Tyler Esselstrom

Tyler Esselstrom

Senior Technical Artist / 3D Generalist

Supervisor Sr. Technical Artist / 20 yrs

Seattle, WA

Hire Me
As a technical artist, I have experience in design, film/television VFX, and XR/VR content creation. I use my diverse skillset to approach projects creatively and technically, bridging the gap between art and tech. I always aim to find innovative solutions to any creative challenge that arises. My ultimate goal is to continue growing and improving while producing top-notch work.
Work History
  • Sr. Technical Artist

    Microsoft

    August 2015 - February 2023
    Redmond, WA · On-site

    • Hololens
    • UX Engineer
    • Xbox Hardware
    • Xbox Design System
    • XCloud Streaming

  • Board Of Managers

    VES Washington Section

    January 2017 - December 2017
    Seattle

    Goals of the Washington Section
    • To continue to bring recognition to the art of visual effects, and build our community here in all arenas with the professionals who create visual work;
    • To provide education, enrichment, and value to the membership by providing networking events, educational events, and screenings;
    • To expand our local membership and foster a stronger sense of community;
    • To act as representatives of the VFX community by liaising with government, media, and industry peer groups (guilds and associations).

  • Freelance Lighting Technical Director

    MPC

    July 2015 - August 2015
    Greater Los Angeles Area

    Did some T-Rex action with the amazing people over at MPC commercials LA. Check out the fantastic spot. "THIS IS ABOUT THIS!"

  • Scene Assembly

    Blur Studio

    April 2015 - June 2015
    Greater Los Angeles Area

    Lit and comped multiple shots for the pre-rendered cinematic trailer for STAR WARS: The Old Republic – Knights of the Fallen Empire – “Sacrifice” Trailer

  • CG Supervisor

    ScanlineVFX

    November 2013 - March 2015
    Vancouver, Canada Area

    Working on various television and feature film projects.

  • Lighting TD / Generalist

    Double Negative

    July 2013 - October 2013
    London, United Kingdom

    Supported the lighting team with lighting rigs, textures, and materials. Rendered multiple shots for the following.

    • Thor: The Dark World.

  • Lighting Lead / TD

    Mirada Studios

    February 2012 - June 2013
    Greater Los Angeles Area

    Assisting in the development of the lighting pipeline and completing shots for various projects.

    Projects Include:
    • Guillermo del Toro's Pacific Rim Feature Film
    • Munsters: Mockingbird Lane Pilot
    • Disney Comercials and promotional materials.
    • Colgate
    • Target

  • Lighting TD / Look Dev

    Logan LA

    May 2011 - March 2012
    Greater Los Angeles Area

    Set the look and lighting shots on various commercial projects using Mental Ray and Maya.

  • Senior Lighting Artist / Generalist

    Ntropic

    November 2011 - December 2011
    Greater Los Angeles Area

    Completed the FX elements in stereo for Underworld Awakening (2012).

  • Senior Look Dev / Lighting TD

    Pixomondo

    May 2011 - November 2011
    Santa Monica CA

    Hugo (2011)

    Initially, I was brought to Pixomondo to set the look for specific shots which would then be completed at Pixomondo studios around the globe. I was then tasked with moving Pixomondo London's Maya pipeline over to the Santa Monica office. After completing the Maya VRay pipeline, I moved onto developing proprietary tools to incorporate Massive crowd SIM data into Maya, to be rendered using VRay for Maya and VRay Standalone.

    I was then sent to Pixomondo London to help the lighting team with their final shots. While there, I wrote the tools to support the lighting team. In Maya Vray, I supervised the team for best practices and optimization to create better render times I worked closely with IT and IO in order to utilize the render farms in four different Pixomondo facilities in four different countries.

  • Digital Artist / Generalist

    Digital Domain

    February 2010 - May 2011
    Greater Los Angeles Area

    • X-Men: First Class (2011)
    For X-men: First Class, I was responsible for the look and set construction of the twelve-sided mirrored submarine interior sequence. I textured, surfaced, and lit the environment and choreographed the set layout for the best visual impact. While lighting the shots, I also aided in the technical direction for the rest of the sequence lighters.

    • 2011 Dodge Charger "Future of Driving" Commercial:
    I created the lighting for the holographic kitchen effects as well as environment lighting and look development.

    • Bulletstorm:
    Setup and maintained a Unreal Engine pipeline in order to create an E3 trailer for Epics "Bulletstorm".

    I was also on various bid jobs doing look development and surface work.

  • Maya / Mental Ray Generalist

    Public VFX

    April 2010 - December 2010
    Greater Los Angeles Area

    Provided rendered elements for the following projects:

    • Chevy Malibu
    • Disney Dream Cruise Line
    • Verizon Wireless
    • Lincoln Automobiles

  • Lighting Lead / Lighting Pipeline TD

    Flat Earth Productions

    May 2010 - August 2010
    Burbank CA

    Worked on the lighting and shading pipeline for Piranha 3D. I setup the lighting rigs and scripts for the lighting team.

  • Lighting Lead

    CafeFX

    September 2009 - March 2010
    Santa Maria CA

    Completed multiple shots for Tim Burton's Alice in Wonderland 3D.

  • Sr. Lighting & Shading Artist

    Pendulum Studios

    March 2007 - September 2009
    Greater San Diego Area

    I was the lighting TD and look development artist for the following pre-rendered cinematics:

    • Red Faction: Guerrilla
    • Golden Axe: Beast Rider
    • WWE 2008
    • Stuntman: Ignition

  • Graphic Specialist Lvl. III

    Logistics Services International

    June 2004 - December 2006
    Jacksonville, Florida Area

    Created complex 3d models and animation for military training. Specifically, I designed an interactive maintenance course-ware for the Marine variant of the V-22 Osprey.

Education
  • BFA in Computer Animation

    The Art Institutes

    2001 - 2004