, VR, Game Design, 3D Modeling, Texturemapping, Lighting, Animation, Illustration & Storyboarding

I am an Unreal Artist and 3D Generalist a doing a little of everything: 3D Modeling, Animation, Texturing, Lighting and VFX and Unreal Art & Blueprint work.

I also have a lot of experience with supervising and managing art teams both on site and outsourced. `
In doing so I've taken on a variety of responsibilities like creating pipeline documentation, training artists on new techniques and procedures, working directly with clients, scheduling and task management.


Some of the most recent professional projects I've worked on:

Senior 3D Artist/Unreal Tech Artist - DigitalFish
3D Lead & Art Director on Raganarok Online 2 & Dragon Saga at Gravity Interactive
Supervisor/3d Lead for Previz on the Dreamworks MotionGate Park in Dubai.
3d Look Dev & QC Lead for a designer glasses AR app at Giant Propeller
3D & Unreal Generalist on a VR Arcade game at 3D Live
3D Generalist at Enosis VR on the Bohemian Rhapsody VR Experience.
Work History
  • Lead 3D Unreal Artist & Art Director

    Indie Studio

    April 2024 - December 2024

    Working as an Advisor, Art Director and 3D & Unreal Artist on Level, Character Design as well as Blueprinting game mechanics.

  • 3D & Unreal Generalist

    spree3D

    April 2022 - November 2022

    Spree3D is an exciting new Metaverse digital fashion app where you can create your own 3D Avatar (dubble) and star in your own fashion videos!

    https://spree3d.com/

    I work as a 3D & Unreal Generalist covering a wide variety of tasks involving work in Unreal and Maya with 3d avatars, cloth and hair simulation, sets, lighting, animation, VFX, and rendering.

  • Unreal & 3D Consultant- Metaverse, Virtual Production, VR,

    Distant Sun Studios

    January 2012 - Present
    Los Angeles

    Metaverse, VR, Unreal & 3D Consultant - Offering the following services:

    Supervising and Training Artists, Art Direction, Project Management, Art Outsource Management, Metaverse, Unreal Engine 4, VR, Game Design, 3D Modeling, Texturemapping, Lighting, Animation, Illustration & Storyboarding


    I am currently looking for new opportunities to help your company or project succeed.

    Personally working on two Metaverse worthy Real Time Projects created entirely in Unreal. The entire Production Pipeline – Concept, 3D Modeling (characters, props, environment), Texturing. Rigging, Animation, Lighting, Unreal Blueprint work for full integration interactivity all me.

  • Senior 3D Artist

    DigitalFish

    January 2022 - February 2022
    Remote

    Metaverse - Real Time Environments in Unreal

  • Organizer

    Unreal Developers Los Angeles

    July 2013 - Present
    Los Angeles

    I started the group to help build a community of Unreal Engine users in Los Angeles.

    This group is for anyone interested in using the Unreal Engine. Artists, Animators, Programmers, Game Designers, Film makers and Developers etc whether you're a Pro, Indy Developer, student, or beginner come share your knowledge and learn more about Unreal. My hope is to help build a community that are actively involved in learning, sharing knowledge and skills and possibly even collaborating in game production and exploring other uses for Unreal.

    https://www.meetup.com/UNREAL-LA/

  • Lead 3D Artist

    Gravity Interactive, Inc.

    May 2018 - June 2021
    Buena Park, CA

    Responsible for Art Direction and overseeing creation and implementation of all new 3D content for Ragnarok Online 2 & Dragon Saga.

    Concept design, 3D Modeling, Texturing , Rigging , Animation and helping the development team integrate all new 3D assets in game.

    Creating on going documentation and developing the pipeline from concept to final implemented game asset.

    Supervising and directing outsourced artist teams.

  • 3D Generalist

    DK Global

    October 2017 - November 2017
    Redlands, CA

    3D Modeling, Texturing, Rigging, Animation, and Lighting on a variety of different projects related to forensic animation of accidents for use in legal representation.

  • 3D & Unreal Generalist

    In His Presence

    September 2017 - September 2017
    Los Angeles, CA

    VR Meditation Experience - I was called in to help make some edits and changes to the original blueprint set ups

  • 3D Look Dev Quality Control Lead

    Giant Propeller

    January 2017 - July 2017
    Culver City, CA

    Supervising modeling and Look Dev Approval for Speqs, an AR shopping app for 'trying on' designer glasses and sun glasses for brands like Ann Taylor, Dragon, Flexon, Kenneth Cole, Nike, Hadid and so many more.

    Providing artists ongoing documentation for both. Also responsible for shader development, modeling and rigging fixes.

    https://www.speqs.com/try-them-on/

  • 3D & Unreal Generalist

    3D Live, Inc.

    September 2016 - September 2016
    Greater Los Angeles Area

    3D Level Design, Layout and Unreal work for Ion Torq, a VR ATV Arcade racing game

  • 3D Generalist

    Enosis VR

    June 2016 - August 2016
    Los Angeles

    3D Modeling. Texturing, Rigging, Animation, model optimization for 3D characters in
    Bohemian Rhapsody Experience -3D VR Music Video

  • 3D Generalist

    Digital Vogue

    October 2015 - November 2015

    Modeled, textured, rigged and animated character models and toy for an Augmented Reality App

  • Supervisor 3D Lead

    Mammoth Vision Inc

    June 2015 - August 2015
    Burbank, CA

    Co-Supervising team of eight 3D artists and coordinating with Project Art Director at client location on designs and 3D Modeling & Previs for large scale Motion Gate/Dreamworks amusement park in Dubai.

  • 3D Generalist

    Peg Bar Animation Studios

    March 2014 - February 2015

    3D Modeling, Texturing, Lighting, Rigging, Animation and rendering for animated short

  • Animation & Game Art Instructor

    Art Institute of Hollywood

    August 2010 - June 2014
    North Hollywood, CA

    I taught a big list of different classes for both the Animation and Game Art Majors.

  • 3D Game Prototyping Instructor

    Santa Monica College

    September 2009 - December 2009
    Santa Monica, CA

    I taught the Beginners, Intermediate and Advanced Final Project 3D Game Design classes that are part of the Entertainment Technology degree at Santa Monica College. All 3 classes are taught using the Unreal 4 engine.

  • Rhythm & Hues Studios

    September 2005 - March 2006
  • 3D Generalist

    LLP Digital

    May 2004 - June 2004
    Los Angeles. CA

    3D Modeling, Texturing, Lighting & Animation for special fx shots for 3 films : Mysterious Island, Icon and Poseidon

Education
  • MFA in Video Game Design & Production

    National University

    2008 - 2010
  • Bachelors of Fine Art in Computer Art & Animation

    Savannah College of Art and Design

    1996 - 1999