I'm a 3D veteran with more than 25 years of experience in the field of animation, VFX, video games, and advertising.
Throughout my career, I’ve always been fascinated by how new technologies help us to push the limits of our creativity. I’m working as a CG supervisor on features films, high-end games cinematics and full CG TV series.
Work History
CG supervisor
L'Atelier Animation
June 2022 - Present
Montreal, Quebec, Canada
CG supervisor
Mikros Animation
March 2022 - June 2022
Montréal, Québec, Canada
CG supervisor
L'Atelier Animation
August 2020 - March 2022
Montreal, Quebec, Canada
CG Supervisor
Digital Dimension
September 2015 - August 2020
Montreal, Canada Area
- "The beachbuds" - Animated TV series - I did the CG supervision of all the episodes of the 1st season. The show was entirely rendered with Unreal Engine (52 x 11 min ).
- "Sadie Sparks" - Animated TV Series - 58 x 11 min - I worked as CG Supervisor on this TV series.
- "Shadow of War - The Blade of Galadriel" (DLC) - CGI cutscenes and enhanced in-game cinematics.
- "Shadow of War" - CGI cutscenes and enhanced in-game cinematics.
- "Mighty Mike" - Animated TV series, 78 episodes co-produced with TeamTO, I collaborated as assets supervisor on the show.
Digital matte painter
MPC
January 2015 - September 2015
Montreal, Canada Area
- "Victor Frankenstein"
- "Goosebumps"
- "Tarzan"
Assistant Art Director at Ubisoft on "Rainbow Six | Siege"