My name is Vineet Vijaykumar, and I have worked in the Visual Effects Industry since 2016 in various Technical Director Roles. Most recently I worked as a Technical Director at CoSA VFX where I wrote various tools for artists, as well as performed other general support and feature tasks for the 3D department. Prior to working at CoSA I was a Creature Pipeline TD at Method Studios, where I wrote new features for our set of rigging tools, as well as fixed bugs that came up. My first role at Method was as an Assistant Technical Director, where I was assigned to various feature and commercial projects and supported them by writing show specific tools, fixing bugs, debugging problematic Maya scenes that caused renders to fail, as well as various pipeline support tasks. Some projects I was part of as an Assistant TD included a set of commercials for Target as well as serving as one of the Assistant TDs on Spiderman Homecoming.
I have a Bachelor of Science Degree from Cogswell College in Digital Arts Engineering where I specialized in rigging and scripting and took a wide variety of 3D and software courses. While I was at Cogswell, I was part of Project X, a course in which students of various disciplines come together to create a short film. My responsibilities were to light and render shots using Maya and VRay and then composite them together using Nuke. This allowed me to step out of my comfort zone of rigging and scripting and learn more about other parts of the pipeline.
I am looking to constantly improve my skills in Technical Art, Rigging, and other aspects of Computer Graphics. I am always looking to step out of my comfort zone and try something new, and I believe I can be a valuable asset to any team.
Work History
Technical Director
CoSA VFX
January 2019 - February 2020
Greater Los Angeles Area
• Wrote tools for specific shows and to improve artist workflow
• Researched and Implemented new techniques to improve the CoSA Pipeline
• Refactored and added features to tool that consolidates a Maya scene and brings all the external paths outside of the Maya
project structure for the shot o a single directory and then re-paths the Maya scene to point to the new paths in the new
directory
• Developed a Prop Rigger that artists and supervisors can use to automatically rig simple props
• Developed a Tool that automatically sets up an artist’s shot for lighting, saving them time from doing this multiple times a
day
• Developed a script that will automatically generate a basic Ribbon Setup for the Rigging team
• Refactored and rewrote tool to export animation using baked keys or anim curves and import the animation back into an
identical rig.
• Rigged Assets On Shows
Creature Pipeline TD (Jr.)
Method Studios
October 2017 - November 2018
Los Angeles
• Added support for new component system of rigging in Prop Rigging tool
• Developed automatic mocap level of detail workflow
• Added various features for internal rigging email tool
• Day to Day tasks include fixing any bugs that come up in the code base, and add new features to our toolset to increase
automation and improve artist quality of life
Assistant Pipeline TD
Method Studios
July 2016 - October 2017
Los Angeles, CA
• Shows supported include Spiderman Homecoming, Target Commercials, and more
• Worked with VFX Supervisor and production to establish pipeline needs for the show
• Added features to Animation QC render tool, Scene Management tool, and Model Publishing tool
• Day to day show support tasks, which include updating packages, creating config files, troubleshooting failed renders, and
debugging problematic Maya scenes
Lighting/Comp Artist
Cogswell College
June 2015 - May 2016
San Jose
Responsible for lighting and rendering shots, which include characters and environments, then
compositing them together in Nuke. Other duties were simulating cloth on characters for various shots.
Student Tutor
Cogswell Polytechnical College
August 2014 - May 2016
Sunnyvale CA
Classes Tutored.
1. Calculus 1
2. Calculus 2
3. Calculus 3
4. Basic Topics of Math
5. Intermediate Algebra
6. Pre Calculus
7. Character Rigging