As a technical artist, I have experience in design, film/television VFX, and XR/VR content creation. I use my diverse skillset to approach projects creatively and technically, bridging the gap between art and tech. I always aim to find innovative solutions to any creative challenge that arises. My ultimate goal is to continue growing and improving while producing top-notch work.
Work History
Sr. Technical Artist
Microsoft
August 2015 - February 2023
Redmond, WA · On-site
• Hololens
• UX Engineer
• Xbox Hardware
• Xbox Design System
• XCloud Streaming
Board Of Managers
VES Washington Section
January 2017 - December 2017
Seattle
Goals of the Washington Section
• To continue to bring recognition to the art of visual effects, and build our community here in all arenas with the professionals who create visual work;
• To provide education, enrichment, and value to the membership by providing networking events, educational events, and screenings;
• To expand our local membership and foster a stronger sense of community;
• To act as representatives of the VFX community by liaising with government, media, and industry peer groups (guilds and associations).
Freelance Lighting Technical Director
MPC
July 2015 - August 2015
Greater Los Angeles Area
Did some T-Rex action with the amazing people over at MPC commercials LA. Check out the fantastic spot. "THIS IS ABOUT THIS!"
Scene Assembly
Blur Studio
April 2015 - June 2015
Greater Los Angeles Area
Lit and comped multiple shots for the pre-rendered cinematic trailer for STAR WARS: The Old Republic – Knights of the Fallen Empire – “Sacrifice” Trailer
CG Supervisor
ScanlineVFX
November 2013 - March 2015
Vancouver, Canada Area
Working on various television and feature film projects.
Lighting TD / Generalist
Double Negative
July 2013 - October 2013
London, United Kingdom
Supported the lighting team with lighting rigs, textures, and materials. Rendered multiple shots for the following.
• Thor: The Dark World.
Lighting Lead / TD
Mirada Studios
February 2012 - June 2013
Greater Los Angeles Area
Assisting in the development of the lighting pipeline and completing shots for various projects.
Projects Include:
• Guillermo del Toro's Pacific Rim Feature Film
• Munsters: Mockingbird Lane Pilot
• Disney Comercials and promotional materials.
• Colgate
• Target
Lighting TD / Look Dev
Logan LA
May 2011 - March 2012
Greater Los Angeles Area
Set the look and lighting shots on various commercial projects using Mental Ray and Maya.
Senior Lighting Artist / Generalist
Ntropic
November 2011 - December 2011
Greater Los Angeles Area
Completed the FX elements in stereo for Underworld Awakening (2012).
Senior Look Dev / Lighting TD
Pixomondo
May 2011 - November 2011
Santa Monica CA
Hugo (2011)
Initially, I was brought to Pixomondo to set the look for specific shots which would then be completed at Pixomondo studios around the globe. I was then tasked with moving Pixomondo London's Maya pipeline over to the Santa Monica office. After completing the Maya VRay pipeline, I moved onto developing proprietary tools to incorporate Massive crowd SIM data into Maya, to be rendered using VRay for Maya and VRay Standalone.
I was then sent to Pixomondo London to help the lighting team with their final shots. While there, I wrote the tools to support the lighting team. In Maya Vray, I supervised the team for best practices and optimization to create better render times I worked closely with IT and IO in order to utilize the render farms in four different Pixomondo facilities in four different countries.
Digital Artist / Generalist
Digital Domain
February 2010 - May 2011
Greater Los Angeles Area
• X-Men: First Class (2011)
For X-men: First Class, I was responsible for the look and set construction of the twelve-sided mirrored submarine interior sequence. I textured, surfaced, and lit the environment and choreographed the set layout for the best visual impact. While lighting the shots, I also aided in the technical direction for the rest of the sequence lighters.
• 2011 Dodge Charger "Future of Driving" Commercial:
I created the lighting for the holographic kitchen effects as well as environment lighting and look development.
• Bulletstorm:
Setup and maintained a Unreal Engine pipeline in order to create an E3 trailer for Epics "Bulletstorm".
I was also on various bid jobs doing look development and surface work.
Maya / Mental Ray Generalist
Public VFX
April 2010 - December 2010
Greater Los Angeles Area
Provided rendered elements for the following projects:
• Chevy Malibu
• Disney Dream Cruise Line
• Verizon Wireless
• Lincoln Automobiles
Lighting Lead / Lighting Pipeline TD
Flat Earth Productions
May 2010 - August 2010
Burbank CA
Worked on the lighting and shading pipeline for Piranha 3D. I setup the lighting rigs and scripts for the lighting team.
Lighting Lead
CafeFX
September 2009 - March 2010
Santa Maria CA
Completed multiple shots for Tim Burton's Alice in Wonderland 3D.
Sr. Lighting & Shading Artist
Pendulum Studios
March 2007 - September 2009
Greater San Diego Area
I was the lighting TD and look development artist for the following pre-rendered cinematics:
• Red Faction: Guerrilla
• Golden Axe: Beast Rider
• WWE 2008
• Stuntman: Ignition
Graphic Specialist Lvl. III
Logistics Services International
June 2004 - December 2006
Jacksonville, Florida Area
Created complex 3d models and animation for military training. Specifically, I designed an interactive maintenance course-ware for the Marine variant of the V-22 Osprey.