Tristan King

Tristan King

Veteran Modeler/ 3D Supervisor/ CG supervision

Supervisor 3D Supervisor / Supervisor Senior 3D Artist / 20 yrs

Nevada

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Skills
Skills Clear
Software
Software Clear
Veteran Modeler/3D Supervisor - Lucasfilm, Double Negative, Electronic Arts, Wayfair and Sony Online.
Offering 25 years of 3D expertise focused on department leadership, art direction, CG Supervision, quality control, and outsourcing management. Able to expertly guide your 3D department from concept to completion. Skilled in the latest 3D modeling, materials, and AI generative tools.
Work History
  • CG Lead

    Hazard Digital

    April 2024 - Present

    Currently operating as their CG Lead/supervisor. Primarily focusing on Character Development at the moment for a game they are developing.

  • Head of 3D Asset Department

    Wayfair

    June 2021 - March 2024

    Overseeing All 3D builds coming out of the studio.
    ● Setting Department standards/ tech/ validations/ creating shared material library/ efficiencies
    ● Providing QA to all 3D assets internally and overseas
    ●Running Dailies across departments
    ● Overseeing all outsourcing. Providing Art Direction, creating standards.
    ● Optimizing 3D department to lower costs/run more efficiently/software solutions

  • Lead CG Artist

    Frame Machine

    January 2000 - June 2021
    Santa Monica

    ● Overseeing and creating all aspects of digital assets internally that will be going into Unreal.
    ● Coming up with bids and RFP’s for freelancers and other studios.
    ● Art direction related to translating concept art into an actual digital asset.
    ● Responsible for creating or overseeing all relevant workflows to asset creation

  • Owner / CG Supervisor

    Self-employed

    January 2017 - January 2024
    United States

    Creating and concepting 3D characters and models. Most recently wrapped up multiple robot models for Wonder Dynamics using their new AI platform for generating motion capture.

  • 3D Dept. Supervisor

    Double Negative

    October 2012 - October 2016
    Singapore, Singapore

    Overseeing 3D builds coming out of the studio.
    ● Setting Department standards/ tech/ validations/ creating shared material library/ efficiencies
    ● Providing QA to all 3D assets internally and overseas
    ● Overseeing all outsourcing. Providing Art Direction, creating standards.
    ● Optimizing 3D department to lower costs/run more efficiently/software solutions

  • 3D Dept. Supervisor

    Lucasfilm

    October 2009 - January 2013

    This was a great job supervising on Clone Wars. I was fortunate to lead a team of great modelers and texture artists. At any given moment I was working on 3-5 shows at a time. I oversaw all builds for the show and managed our overseas vendors quality.

  • Modeler

    Asylum Visual Effects

    October 2008 - October 2009
    Los Angeles, CA

    This was an excellent place to work. I was modeling on Terminator 4, Sorcerer's Apprentice, Ge Force and a several other projects.

  • 3d senior artist

    Electronic Arts

    October 2006 - October 2008
    Los Angeles, CA

    I worked on Medal of Honor and then moved to a specialty team working on a Steven Spielberg project as a lead artist.

  • Lead Artist

    Electronic Arts

    2006 - 2008

    Senior and Lead Artist on a couple projects. After finishing Medal of Honor Airborne I moved onto a very specialized team for an unannounced project. My role was to set the quality bar for character look and environment look as well as helping to manage the outsourcing and reviewing incoming work. This was a small and very talented team. We tended to dip in and out of roles and multitask.

  • 3d senior artist

    Sony Online Entertainment

    October 2002 - October 2006
    San Diego, CA

    I worked on several different projects while at SOE. I was known to be quite efficient so I was often put onto teams near the end of their cycle to help them finish.

Education
  • Associates Degree

    Illinois Institute of Art

    October 1997 - October 1998