• Development and maintenance of compositing pipeline
• Cross department relationships and communication
• Integration of compositing pipeline with company wide standards and practices
• Design and development of comp tools and workflows
• Work breakdown structures and project schedules for comp development team
• Management of show setups and show specific workflows
• Deep Compositing application and techniques
The Hobbit: The Desolation of Smaug (2013)
Dawn of the Planet of the Apes (2014)
Senior Compositor
MPC
January 2014 - January 2014
Malificent (2014)
Compositing Technical Director
Pixomondo
December 2011 - June 2013
• Setup OCIO framework and cross application color management for shows. (Nuke, RV, Vray for 3dsMax, Avid, and proprietary software)
• Designed and developed show pipelines spanning ingestion to delivery, including metadata handling, lens distortion and camera workflows, automatic stereo layer packing and reference script building tools for outside dimensionalizion vendors, editorial and media creation, automatic slap comps for cgfx, color, grain, asset & texture batch management and publishing for Nuke and Mari, element trackers, and show specific setup
Senior Technical Director | Pipeline Engineer
Pixomondo
June 2011 - December 2011
• Consolidation of global tools/modules for Maya and Nuke
• Developed and implemented framework and strategies for cross facility rendering pipeline
• Developed render capacity and schedule management tools for resource assessment
• Designed and deployed lane configurations for maximizing render farm capacity and show allocation
• Designed and managed element and AOV tracking systems
Red Tails (2012)
Journey 2: The Mysterious Island (2012)
Hugo (2011)
Nuke Compositor | FX Artist
(Freelance)
January 2011 - June 2011
Stitched (short film) (comic con 2011) - Visual Effects Artist
Eternal Tourist (feature film) (2011) – Compositor
Long Black Lashes (short film) (2011) - Compositor
Box of Shadows (Fotocomics Productions, feature film) (2011) - Visual Effects Artist
American Seagull (feature film) (2011) - Visual Effects Artist
QA Tech Lead
LucasArts
June 2008 - October 2010
• Shipped over five video game titles in three years as a QA Technical Lead, QA Lead, and/or artist on multiple platforms.
• Maintained full accountability for overseeing QA tech effort for 10+ game projects
• Spearheaded data-driven management for department through defect metrics automation, finaling trend trackers, defect projections, and information design that increased schedule fidelity, predictability, and status communication.
• Provided technical direction for studio wide telemetry, test automation, heatmapping application, and in-game debug too
Graphic Designer
metropolisREM
June 2000 - September 2010
• Delivered on graphic design and film projects for over thirty clients as a freelance designer, cg artist and/or video editor.
Graduate Student Researcher
UC Berkeley
September 2006 - September 2007
DDRG is a PhD Arch research group at the University of California, Berkeley.
• Designed user interface, created set & texture assets in 3ds Max, designed project site, and prepared video content for ‘Oakland Blues’, a multi-user virtual environment based on the historical reconstruction of a street in West Oakland pre-mass transportation.
Art Director
Paraphan Records
June 2003 - June 2005
• Established brand and supervised implementation of corporate identity
• Provided artistic direction for the corporate website and CD packaging design for LP releases.
• Supervised and took part in all art print / web production and promotional media.