Specialising in look development, texturing, shader writing, fur/feather grooming. Surfacing pipeline and tools development (RSL, GLSL, Python)
Work History
Shader TD
Wētā FX
January 2016 - Present
Wellington, New Zealand
Surfacing Artist
Animal Logic
January 2015 - December 2015
Lead Surfacing Artist - Gods of Egypt
Iloura
May 2014 - December 2014
* PRMan 19 RIS
* Mari pipe and shader dev
* Ptex pipe
Surfacing TD - The Lego Movie (2014)
Animal Logic
September 2012 - December 2013
Global shader development (RSL): procedural plastic wear (dust, dents, scratches)
Procedural face shader lookdev and integration
Procedural texture processing
PTEX integration
Surfacing Artist - The Great Gatsby (2013)
Animal Logic
January 2012 - July 2012
Lookdev, development and maintenance of environment textures and materials
Interiors parallax shader development (RSL, CG) https://goo.gl/0mzHFT
Crowd shaders
Lead Surfacing Artist - Happy Feet Two (2011)
Dr. D Studios
January 2009 - November 2011
Surfacing pipeline development
Shader writing (RSL) and surfacing tools development (Python Script)
Surfacing tools maintenance
Character and environment look development
Environment and character template material library
Character surfacing and fur/feather grooming
Environment surfacing
Documentation and artists training
Character Surfacing Artist - Legend of the Guardians (2010)
Animal Logic
2007 - December 2008
Character look development (Surfacing and Grooming)
Character and environment texturing/surfacing
Surfacing Artist - 28 Weeks Later (2007)
Animal Logic
January 2007 - February 2007
Texturing and surfacing of the helicopter
Texturing of 'zombies' and damaged body parts
Surfacing Artist - TVC
Animal Logic
December 2006 - 2007
• Tip Top - Growth
• Pure Blonde - Brewtopia
• Toyota Tacoma - Space Invaders
• Eveready Batteries
• Arrowhead Water
• Optus - 3G Google