Vincent Sparacino

Vincent Sparacino

Senior Technical Artist / 17 yrs

Redwood Shores, CA, United States

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Work History
  • Senior Technical Artist

    Apple Inc.

    September 2016 - Present
  • Senior Technical Artist

    Electronic Arts

    February 2010 - August 2016

    Project: The Sims 4 (PC)

    • Responsible for developing and maintaining all Maya animation tools and workflows on the project.

    • Authored several key shaders and worked closely with art and engineering to ensure they met our aesthetic and performance standards.

    • Created concept art for clothing, decals and other game assets by working directly with modeling, design and art leadership.

    • Implemented the Maya side of an IK targeting/blending system that allows a single animation to be played on characters of different sizes and shapes.

  • Technical Artist

    Pandemic Studios

    July 2006 - November 2009

    Project: Unannounced (Xbox 360/PS3/PC)

    • Implemented and rolled out a Material Library system that both streamlined how artists worked with materials and helped to optimize texture memory usage

    • Created a base set of common materials that helped the artists take full advantage of our shader set’s capabilities.

    Project: Lord of the Rings: Conquest (Xbox 360/PS3/PC)

    • Authored all custom tools requested by the art team.

    • Helped orchestrate a team-wide optimization effort on all platforms during the end of production.

  • Art Director

    Curiosoft Games

    2002 - 2006

    Project: Jr Series and Genius Series (PC)

    • Penciled and inked original characters and backgrounds for a series of educational games that were distributed by Scholastic.

    • Managed other artists and created a coherent aesthetic for the game.

Education
  • University of California, Berkeley

    2002 - 2006