Experienced and versatile concept/visual development artist. Seeking new creative opportunities.
Work History
Art Director
FunPlus Game
October 2016 - December 2017
San Francisco, CA
Led the art team in the development of the overall art style and direction for a new mobile IP.
Senior Game Artist
Supercell
November 2015 - March 2016
Helsinki, Finland
Provided visual development and concept materials for new characters/troops, UI, marketing, and game assets for Clash of Clans, Clash Royale, and unannounced projects.
Principal Concept Artist
Zynga
September 2011 - July 2015
Principal Concept Artist on New IP:
- Lead the development of art style/vision on various new IP ideas.
- Worked closely with other team members (design, production, art) to develop the baseline for an art style/vision across a product. Work included visual target paintings, character designs, environment designs, prop designs, color/mood pieces, color keys, marketing materials and UI explorations.
- Mentored and guided other artists in production in order to maintain a consistent direction/style and level of quality.
- Helped create style guides for internal resources and for future outsourcing.
Lead Concept Artist on FarmVille 2:
- Responsible for developing and maintaining a consistent art style/vision for FarmVille 2. Personal contributions included: visual target paintings, all initial avatar, NPC & animal designs, environment and color palette design, buildings/architecture styles, deco/object styles, marketing materials and UI elements.
- Assisted art director with development of style guides for use by internal artists and outsourcing partners.
- Helped mentor and train artists across different disciplines in order to maintain consistent art production/style throughout the game.
- Responsible for reviewing portfolios, interviewing candidates, and assisting in hiring as team needs arose.
Lead Artist
Kabam
August 2010 - September 2011
Lead Artist on Global Warfare:
- Responsible for developing and maintaining a consistent art style/vision for game. Personally contributing work for color palettes, character design, environment design, buildings/architecture design, web pages, logos, marketing materials and UI elements.
- Developed thorough style guide for use by internal artists and outsourcing partners during the development of assets.
- Collaborated closely with production and design to translate high level ideas and wire frames into game ready assets.
- Managed art team consisting of up to seven internal artists during production. Duties included scheduling of tasks, art direction, and asset tracking to ensure deadlines were met.
- Worked closely with General Manager/Senior Producer in managing time lines and asset lists.
- Managed and art directed outsourcing partner in the development of a trailer video for promotional purposes. Aided in the development of story boards, color keys, production art, and art directed final animations/video.
- Responsible for reviewing portfolios, interviewing and hiring as team needs arise.
Concept Artist
Electronic Arts
February 2007 - September 2010
Concept artist on various Sims Studio titles including, The Sims Medieval, MySims Agents, MySims Kingdom, and multiple Sims expansion packs. Duties included:
- Character design, prop design, set design, environment design, color/mood design, UI design, marketing art, orthographic drawings, texture painting, and graphic design.
Instructor/Lecturer
San Jose State University
August 2006 - December 2006
Instructor for introductory level class teaching students the fundamental principals of illustration and animation. Topics included:
- Perspective, Anatomy, Life Drawing, Illustration techniques and an introduction to the 12 Principles of Animation.
Concept Artist
Electronic Arts
June 2005 - December 2005
Character concept artist for The Sims 3.
- Helped lead development of initial art style for characters.
Concept artist for The Sims 2.
- Provided concepts for various props, characters, and environments.
Concept Artist
Sony
September 2004 - June 2005
Character concept artist on an unannounced original IP. Duties included:
- Character designs for all characters in game.
- Orthographic drawings of characters to be handed off to modelers.
- Binding and rigging of 3D models.