Art has been my lifelong passion, fueling my work and inspiring me to explore both the renowned and hidden corners of museums in search of connections between past and present. When I’m not working, you’ll often find me watching tutorials by fellow artists or simply enjoying the commute to my workspace in Manhattan, where I’m connected with colleagues I know well. Yet, California has always felt like home, and perhaps one day, I’ll make it back there.
My dedication to creativity has brought my work to notable shows like The Orville: New Horizons, The Morning Show (Season 2), and 9-1-1: Lone Star, among many others. Working on these productions has never felt like just a job. It is a chance to bring directors’ visions to life, an experience that makes me feel truly alive. I was born and raised in Ukraine, where I first developed my traditional art skills, especially in drawing and sculpting. My family and I moved to the U.S. in 2000, and in 2013, I became a proud Californian. I hold an Associate's degree in Commercial Art and a Bachelor's degree in Animation and Visual Effects from the Academy of Art University. Though my accent may set me apart, I’m friendly and I enjoy connecting with people and hearing their life story.
Work History
Instructor
Nassau Community College
January 2024 - May 2024
Garden City, New York, United States
CG Generalist
Technicolor
January 2023 - September 2023
New York, New York, United States
Digital/Realtime Artist
Apple Inc.
October 2022 - December 2022
United States
Freelance CG/Realtime Artist
Brigade.tv
April 2020 - December 2022
● Modeled high detailed and optimized assets from scanned data or picture references in Maya
● Textured 3D models in Substance Painter and rendered in Maya with Arnold
● Material and light setup in Sketchfab (online real-time rendering services) for presentations
● Made changes and updates to models, textures, rigs, and animations as required
AVG 3D Artist
Mousetrappe
July 2022 - August 2022
CG Artist
Sequin AR
July 2022 - July 2022
Deltaromeo.tv
July 2022 - July 2022
CG Generalist
FuseFX
May 2021 - July 2022
Photorealistic lighting setup for The Orville (TV show) using Vray/Redshift with Maya
Created 3D Models/Lighting for set extensions in The Morning Show or 911 - Lone Star
Generated high quality 3D models and textures
Remotely collaborated with the Supervisors and team of professionals in creating convincing looking 3D sets and props
Cooperated on digital set design for Clover opening shots (Future Marvel Show)
Delivered CG renders in timely manners for The Rookie, The Company You Keep, Raised by Wolves, and more
Freelance CG/Realtime Artist
Sequin AR
July 2020 - July 2020
Created Hero assets with Zbrush, Substance Painter, and Maya
Translated/optimized the textures and 3D models into UE4 for AR viewing
Communicated with CG Supervisor, over google meet, to review the progress of the project
Rendered and presented the modeling/texturing progress on the daily basics
CG Artist
Blacksmith
April 2018 - March 2020
New York, NY
Collaborated with Senior VFX's and company principals to grow and develop the VFX capabilities within the company
Worked on high profile projects including PlayStation Play Fearlessly; Audi A7 Night Watchman; and Adidas Originals POD System
Created characters from real-life references to create Fisher-Price Welcome Back commercial
Executed complex CG across various high profile projects
Freelance 3D Artist
Autodesk
April 2017 - April 2018
Remote
Responsible for 3d asset preparation and model optimization in Marketing communications production pipeline
Met weekly with the remote team to discuss upcoming projects, brainstorm ideas, and encourage open communication
Designed conceptual sketches of infographics
Freelance 3D Rhino - Visual Coordinator
Coach
March 2016 - November 2016
New York, NY
Utilized Rhino/Modo to create intricate 3D geometries of Coach handbags and accessories and provided technical insight on most effective and efficient methods of working using newly deployed technology
Collaborated with product visualization team members to timely complete seasonal milestones of photo realistic digital renderings; utilized 3D DeltaGen visualization software
Provided an inside training on the latest techniques for speed and efficiency within Modo
Engineered pipeline tools programming in Python for Modo
Freelance 3D Specialist / Digital Manufacturing
Self
September 2013 - May 2016
Lindenhurst, NY
Learned the importance of understanding my customers
Contributed Technical Design and 3D modeling to diverse companies producing high-quality jewelry including Glad Jewelry Corp. and G.Daniloff Corp.
Provided 3D modeling and post-processing expertise in the production of 3d-printed sculptures at Josh Kline Corp, converted 2D concept art into 3D models at 3dp4e.com and RyanKittelson, LLC.
Inspected 3D models; provided feedback to major clients to ensure success in additive manufacturing processes
Created and utilized HDR images for studio rendering in Keyshot
Freelance 3D Generalist / Multimedia Artist
Sunham Home Fashions
September 2015 - September 2015
New York, NY
Applied one on one interaction with the client to show progress, potential construction issues, and design ideas
Handled multiple tasks simultaneously to reach deadlines
Produced video animation from storyboard to final rendering for pitch production
Consistently gained clients’ trust and repeat business by completing projects according to time constraints and by exceeding clients’ expectations
Shading and Lighting of models and backgrounds done in Maya
Textured 3D models using Photoshop
Edited video projects and effects in Adobe After Effects
3D Modeler / Production Assistant Intern
Look Effects
January 2013 - November 2013
Brooklyn, NY
Created 3d models for set extensions in film Noah
Polygonal modeling and UV mapping in Maya
Assisted in production
3D Modeler Intern
Curious Pictures
September 2012 - November 2012
Manhattan, NY
Generated high-quality 3D models and textures for the Future Disney Show, Goldi ve Ayıcık (Goldie and Bear)
Collaborated with the animation team in creating convincing performances and motion of characters for commercial video presentations
Cooperated on concept character designs
Edited photo renderings for pitch proposal and presentation in Photoshop
Took part on pre-production projects and commercial video asset creation