Artur Vill

Artur Vill

Senior Surfacing Artist / Senior Shader Writer / 19 yrs

Wellington, New Zealand

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Visual Effects Assets / Look Dev

Green Knight (2021)

Look Development

Lady and the Tramp (2019)

Shader Technical Director

Valerian and the City of a Thousand Planets (2017)

Shader TD

Allegiant (2016)

Surfacing Artist

Insurgent (2015)

Surfacing Lead

Gods of Egypt (2015)

Surfacing Artist

The LEGO Movie (2014)

Surfacing Artist

The Great Gatsby (2013)

Lead Surfacing Artist

Happy Feet Two (2011)

Character Surfacing

Legend of the Guardians: The Owls of Ga'Hoole (2010)

Digital Artist

28 Weeks Later (2007)

Digital Artist

Happy Feet (2006)

Specialising in look development, texturing, shader writing, fur/feather grooming. Surfacing pipeline and tools development (RSL, GLSL, Python)
Work History
  • Shader TD

    Wētā FX

    January 2016 - Present
    Wellington, New Zealand
  • Surfacing Artist

    Animal Logic

    January 2015 - December 2015
  • Lead Surfacing Artist - Gods of Egypt

    Iloura

    May 2014 - December 2014

    * PRMan 19 RIS
    * Mari pipe and shader dev
    * Ptex pipe

  • Surfacing TD - The Lego Movie (2014)

    Animal Logic

    September 2012 - December 2013

    • Global shader development (RSL): procedural plastic wear (dust, dents, scratches)
    • Procedural face shader lookdev and integration
    • Procedural texture processing
    • PTEX integration

  • Surfacing Artist - The Great Gatsby (2013)

    Animal Logic

    January 2012 - July 2012

    • Lookdev, development and maintenance of environment textures and materials
    • Interiors parallax shader development (RSL, CG) https://goo.gl/0mzHFT
    • Crowd shaders

  • Lead Surfacing Artist - Happy Feet Two (2011)

    Dr. D Studios

    January 2009 - November 2011

    • Surfacing pipeline development
    • Shader writing (RSL) and surfacing tools development (Python Script)
    • Surfacing tools maintenance
    • Character and environment look development
    • Environment and character template material library
    • Character surfacing and fur/feather grooming
    • Environment surfacing
    • Documentation and artists training

  • Character Surfacing Artist - Legend of the Guardians (2010)

    Animal Logic

    2007 - December 2008

    • Character look development (Surfacing and Grooming)
    • Character and environment texturing/surfacing

  • Surfacing Artist - 28 Weeks Later (2007)

    Animal Logic

    January 2007 - February 2007

    • Texturing and surfacing of the helicopter
    • Texturing of 'zombies' and damaged body parts

  • Surfacing Artist - TVC

    Animal Logic

    December 2006 - 2007

    • Tip Top - Growth
    • Pure Blonde - Brewtopia
    • Toyota Tacoma - Space Invaders
    • Eveready Batteries
    • Arrowhead Water
    • Optus - 3G Google

  • Surfacing Artist - Happy Feet (2006)

    Animal Logic

    May 2004 - December 2006

    • Environment texturing/surfacing

  • 3D Artist

    Pandemic Studios

    September 2002 - May 2004

    • Destroy All Humans - PS/2, XBox

  • 3D Artist

    Krome Studios

    January 2002 - August 2002
  • 3D Artist

    Electronic Arts

    October 2001 - January 2002

    3D Artist for PS and Xbox prototype games

  • 3D Artist

    Auran

    May 2000 - October 2001
  • 3D Artist

    Bluemoon Interactive

    November 1998 - May 2000