Specialties: Supervising and Training Artists, Art Direction, Project Management, Art Outsource Management, Unreal Engine 4, VR, Game Design, 3D Modeling, Texturemapping, Lighting, Animation, Illustration & Storyboarding
I am an Unreal Artist and 3D Generalist a doing a little of everything: 3D Modeling, Animation, Texturing, Lighting and VFX and Unreal Art & Blueprint work.
I also have a lot of experience with supervising and managing art teams both on site and outsourced. `
In doing so I've taken on a variety of responsibilities like creating pipeline documentation, training artists on new techniques and procedures, working directly with clients, scheduling and task management.
Some of the most recent professional projects I've worked on:
Senior 3D Artist/Unreal Tech Artist - DigitalFish
3D Lead & Art Director on Raganarok Online 2 & Dragon Saga at Gravity Interactive
Supervisor/3d Lead for Previz on the Dreamworks MotionGate Park in Dubai.
3d Look Dev & QC Lead for a designer glasses AR app at Giant Propeller
3D & Unreal Generalist on a VR Arcade game at 3D Live
3D Generalist at Enosis VR on the Bohemian Rhapsody VR Experience.
Work History
Lead 3D Unreal Artist & Art Director
Indie Studio
April 2024 - December 2024
Working as an Advisor, Art Director and 3D & Unreal Artist on Level, Character Design as well as Blueprinting game mechanics.
3D & Unreal Generalist
spree3D
April 2022 - November 2022
Spree3D is an exciting new Metaverse digital fashion app where you can create your own 3D Avatar (dubble) and star in your own fashion videos!
https://spree3d.com/
I work as a 3D & Unreal Generalist covering a wide variety of tasks involving work in Unreal and Maya with 3d avatars, cloth and hair simulation, sets, lighting, animation, VFX, and rendering.
Unreal & 3D Consultant- Metaverse, Virtual Production, VR,
Distant Sun Studios
January 2012 - Present
Los Angeles
Metaverse, VR, Unreal & 3D Consultant - Offering the following services:
Supervising and Training Artists, Art Direction, Project Management, Art Outsource Management, Metaverse, Unreal Engine 4, VR, Game Design, 3D Modeling, Texturemapping, Lighting, Animation, Illustration & Storyboarding
I am currently looking for new opportunities to help your company or project succeed.
Personally working on two Metaverse worthy Real Time Projects created entirely in Unreal. The entire Production Pipeline – Concept, 3D Modeling (characters, props, environment), Texturing. Rigging, Animation, Lighting, Unreal Blueprint work for full integration interactivity all me.
Senior 3D Artist
DigitalFish
January 2022 - February 2022
Remote
Metaverse - Real Time Environments in Unreal
Organizer
Unreal Developers Los Angeles
July 2013 - Present
Los Angeles
I started the group to help build a community of Unreal Engine users in Los Angeles.
This group is for anyone interested in using the Unreal Engine. Artists, Animators, Programmers, Game Designers, Film makers and Developers etc whether you're a Pro, Indy Developer, student, or beginner come share your knowledge and learn more about Unreal. My hope is to help build a community that are actively involved in learning, sharing knowledge and skills and possibly even collaborating in game production and exploring other uses for Unreal.
https://www.meetup.com/UNREAL-LA/
Lead 3D Artist
Gravity Interactive, Inc.
May 2018 - June 2021
Buena Park, CA
Responsible for Art Direction and overseeing creation and implementation of all new 3D content for Ragnarok Online 2 & Dragon Saga.
Concept design, 3D Modeling, Texturing , Rigging , Animation and helping the development team integrate all new 3D assets in game.
Creating on going documentation and developing the pipeline from concept to final implemented game asset.
Supervising and directing outsourced artist teams.
3D Generalist
DK Global
October 2017 - November 2017
Redlands, CA
3D Modeling, Texturing, Rigging, Animation, and Lighting on a variety of different projects related to forensic animation of accidents for use in legal representation.
3D & Unreal Generalist
In His Presence
September 2017 - September 2017
Los Angeles, CA
VR Meditation Experience - I was called in to help make some edits and changes to the original blueprint set ups
3D Look Dev Quality Control Lead
Giant Propeller
January 2017 - July 2017
Culver City, CA
Supervising modeling and Look Dev Approval for Speqs, an AR shopping app for 'trying on' designer glasses and sun glasses for brands like Ann Taylor, Dragon, Flexon, Kenneth Cole, Nike, Hadid and so many more.
Providing artists ongoing documentation for both. Also responsible for shader development, modeling and rigging fixes.
https://www.speqs.com/try-them-on/
3D & Unreal Generalist
3D Live, Inc.
September 2016 - September 2016
Greater Los Angeles Area
3D Level Design, Layout and Unreal work for Ion Torq, a VR ATV Arcade racing game
3D Generalist
Enosis VR
June 2016 - August 2016
Los Angeles
3D Modeling. Texturing, Rigging, Animation, model optimization for 3D characters in
Bohemian Rhapsody Experience -3D VR Music Video
3D Generalist
Digital Vogue
October 2015 - November 2015
Modeled, textured, rigged and animated character models and toy for an Augmented Reality App
Supervisor 3D Lead
Mammoth Vision Inc
June 2015 - August 2015
Burbank, CA
Co-Supervising team of eight 3D artists and coordinating with Project Art Director at client location on designs and 3D Modeling & Previs for large scale Motion Gate/Dreamworks amusement park in Dubai.
3D Generalist
Peg Bar Animation Studios
March 2014 - February 2015
3D Modeling, Texturing, Lighting, Rigging, Animation and rendering for animated short
Animation & Game Art Instructor
Art Institute of Hollywood
August 2010 - June 2014
North Hollywood, CA
I taught a big list of different classes for both the Animation and Game Art Majors.
3D Game Prototyping Instructor
Santa Monica College
September 2009 - December 2009
Santa Monica, CA
I taught the Beginners, Intermediate and Advanced Final Project 3D Game Design classes that are part of the Entertainment Technology degree at Santa Monica College. All 3 classes are taught using the Unreal 4 engine.
Rhythm & Hues Studios
September 2005 - March 2006
3D Generalist
LLP Digital
May 2004 - June 2004
Los Angeles. CA
3D Modeling, Texturing, Lighting & Animation for special fx shots for 3 films : Mysterious Island, Icon and Poseidon