Like many other animators my age I was raised on a steady diet of WB and Disney animation (with a side of DC and Marvel comics). Saturday mornings I spent with Bugs and the gang and Sunday evenings were reserved for Walt Disney and his Magical Kingdom. I always loved to draw and tell stories but, as cliche as it sounds, It wasn't until I saw Jurassic Park that I thought animation might be a career for me. Luckily I found a small school willing to teach me how to use 3D animation software (add in a lot of pain and persistence) and here I am.
Work History
Cinematic Performance Director
Eidos-Montréal
October 2015 - Present
- Overseeing all performance capture sessions for unannounced AAA production.
- Direction of actor performances
- Direction of digital performance with animation team.
- Collaborate with DP and other directors on creating a visual style for cinematics that fits within the overall visual style of the game.
Animation Instructor
iAnimate
January 2013 - Present
Current Creature Workshop 1 instructor and former instructor for video game animation techniques and principles for the iAnimate Games Workshop.
Senior Animator
Rodeo FX
April 2015 - September 2015
Montreal, Canada Area
Senior Cinematic Animator
Eidos Interactive
October 2013 - March 2015
Responsible for character and creature animation on future projects.
Animation Director
WB Games
November 2012 - October 2013
Responsible for overseeing all animation content for an unannouced AAA title. My main focus areas are ingame, cinematic and character performance direction.
Cinematics Director on Far Cry 3
Ubisoft
December 2011 - November 2012
As cinematic director I am involved in all major compontents of narrative creation as it relates to cinematics and to the wider game itself:
- Script review and revision
- Casting and talent selection
- direction of actors in performance capture
- direction of cinematics team (animators, integrators, FX artists, lighting artists)
- colaborate with Art Director, Level Directors, and Game Director to insure cohesive narrative vision
Animation Director/Cinematics Director on Far Cry 3
Ubisoft
May 2010 - November 2011
- Responsible for character realization on Far Cry 3 with a focus on cinematic and character performance direction.
- Responsible for helping to design, animate and implement interactive cinematics as part of the narrative department.
Lead Animator
THQ
April 2009 - April 2010
Lead Animator - Megamind (VG) Xbox360, PS3
Additional Animator - The Last Airbender (VG) Wii
Lead animator - Sea Monsters: A Prehistoric Adventure
Character Animator - Halo 3 Cinematics
Lead Animator
Artificial Mind and Movement
November 2002 - February 2007
Lead Animator - Monster House (VG)
Lead Animator - Unamed PS2 Project
Senior Animator - Internal prototype team
Carmen Sandiego: The Secret of the Stolen Drums
Animator - Scaler
Senior Animator
DZ4 Productions
January 2002 - July 2002
Senior Animator - Lexx: The Dark Zone
Animator
Cage Digital Productions
May 1998 - January 2002
Character Animator - Hippo Tub Co.
Animator - Lexx: The Dark Zone