Vincent DeLay

Vincent DeLay

Maya Rigging and/or Cloth FX

Senior CFX Artist / Senior Rigging Artist / 23 yrs

Los Angeles, CA

Hire Me

Visual Effects Crew

Meg (2018)

Rigging TD

Justice League (2017)

Deadpool (2016)

Black Sails (2014)

Visual Effects

Carrie (2013)

Red Dawn (2012)

Technical Animator

Yogi Bear (2010)

Alice in Wonderland (2010)

Character Rigger

Red Cliff (2009)

Character Rigger

G.I. Joe: The Rise of Cobra (2009)

G-Force (2009)

Character Animator And Rigger

Night at the Museum: Battle of the Smithsonian (2009)

Seven Pounds (2008)

Character Technical Director

Nim's Island (2008)

Animator

The Kite Runner (2008)

Effects Animator

The Mist (2007)

Visual Effects

Zenon: Z3 (2004)

3D Artist

Coronado (2004)

Work History
  • CFX Artist

    Crafty Apes

    December 2021 - Present
    Vancouver, Canada
  • Character FX

    Blizzard Entertainment

    February 2018 - September 2018
  • BLOCKED

    November 2017 - December 2017
  • CFX

    ScanlineVFX

    February 2017 - October 2017
  • BLOCKED

    November 2016 - January 2017
  • rigging/cloth fx

    Private

    June 2016 - September 2016
  • Cloth FX Artist

    Psyop

    April 2016 - April 2016
    Venice, CA

    worked on Maya cloth fx for an upcoming commercial

  • Cloth FX

    Digital Domain

    May 2015 - January 2016
  • Character Rigger, Pipeline, and Artist Technical Support

    Rubicon Group Holding

    February 2013 - January 2015
    Woodland Hills, CA

    Character Rigger, Pipeline, and Artist Technical Support

  • Lead 3d Artist

    Prologue Pictures

    December 2011 - September 2012
    Venice, California

    character rigging and fx for an undisclosed project.

  • Maya Instructor

    Gnomon School of Visual Effects

    September 2011 - September 2012
    Hollywood, California

    I am teaching an introduction to Maya course at Gnomon.

  • Character Rigger / 3D Generalist

    Rubicon Group Holding

    August 2011 - October 2011
    Woodland Hills, California

    Currently working on rigging and some other duties for a variety of projects. (unsure of which ones are announced so not putting any titles here)

  • 3D Generalist

    The Resistance VFX

    March 2011 - August 2011
    Arroyo Grande, California

    I am a freelance artist at the Resistance. So from time to time I get to work with some of the coolest guys and gals I know. Most recently did some flocking of flying dinosaurs for 'Terra Nova'.

  • Cloth FX Artist

    yU+co

    February 2011 - February 2011

    cloth fx on game trailer 'Call of Juarez'

  • Technical Animator

    Rhythm & Hues Studios

    August 2010 - February 2011

    cloth, hair, and fur simulation and cleanup for 'Yogi Bear' and 'Hop'

  • Fluid FX Artist

    Flat Earth Productions

    July 2010 - August 2010

    Created 'blood and chum' fx for Piranha 3D using Maya Fluids

  • Character Rigger and Cloth FX

    CIS Hollywood

    April 2010 - June 2010

    'Red Dawn' - worked on rigs that have incoming mocap data. also set up some of the cloth for the same characters (all bipeds). did some particle fx too.

  • Character Rigger and Cloth FX

    CafeFX

    October 2006 - March 2010


    Maya Rigger / FX Cloth Animator - 'Alice in Wonderland'
     Worked on hound dog rig, red queen soldier rig, white queen soldier rig, horse rig, and alice rig. I
    was on a team of riggers, so no I did not do all the work by myself!
     Lead the cloth rigging and animation for hound dog ears, hat cloth tails, horse cloth, and alice dress
    Maya FX Cloth Animator – 'Seven Pounds'
     Did cloth animation on tentacles of jellyfish
    Maya Rigger – Halo Cinematic Trailer
     Worked on biped character rigs with a team of riggers
    Maya Rigger / Technical Animator – ‘The Red Cliff’
     Worked on biped soldiers and quadrupeds (horses) for crowd scenes, also a dove
    Maya Rigger / Technical Animator – ‘Nim’s Island’
     Worked on rigs for several creatures, including a mechanical whale, pelican, lizard, toolbelt, and
    fish. I was part of a team of riggers. Also did some cleanup on shots which I call tech anim.
    Maya FX Cloth Animator – ‘The Mist’
     Animated Maya ncloth on creature wings, set up simulations
    Maya Rigger / Generalist – ‘The Kiterunner’
     Set up rig for kite, cloth-like look
     Animated kites in a variety of shots
     Helped out with modeling and texturing for 3d backgrounds

  • Curriculum Coordinator Instructor

    Studio Arts, Ltd

    April 2002 - October 2006

    Teach intro class covering modeling, lighting, and texturing, helped design the curriculum for
    school

  • Maya Generalist

    Pacific Title & Art Studio

    August 2006 - August 2006

    Hurricane Katrina IMAX project, particles for hurricane, texturing for planet Earth

  • Maya Technical Director

    Southpark

    March 2006 - April 2006

    Created elements for shots, characters and backgrounds

  • Maya Instructor

    LAUSD Venice Skills Center

    May 2005 - February 2006

    Taught a general course that covered: modeling, texturing, lighting, animation, rigging, particles,
    and more

  • Maya Instructor

    California State University

    September 2004 - December 2005

    Taught a general course in Maya for beginners

  • Character Rigger

    Zoic Studios

    September 2005 - September 2005

    Created rigs for 3 bipedal characters for a commercial spot, Neopets Darkest Fairy

  • Maya Generalist

    Engine Room

    November 2003 - January 2005

    Used Maya for television/broadcast quality effects
    Created models (character and environmental), set up lighting, did texturing, rigging (specifically a
    bird) for a variety of projects
    Also did some particle and dynamics work

  • Maya Artist

    Picture Mill

    September 2004 - September 2004

    Worked on integrating logos and catch phrases into the commercial, text created in Maya

  • Maya Instructor

    Abram Friedman Occupational Center

    March 2002 - November 2003

    Taught a general course that covered: modeling, texturing, lighting, animation, rigging, particles,
    and more

  • Maya Artist

    Stargate Studios

    March 2002 - January 2003

    Used Maya for television/broadcast quality effects
    Architectural modeling and texturing, some lighting duties and setting up cameras

  • Maya and 3D Studio Max Artist

    Dreamscape Imagery, Inc

    September 2000 - January 2002

    Maya / 3D Studio Max Artist
    Used Maya and 3D Studio Max to create visual effects
    Character modeling based off of photos of an actress
    Texturing of a variety of organic and inorganic objects
    Lighting for a variety of projects
    Effects work, dynamics and particle systems

Education
  • Master of Arts in Education; Instructional Technology

    California State University-San Bernardino

    1993 - 1998
  • Ryan Credential in Education

    University of California, Riverside

    1991 - 1995
  • Bachelor of Arts in Art

    California State University at

    1986 - 1990