Skilled and versatile character animator with experience in film, TV, and games. Proficient in both 2D and 3D
animation, as well as camera animation, and previsualization. Willing to wear many hats.
Work History
Animator/Rigging Artist
Phoenix Dawn LLC
February 2024 - Present
● Rigged and animated character models in Autodesk Maya for use in a prototype, 1st person co-op game in Unreal Engine 5 and utilizing mGear’s systems for rigging.
● Established core locomotion and animation movesets for player characters and creatures with keyframe animation.
● Worked and communicated with designers, character artists, and programmers to meet team and
project needs.
Previsualization Artist
The Third Floor
May 2021 - June 2023
● Produced previsualization animation for use in film and TV such as The Mandalorian Season 3 and Transformers: Rise of the Beasts.
● Established blueprint camera movement, actor blocking, and stage layout used for film shoots.
● Worked with and edited motion capture animation data, as well as keyframe animation, for characters and fx animation.
● Animated camera work and roughly edited shots together in sequence using Autodesk Maya and Adobe After Effects to present to clients and supervisors.
● Edited and modified existing shots to fit the clients’ changing needs.
Gameplay Animator
YOH, A Day & Zimmermann Company
August 2017 - October 2019
San Mateo, CA
● Established 90% of the 2D gameplay character animation for Concrete Genie using proprietary animation
tools in collaboration with the team’s designers, artists, and engineers.
● Developed 3D gameplay animation along with a small group of animators.
● Assisted in producing additional cinematic animations and polishing existing shots.
Animation Internship
PlayStation
January 2017 - August 2017
San Mateo, CA
● Developed 2D and 3D gameplay animation assets under a small group of animators for Concrete Genie.
● Collaborated with cross disciplinary members within and outside of the team to learn the basics of the games industry pipeline.