Aquaman and the Lost Kingdom (2023)
Ultraman: Rising (2024)
Venom: the last dance (2024)
Lilo & Stitch
FX Supervisor
Industrial Light & Magic
March 2018 - Present
Vancouver
Jurassic World: Fallen Kingdom
Aquaman
Aladdin
Space Jam: A New Legacy
Jungle Cruise
Lead FX TD
Industrial Light & Magic
April 2021 - June 2022
Vancouver, British Columbia, Canada
ABBA Voyage (2022)
Senior FX Artist
Digital Domain
February 2017 - March 2018
Vancouver, Canada Area
Spideman Homecoming
Ready Player One
Avenger: Infinity War
FX Lead
Oriental DreamWorks
June 2014 - February 2017
Kung Fu Panda: Unstoppable Awesomeness (MOTIONGATE Dubai)
~fx lead, focus on volume/flip retiming tools, directable fluid sim for ravine section (one long shot over 4000 frames in 48FPS), VDB blending tool to merge different sim.
Kung Fu Panda 3 (2016)
~fx lead for all snow sequences, cross-site communication with DWA, problem solving for (FX&CFX;), tools integration and optimization
FX RD Apprentice Program 2015
~profiles review, candidates interview, course design with training dept, vex/vop lecturer
CA for Penguins of Madagascar (2014)
~smoke for fire extinguisher using FLUX (VDB-based fluid solver)
Senior FX TD
Double Negative
February 2014 - June 2014
London, United Kingdom
Interstellar (2014)
~ Image-based clouds Lookdev for Mann's Planet & Earth's sequences
~ Debris system for Endurance Expolsion Sequence
FX RD/ Consultant
The White Rabbit Animation Inc.
April 2012 - January 2014
Monkey King (TBD)
~remote fx shots review and problem solving.
Twa-Tiu-Tiann (2014)
~ fx RD for Destruction System, Render Pipeline/Queue Optimization.
~ Eye of Typhoon, Vortex Teleport shots.
~ fx shots review, schedule management and problem solving.
Contract FX Consultant
The White Rabbit Animation Inc.
April 2012 - June 2013
Monkey King (TBD)
~remote fx shots review and problem solving.
FX TD
Rhythm & Hues Studios
June 2012 - April 2013
Vancouver, Canada Area
R.I.P.D (2013)
~ ambient debris and dust
Percy Jackson: Sea of Monsters (2013)
~ fx Lookdev for Barrier, Blackhole, Ultra-Slow Explosion, Healing Water.
~ hero shots: Bull Explosion, Wall Destruction, Healing Water, Manicore Death.
Senior FX TD
Base-fx Beijing
March 2010 - March 2012
China
Vodafone Redbox Commercials, Yoda Series (2012)
~ Cloth setup&simulation for Yoda. Shots review.
The Four (2012)
~ energy swirling shots.
The Blood of Pegasus (2012)
~ chimera formation shots, curveThis tool (Siggraph 2012 talk).
Looper (2012)
~hero shots bidding test.
The Mural (2011)
~ waterfall, cloud and fairies death shots using Naiad, Houdini and Maya.
The Sorcerer and the White Snake (2011)
~ water swirling, water column, energy shield shots. Naiad and Houdini pipeline integration. EMP to PRT converter.
Conan the Barbarian (2011)
~ splash and water surface for tentacle shots using Houdini and Naiad, Localminimum tool.
Super 8 (2011)
~ steam, dust and smoke for underground sequences.
I Am Number Four (2011)
~ dust, smoke and small debris for Piken shots, fluid fields manipulate tool.
Jesus Henry Christ (2011)
~ all post-it notes swirling shots. ashes swirling shot.
Soul Surfer (2011)
~ splash, spray and blood for shark attack shots, particle interpolation and boolean tools(SDF) .
Sacrifice (2010)
~ smoke and dust for chariot falling shots.
FX TD
DADI Group
September 2009 - December 2009
China
Confucius (2010), Project Contract
~ all wall demolition shots
Lead TD
Digimax
January 2007 - August 2009
Taiwan
Quantum Quest: A Cassini Space Odyssey in IMAX3D (2010)
~auto rigging pipeline, directable trail system, scientific shots for NASA, Houdini & Maya pipeline integration.
Heavy Duty (2008), Siggraph 2008 & Siggraph Asia 2008 Animation Festival
~all cloth simulations, auto rigging pipeline, animation tools
RD/Character TD
Digimax
January 2005 - December 2006
Taiwan
~web-based render queuing system, (derived from open source project drqueue)
~hero character rigs, auto rigging pipeline, anim/pose library for animators
Claw Tropolis (2007)
Brotherhood of Legio (2007)
Adventure in NPM (2006)
Alien Attack (2005)
RD
Imagetech Corporation
December 2002 - August 2004
Taiwan
RD for ddplaycam, a real-time web-cam application.
~web-cam application core designer, real-time sequential 2D fx filters. (VC project with OpenCV, IPL, DirectX)