PeiZhi Huang

PeiZhi Huang

Senior FX TD / 19 yrs

Vancouver, Canada

Hire Me

Effects Lead

Kung Fu Panda 4 (2024)

FX Supervisor

Ultraman (2024)

Effects Supervisor

Aquaman and the Lost Kingdom (2023)

Lead Effects TD

ABBA Voyage (2022)

Effects Lead

Turning Red (2022)

Senior Effects TD

Jungle Cruise (2021)

Senior Effects TD

Space Jam: A New Legacy (2021)

Effects Lead

Abominable (2019)

Senior Effects TD

Aladdin (2019)

Senior Effects TD

Jurassic World: Fallen Kingdom (2018)

Senior Effect TD

Avengers: Infinity War (2018)

Senior Effect TD

Ready Player One (2018)

Senior Effect TD

Spider-Man: Homecoming (2017)

Lookdev Lead

The Shimajiro Movie: Shimajiro in Bookland (2017)

Senior Effect TD

Aquaman (2016)

Effects Lead

Kung Fu Panda 3 (2016)

Senior FX TD

Interstellar (2014)

FX TD

Percy Jackson: Sea of Monsters (2013)

Effects Technical Director

R.I.P.D. (2013)

Effects Technical Director

The Four (2012)

Senior FX TD

Looper (2012)

Effects Technical Director

Sacrifice (2011)

Effects Technical Director

Mural (2011)

Visual Effects Artist

The Sorcerer and the White Snake (2011)

Senior FX TD

Conan the Barbarian (2011)

Effects Technical Director

Super 8 (2011)

Effects Technical Director

Soul Surfer (2011)

Effects Technical Director

I Am Number Four (2011)

Lead TD

Heavy Duty (2008)

Work History
  • Senior FX TD

    Industrial Light & Magic

    March 2018 - Present
    Vancouver

    Jurassic World: Fallen Kingdom
    Aquaman
    Aladdin
    Space Jam: A New Legacy
    Jungle Cruise

  • Senior FX Artist

    Digital Domain

    February 2017 - March 2018
    Vancouver

    Spideman Homecoming
    Ready Player One
    Avenger: Infinity War

  • FX Lead

    Oriental DreamWorks

    June 2014 - February 2017

    Kung Fu Panda: Unstoppable Awesomeness (MOTIONGATE Dubai)
    ~fx lead, focus on volume/flip retiming tools, directable fluid sim for ravine section (one long shot over 4000 frames in 48FPS), VDB blending tool to merge different sim.

    Kung Fu Panda 3 (2016)
    ~fx lead for all snow sequences, cross-site communication with DWA, problem solving for (FX&CFX;), tools integration and optimization

    FX RD Apprentice Program 2015
    ~profiles review, candidates interview, course design with training dept, vex/vop lecturer

    CA for Penguins of Madagascar (2014)
    ~smoke for fire extinguisher using FLUX (VDB-based fluid solver)

  • Senior FX TD

    Double Negative

    February 2014 - June 2014
    London, United Kingdom

    Interstellar (2014)
    ~ Image-based clouds Lookdev for Mann's Planet & Earth's sequences
    ~ Debris system for Endurance Expolsion Sequence

  • FX RD/ Consultant

    The White Rabbit Animation Inc.

    April 2012 - January 2014

    Monkey King (TBD)
    ~remote fx shots review and problem solving.

    Twa-Tiu-Tiann (2014)
    ~ fx RD for Destruction System, Render Pipeline/Queue Optimization.
    ~ Eye of Typhoon, Vortex Teleport shots.
    ~ fx shots review, schedule management and problem solving.

  • Contract FX Consultant

    The White Rabbit Animation Inc.

    April 2012 - June 2013

    Monkey King (TBD)
    ~remote fx shots review and problem solving.

  • FX TD

    Rhythm & Hues Studios

    June 2012 - April 2013
    Vancouver, Canada Area

    R.I.P.D (2013)
    ~ ambient debris and dust

    Percy Jackson: Sea of Monsters (2013)
    ~ fx Lookdev for Barrier, Blackhole, Ultra-Slow Explosion, Healing Water.
    ~ hero shots: Bull Explosion, Wall Destruction, Healing Water, Manicore Death.

  • Senior FX TD

    Base-fx Beijing

    March 2010 - March 2012
    China


    Vodafone Redbox Commercials, Yoda Series (2012)
    ~ Cloth setup&simulation for Yoda. Shots review.

    The Four (2012)
    ~ energy swirling shots.

    The Blood of Pegasus (2012)
    ~ chimera formation shots, curveThis tool (Siggraph 2012 talk).

    Looper (2012)
    ~hero shots bidding test.

    The Mural (2011)
    ~ waterfall, cloud and fairies death shots using Naiad, Houdini and Maya.

    The Sorcerer and the White Snake (2011)
    ~ water swirling, water column, energy shield shots. Naiad and Houdini pipeline integration. EMP to PRT converter.

    Conan the Barbarian (2011)
    ~ splash and water surface for tentacle shots using Houdini and Naiad, Localminimum tool.

    Super 8 (2011)
    ~ steam, dust and smoke for underground sequences.

    I Am Number Four (2011)
    ~ dust, smoke and small debris for Piken shots, fluid fields manipulate tool.

    Jesus Henry Christ (2011)
    ~ all post-it notes swirling shots. ashes swirling shot.

    Soul Surfer (2011)
    ~ splash, spray and blood for shark attack shots, particle interpolation and boolean tools(SDF) .

    Sacrifice (2010)
    ~ smoke and dust for chariot falling shots.

  • FX TD

    DADI Group

    September 2009 - December 2009
    China


    Confucius (2010), Project Contract
    ~ all wall demolition shots

  • Lead TD

    Digimax

    January 2007 - August 2009
    Taiwan


    Quantum Quest: A Cassini Space Odyssey in IMAX3D (2010)
    ~auto rigging pipeline, directable trail system, scientific shots for NASA, Houdini & Maya pipeline integration.

    Heavy Duty (2008), Siggraph 2008 & Siggraph Asia 2008 Animation Festival
    ~all cloth simulations, auto rigging pipeline, animation tools

  • RD/Character TD

    Digimax

    January 2005 - December 2006
    Taiwan


    ~web-based render queuing system, (derived from open source project drqueue)
    ~hero character rigs, auto rigging pipeline, anim/pose library for animators

    Claw Tropolis (2007)
    Brotherhood of Legio (2007)
    Adventure in NPM (2006)
    Alien Attack (2005)

  • RD

    Imagetech Corporation

    December 2002 - August 2004
    Taiwan


    RD for ddplaycam, a real-time web-cam application.
    ~web-cam application core designer, real-time sequential 2D fx filters. (VC project with OpenCV, IPL, DirectX)

Education
  • National Chengchi University

    2002 - 2004
  • National Chengchi University

    1998 - 2002