Vitaliy Burov

Vitaliy Burov

CRAFTING IMMERSIVE VISUAL EXPERIENCES

Mid-level 3D Generalist / Mid-level 3D Modeler / 8 yrs

New York Metropolitan Area

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Art has been my lifelong passion, fueling my work and inspiring me to explore both the renowned and hidden corners of museums in search of connections between past and present. When I’m not working, you’ll often find me watching tutorials by fellow artists or simply enjoying the commute to my workspace in Manhattan, where I’m connected with colleagues I know well. Yet, California has always felt like home, and perhaps one day, I’ll make it back there.
My dedication to creativity has brought my work to notable shows like The Orville: New Horizons, The Morning Show (Season 2), and 9-1-1: Lone Star, among many others. Working on these productions has never felt like just a job. It is a chance to bring directors’ visions to life, an experience that makes me feel truly alive. I was born and raised in Ukraine, where I first developed my traditional art skills, especially in drawing and sculpting. My family and I moved to the U.S. in 2000, and in 2013, I became a proud Californian. I hold an Associate's degree in Commercial Art and a Bachelor's degree in Animation and Visual Effects from the Academy of Art University. Though my accent may set me apart, I’m friendly and I enjoy connecting with people and hearing their life story.
Work History
  • Instructor

    Nassau Community College

    January 2024 - May 2024
    Garden City, New York, United States
  • CG Generalist

    Technicolor

    January 2023 - September 2023
    New York, New York, United States
  • Digital/Realtime Artist

    Apple Inc.

    October 2022 - December 2022
    United States
  • Freelance CG/Realtime Artist

    Brigade.tv

    April 2020 - December 2022

    ● Modeled high detailed and optimized assets from scanned data or picture references in Maya
    ● Textured 3D models in Substance Painter and rendered in Maya with Arnold
    ● Material and light setup in Sketchfab (online real-time rendering services) for presentations
    ● Made changes and updates to models, textures, rigs, and animations as required

  • AVG 3D Artist

    Mousetrappe

    July 2022 - August 2022
  • CG Artist

    Sequin AR

    July 2022 - July 2022
  • Deltaromeo.tv

    July 2022 - July 2022
  • CG Generalist

    FuseFX

    May 2021 - July 2022

    Photorealistic lighting setup for The Orville (TV show) using Vray/Redshift with Maya
    Created 3D Models/Lighting for set extensions in The Morning Show or 911 - Lone Star
    Generated high quality 3D models and textures
    Remotely collaborated with the Supervisors and team of professionals in creating convincing looking 3D sets and props
    Cooperated on digital set design for Clover opening shots (Future Marvel Show)
    Delivered CG renders in timely manners for The Rookie, The Company You Keep, Raised by Wolves, and more

  • Freelance CG/Realtime Artist

    Sequin AR

    July 2020 - July 2020

    Created Hero assets with Zbrush, Substance Painter, and Maya
    Translated/optimized the textures and 3D models into UE4 for AR viewing
    Communicated with CG Supervisor, over google meet, to review the progress of the project
    Rendered and presented the modeling/texturing progress on the daily basics

  • CG Artist

    Blacksmith

    April 2018 - March 2020
    New York, NY

    Collaborated with Senior VFX's and company principals to grow and develop the VFX capabilities within the company
    Worked on high profile projects including PlayStation Play Fearlessly; Audi A7 Night Watchman; and Adidas Originals POD System
    Created characters from real-life references to create Fisher-Price Welcome Back commercial
    Executed complex CG across various high profile projects

  • Freelance 3D Artist

    Autodesk

    April 2017 - April 2018
    Remote

    Responsible for 3d asset preparation and model optimization in Marketing communications production pipeline
    Met weekly with the remote team to discuss upcoming projects, brainstorm ideas, and encourage open communication
    Designed conceptual sketches of infographics

  • Freelance 3D Rhino - Visual Coordinator

    Coach

    March 2016 - November 2016
    New York, NY

    Utilized Rhino/Modo to create intricate 3D geometries of Coach handbags and accessories and provided technical insight on most effective and efficient methods of working using newly deployed technology
    Collaborated with product visualization team members to timely complete seasonal milestones of photo realistic digital renderings; utilized 3D DeltaGen visualization software
    Provided an inside training on the latest techniques for speed and efficiency within Modo
    Engineered pipeline tools programming in Python for Modo

  • Freelance 3D Specialist / Digital Manufacturing

    Self

    September 2013 - May 2016
    Lindenhurst, NY

    Learned the importance of understanding my customers
    Contributed Technical Design and 3D modeling to diverse companies producing high-quality jewelry including Glad Jewelry Corp. and G.Daniloff Corp.
    Provided 3D modeling and post-processing expertise in the production of 3d-printed sculptures at Josh Kline Corp, converted 2D concept art into 3D models at 3dp4e.com and RyanKittelson, LLC.
    Inspected 3D models; provided feedback to major clients to ensure success in additive manufacturing processes
    Created and utilized HDR images for studio rendering in Keyshot

  • Freelance 3D Generalist / Multimedia Artist

    Sunham Home Fashions

    September 2015 - September 2015
    New York, NY

    Applied one on one interaction with the client to show progress, potential construction issues, and design ideas
    Handled multiple tasks simultaneously to reach deadlines
    Produced video animation from storyboard to final rendering for pitch production
    Consistently gained clients’ trust and repeat business by completing projects according to time constraints and by exceeding clients’ expectations
    Shading and Lighting of models and backgrounds done in Maya
    Textured 3D models using Photoshop
    Edited video projects and effects in Adobe After Effects

  • 3D Modeler / Production Assistant Intern

    Look Effects

    January 2013 - November 2013
    Brooklyn, NY

    Created 3d models for set extensions in film Noah
    Polygonal modeling and UV mapping in Maya
    Assisted in production

  • 3D Modeler Intern

    Curious Pictures

    September 2012 - November 2012
    Manhattan, NY

    Generated high-quality 3D models and textures for the Future Disney Show, Goldi ve Ayıcık (Goldie and Bear)
    Collaborated with the animation team in creating convincing performances and motion of characters for commercial video presentations
    Cooperated on concept character designs
    Edited photo renderings for pitch proposal and presentation in Photoshop
    Took part on pre-production projects and commercial video asset creation

Education
  • Bachelor of Fine Arts in Animation & Visual Effects

    Academy of Art University

    September 2008 - December 2011
  • Associate in Applied Science in Commercial Art

    Nassau Community College

    June 2005 - August 2008