Veteran Modeler/3D Supervisor - Lucasfilm, Double Negative, Electronic Arts, Wayfair and Sony Online.
Offering 25 years of 3D expertise focused on department leadership, art direction, CG Supervision, quality control, and outsourcing management. Able to expertly guide your 3D department from concept to completion. Skilled in the latest 3D modeling, materials, and AI generative tools.
Work History
CG Lead
Hazard Digital
April 2024 - Present
Currently operating as their CG Lead/supervisor. Primarily focusing on Character Development at the moment for a game they are developing.
Head of 3D Asset Department
Wayfair
June 2021 - March 2024
Overseeing All 3D builds coming out of the studio.
● Setting Department standards/ tech/ validations/ creating shared material library/ efficiencies
● Providing QA to all 3D assets internally and overseas
●Running Dailies across departments
● Overseeing all outsourcing. Providing Art Direction, creating standards.
● Optimizing 3D department to lower costs/run more efficiently/software solutions
Lead CG Artist
Frame Machine
January 2000 - June 2021
Santa Monica
● Overseeing and creating all aspects of digital assets internally that will be going into Unreal.
● Coming up with bids and RFP’s for freelancers and other studios.
● Art direction related to translating concept art into an actual digital asset.
● Responsible for creating or overseeing all relevant workflows to asset creation
Owner / CG Supervisor
Self-employed
January 2017 - January 2024
United States
Creating and concepting 3D characters and models. Most recently wrapped up multiple robot models for Wonder Dynamics using their new AI platform for generating motion capture.
3D Dept. Supervisor
Double Negative
October 2012 - October 2016
Singapore, Singapore
Overseeing 3D builds coming out of the studio.
● Setting Department standards/ tech/ validations/ creating shared material library/ efficiencies
● Providing QA to all 3D assets internally and overseas
● Overseeing all outsourcing. Providing Art Direction, creating standards.
● Optimizing 3D department to lower costs/run more efficiently/software solutions
3D Dept. Supervisor
Lucasfilm
October 2009 - January 2013
This was a great job supervising on Clone Wars. I was fortunate to lead a team of great modelers and texture artists. At any given moment I was working on 3-5 shows at a time. I oversaw all builds for the show and managed our overseas vendors quality.
Modeler
Asylum Visual Effects
October 2008 - October 2009
Los Angeles, CA
This was an excellent place to work. I was modeling on Terminator 4, Sorcerer's Apprentice, Ge Force and a several other projects.
3d senior artist
Electronic Arts
October 2006 - October 2008
Los Angeles, CA
I worked on Medal of Honor and then moved to a specialty team working on a Steven Spielberg project as a lead artist.
Lead Artist
Electronic Arts
2006 - 2008
Senior and Lead Artist on a couple projects. After finishing Medal of Honor Airborne I moved onto a very specialized team for an unannounced project. My role was to set the quality bar for character look and environment look as well as helping to manage the outsourcing and reviewing incoming work. This was a small and very talented team. We tended to dip in and out of roles and multitask.
3d senior artist
Sony Online Entertainment
October 2002 - October 2006
San Diego, CA
I worked on several different projects while at SOE. I was known to be quite efficient so I was often put onto teams near the end of their cycle to help them finish.