Tyson Van Wagoner

Tyson Van Wagoner

Mid-level VFX Artist / Senior Modeler / 16 yrs

Utah

Hire Me

3D Artist

Book of Mormon Videos (2019)

Visual Effects Artist

The fate of the furious (2017)

Visual Effects Artist

Power Rangers (2017)

Modeler

Star Trek: Discovery (2017)

3D assets

Fear the walking Dead (2015)

3d Assets

Sleepy Hollow (2013)

3D assets

Agents of S.H.I.E.L.D. (2013)

3D assets

The Walking Dead (2010)

Work History
  • VFX Artist

    LDS Church

    February 2020 - Present
    Utah
  • 3D deskjockey

    Freelance

    January 2020 - Present
  • 3d Artist

    deeproot Tech, LLC

    October 2018 - Present
  • VFX Artist LDS Motion Picture Studio

    LDS Motion Picture Studio

    April 2017 - Present
    Orem Ut
  • Sculpture Artist

    Clay Concepts

    January 2012 - January 2020
    Provo
  • 3D Character Artist

    Sensory Sweep

    July 2016 - February 2018
    West Valley City, UT

    I modeled next generation characters for the Tale of Despereux video game.

  • Freelance 3D Artist

    Pixomondo

    August 2015 - November 2016

    3D Modeling and Texture Artist

  • 3D Asset Artist

    Pixomondo

    July 2015 - July 2016
    Santa Monica, CA

    Worked in a freelance and in house capacity generating 3d assets and animations for Sleepy Hollow, Agents of Shield and Walking Dead.

  • VFX Artist

    LDS Motion Picture Studio

    July 2014 - July 2016
    Orem, UT

    Handled a broad range of disciplines within the visual effects realm including camera tracking, compositing, modeling and rendering and lighting.

  • 3D Artist

    LDS Motion Picture Studio

    September 2012 - July 2016

    3D modeler and Nuke Compositor.

  • Texture Artist

    Lumenas Animation Studios

    February 2016 - April 2016
    Salt Lake City, UT

    I modeled and textured assets for an unreleased film.

  • General Construction

    Jerry Stubbs Construction

    August 2011 - June 2012
    Utah
  • texture artist

    Lumenas Animation Studios

    February 2009 - March 2010

    Modeling and texturing assets using Mudbox, Zbrush, Maya and Photoshop for Legends of Santa Clause

  • Sensory Sweep

    July 2007 - January 2009
  • Character artist

    Sensory Sweep

    June 2007 - January 2009

    modeling and texturing next gen characters using Zbrush, Maya and Photoshop for Tale of Despereaux and In house projects.

  • 3D artist

    Joe Heiner Studios

    2008 - 2009
Education
  • VAD, Visual Art and Design

    Salt Lake Community College

    2005 - 2008