I am Viren Shah, a 3D Artist living and working in Mumbai.
I started my career in 2005 as a 3d Generalist. Then i got an opportunity to work as Senior Character Modeling Artist. After gaining the modeling experience, I moved into Lighting & Compositing department as a Lighting Artist & then Lighting Lead. Currently I am working as a Sr. Lighting TD.
In my 11 years of experience, i have contributed to titles like Tron: Legacy, Dylan Dog: Dead of Night, Game of Thrones Season 5: episode 9, Fate of the Furious, Bombay Velvet & few other Bollywood movies.
On a personal level, i can be summed up as fast learner, a natural team player, proactive and willing to take initiatives, someone who keeps upgrading to new techniques and technology.
Softwares I am well versed with, are :
- AutoDesk Maya
- isotropix Clarisse
- Houdini
- Foundry Nuke
- Fusion
- Adobe Photoshop
- Microsoft Office
- Linux
► The Matrix Resurrections (2021)
Role : Lighting Supervisor
► No Time to Die (2021)
Role : Lighting Supervisor
► Infinite (2021)
Role : Lighting Supervisor
Lead Lighting TD
Double Negative
November 2016 - December 2019
Mumbai Area, India
► Wonder Woman 1984 (2020)
Role : Lead Lighting TD
► Avengers : Endgame (2019)
Role : Lead Lighting TD
► 2.0 (2018)
Role : Lead Lighting TD
► Bad Times at ElRoyale
Role : Lead Lighting TD
► Ant-Man and the Wasp (2018)
Role : Lead Lighting TD
► Red Sparrow (2018)
Role : Sr. Lighting TD
► The Hurricane Heist (2018)
Role : Sr. Lighting TD
► Fate of The Furious (2017)
Role : Sr. Lighting TD
Lighting Lead
Prana Studios
February 2008 - November 2016
► Air Strike (2018)
Role : Lighting Lead
► Time Raiders (2016)
Role : Lighting Lead
► Mirzya (Bollywood Movie - 2016)
Role : Lighting Lead
Worked on Character LookDev
involved in setting up Lighting & Compositing workflow
► Game of Thrones : Season 5, Episod 9
Worked on LookDev for Crowd characters.
Worked on Lighting & Rendering of Set Extension & CG Crowd.
► Bombay Velvet (2015)
► Shamitabh (2015)
Worked as Sr. Lighting Lead.
► Legend of The Never Beast , Disney Toon Studios (2014)
► Planes, for Disney Toon Studios (2012)
Worked as Lighting Lead.
Involved in Look Development for Assets.
Involved in setting up the Master Light-Rigs for shots & sequences.
► Tinkerbell, for Disney Toon Studios
Tinkerbell (2008)
Tinkerbell & The Lost Treasure (2009)
Tinkerbell & The Great Fairy Rescue (2010)
Tinkerbell & Secret of Wings (2012)
Worked as Senior Lighting Artist.
Involved in Look Development for Assets.
Involved in setting up the Master Light-Rigs.
Modeling & Facials Artist
Prana Studios
February 2007 - March 2008
► Unstable Fables – Part I, II & III
- Role : Sr. Modeling & Facial Artist
- worked on Model & Facials for the Characters.
- involved in Tech Check for the Assets for the show.
► The ChubbChubbs Save Xmas, Sony Pictures Animation (2007)
- Role : Sr. Modeling & Facial Artist
- worked on Model & Facials for the Characters.
- involved in Tech Check for the Assets for the show.
3d Genralist
Patson Studios
February 2005 - January 2007
► Oblivion(PSP), Bethesda Softworks/Climax Studios
- I was involved in Modeling, Surfacing, Rigging, Animation, Lighting the assets for the project.
- Worked on Look Developments for the assets.
- Worked on testing the assets in the Gaming Engine.
- Worked on a few commercials & short films.