Currently, I'm working on my pitch project, a Xbox Live Arcade game. Our game got into the finalist in Microsoft DreamBuildPlay Competition 2008.
This project started from spring semester 2008. A group of students come togather developing our game and building our own game engine at the same time. Please check out our website https://www.etc.cmu.edu/projects/xbl/, where you can download the game.
Technical Artist Intern
Electronic Arts
2008 - 2008
Technical Artist Intern May 2008 – Aug 2008
Electronic Arts RS --- mySims Kingdom on Wii
• Developed a tool to calculate object density for model optimization in C++/Maya API
• Assisted Technical Artist team to accomplish various tasks, including vertex color painting for water effect, texture optimization, and Lua scripting for gameplay
• Wrote MEL scripts to support artists in submitting jobs to render farm effectively