worked on Maya cloth fx for an upcoming commercial
Cloth FX
Digital Domain
May 2015 - January 2016
Character Rigger, Pipeline, and Artist Technical Support
Rubicon Group Holding
February 2013 - January 2015
Woodland Hills, CA
Character Rigger, Pipeline, and Artist Technical Support
Lead 3d Artist
Prologue Pictures
December 2011 - September 2012
Venice, California
character rigging and fx for an undisclosed project.
Maya Instructor
Gnomon School of Visual Effects
September 2011 - September 2012
Hollywood, California
I am teaching an introduction to Maya course at Gnomon.
Character Rigger / 3D Generalist
Rubicon Group Holding
August 2011 - October 2011
Woodland Hills, California
Currently working on rigging and some other duties for a variety of projects. (unsure of which ones are announced so not putting any titles here)
3D Generalist
The Resistance VFX
March 2011 - August 2011
Arroyo Grande, California
I am a freelance artist at the Resistance. So from time to time I get to work with some of the coolest guys and gals I know. Most recently did some flocking of flying dinosaurs for 'Terra Nova'.
Cloth FX Artist
yU+co
February 2011 - February 2011
cloth fx on game trailer 'Call of Juarez'
Technical Animator
Rhythm & Hues Studios
August 2010 - February 2011
cloth, hair, and fur simulation and cleanup for 'Yogi Bear' and 'Hop'
Fluid FX Artist
Flat Earth Productions
July 2010 - August 2010
Created 'blood and chum' fx for Piranha 3D using Maya Fluids
Character Rigger and Cloth FX
CIS Hollywood
April 2010 - June 2010
'Red Dawn' - worked on rigs that have incoming mocap data. also set up some of the cloth for the same characters (all bipeds). did some particle fx too.
Character Rigger and Cloth FX
CafeFX
October 2006 - March 2010
Maya Rigger / FX Cloth Animator - 'Alice in Wonderland'
Worked on hound dog rig, red queen soldier rig, white queen soldier rig, horse rig, and alice rig. I
was on a team of riggers, so no I did not do all the work by myself!
Lead the cloth rigging and animation for hound dog ears, hat cloth tails, horse cloth, and alice dress
Maya FX Cloth Animator – 'Seven Pounds'
Did cloth animation on tentacles of jellyfish
Maya Rigger – Halo Cinematic Trailer
Worked on biped character rigs with a team of riggers
Maya Rigger / Technical Animator – ‘The Red Cliff’
Worked on biped soldiers and quadrupeds (horses) for crowd scenes, also a dove
Maya Rigger / Technical Animator – ‘Nim’s Island’
Worked on rigs for several creatures, including a mechanical whale, pelican, lizard, toolbelt, and
fish. I was part of a team of riggers. Also did some cleanup on shots which I call tech anim.
Maya FX Cloth Animator – ‘The Mist’
Animated Maya ncloth on creature wings, set up simulations
Maya Rigger / Generalist – ‘The Kiterunner’
Set up rig for kite, cloth-like look
Animated kites in a variety of shots
Helped out with modeling and texturing for 3d backgrounds
Curriculum Coordinator Instructor
Studio Arts, Ltd
April 2002 - October 2006
Teach intro class covering modeling, lighting, and texturing, helped design the curriculum for
school
Maya Generalist
Pacific Title & Art Studio
August 2006 - August 2006
Hurricane Katrina IMAX project, particles for hurricane, texturing for planet Earth
Maya Technical Director
Southpark
March 2006 - April 2006
Created elements for shots, characters and backgrounds
Maya Instructor
LAUSD Venice Skills Center
May 2005 - February 2006
Taught a general course that covered: modeling, texturing, lighting, animation, rigging, particles,
and more
Maya Instructor
California State University
September 2004 - December 2005
Taught a general course in Maya for beginners
Character Rigger
Zoic Studios
September 2005 - September 2005
Created rigs for 3 bipedal characters for a commercial spot, Neopets Darkest Fairy
Maya Generalist
Engine Room
November 2003 - January 2005
Used Maya for television/broadcast quality effects
Created models (character and environmental), set up lighting, did texturing, rigging (specifically a
bird) for a variety of projects
Also did some particle and dynamics work
Maya Artist
Picture Mill
September 2004 - September 2004
Worked on integrating logos and catch phrases into the commercial, text created in Maya
Maya Instructor
Abram Friedman Occupational Center
March 2002 - November 2003
Taught a general course that covered: modeling, texturing, lighting, animation, rigging, particles,
and more
Maya Artist
Stargate Studios
March 2002 - January 2003
Used Maya for television/broadcast quality effects
Architectural modeling and texturing, some lighting duties and setting up cameras
Maya and 3D Studio Max Artist
Dreamscape Imagery, Inc
September 2000 - January 2002
Maya / 3D Studio Max Artist
Used Maya and 3D Studio Max to create visual effects
Character modeling based off of photos of an actress
Texturing of a variety of organic and inorganic objects
Lighting for a variety of projects
Effects work, dynamics and particle systems