Tony Alexander

Tony Alexander

Lighting Artist ,Realtime and offline rendering

Senior Lighting Artist / Unreal Generalist / 20 yrs

Los Angeles, CA, Pittsburgh PA

lighting compositing artist

Frozen 2 (2019)

Sr Lighting Artist / Lead

Extinction (2018)

Rough Layout

King Arthur: Legend of the Sword (2017)

Senior Lighting Artist

Middle-earth: Shadow of War (2017)

Light Look dev Lead Supervisor

Aquaman (2016)

Captain America: Civil War (2016)

Digital Artist Method Studios

Call of Duty: Black Ops III (2015)

lighting/lookdev td

Avengers: Age of Ultron (2015)

Avengers: Age of Ultron (2015)

Senior Cinematic Artist

Diablo III: Reaper of Souls (2014)

Lighting

Walking With Dinosaurs 3D (2013)

Lighting Artist

Foodfight! (2013)

Digital Artist

Chronicle (2012)

Lighting Look Dev Layout

Diablo III (2012)

Digital Artist

Mysterious Island (2012)

Lighting TD

Sucker Punch (2011)

Lighting TD

Avatar (2009)

Lighter/Compositor

Open Season 2 (2008)

Shot Finaling

Meet the Robinsons (2007)

Digital Artist

Call of Duty 3 (2006)

Lighting And Compositing Technical Director

Open Season (2006)

Digital Artist

The Poseidon Adventure (2005)

Color & Lighting Technical Director

Sky Captain and the World of Tomorrow (2004)

Digital Compositor

Spider-Man 2 (2004)

CG Artist

Scooby-Doo 2: Monsters Unleashed (2004)

Digital Artist

The Matrix Revolutions (2003)

Digital Artist

Smallville (2001)

Digital Artist

Cast Away (2000)

Digital Artist

Angel (1999)

Yellow Sky (1948)

Lighting /Lookdev

Lighting /Look Dev

Sr Lighting Artist

Middle-earth: Shadow of War

Lighting and Look-Development Artist, Generalist T.D. with broad experience in Films, Games and TVC running through entire production pipelines. Self sufficient T.D. as well as a strong team member. Additional skills: modeling (hard surface & organic), texturing, shading, compositing, scripting, leading and logistics. Strong eye for photorealism, light and composition.


Specialties: Lighting ,Compositing,Texture ,Look Development, Layout,Stereo Compositing ,2d to 3d conversion .
Work History
  • lighting techical director

    Ruckus Interactive

    December 2023 - Present

    Look development shader in unreal engine 5

  • unreal generalist

    Bron Studios

    June 2023 - December 2023

    Unrealaed TV Shows ,Games and Movie
    In unreal 4,5

  • Sr Lighting Artist

    Lost Boys Interactive

    June 2022 - June 2023

    Tiny Tina DLC

    Unanonced ww2 game

  • Lighting Lead

    ZeniMax Online Studios

    September 2019 - September 2021
    Maryland, United States
  • Sr.Lighting Artst

    Walt Disney Feature Animation

    April 2019 - October 2019
    Burbank, CA
  • Walt Disney Animation Studios

    ? - October 2019
  • Lighting Look Dev Lead

    Base FX

    March 2018 - November 2018
    Bejing China
  • Lighting Look Dev Lead

    Base FX

    April 2018 - November 2018
    Beijing City, China

    Lead Lighting Look Development ,
    Leading a small team creating assets for feature films: Making Photo Real and Stylized Environments.
    Creating Photo Real Hair and Textures for Characters & Assets.
    Using Render man Houdini,Maya & Mantra
    Lighting creating rendering procedures , from concept to final delivery.

  • Universal Pictures

    ? - October 2018
  • Lighting Lead /Sup

    Base FX

    March 2018 - July 2018
    Beijing, China
  • Sr Lighting Artist

    Digital District

    September 2017 - April 2018
  • Sr Lighting Artist

    Digital District

    August 2017 - March 2018
    Montreal, Canada Area

    Sr Lighting Artist on " Extinction"

  • Monolith Productions

    August 2016 - July 2017

    Lighting Rendering

  • Sr Lighting Artist

    Monolith Productions

    August 2016 - July 2017
    Greater Seattle Area
  • Monolith / WB games

    August 2016 - December 2016
  • Sr.Lighting /Lead

    MacroGraph

    April 2016 - July 2016
  • Sr Lighting Artist

    MacroGraph

    April 2016 - June 2016
    Seocho-gu, Seoul, Korea
  • lighting artist

    Method Studios

    December 2015 - May 2016
  • Lighting Artist/Look Dev

    Method Studios

    January 2015 - April 2016
    Vancouver, Canada Area

    The Avengers: Age of Ultron (Lighting /Look Dev)

    Call of Duty: Black Ops III (3d Generalist)

    King Arthur :Rough Layout (Digital Artist)

    Captain America: Civil War (Lighting/Look Dev)

  • Lighting /Look dev

    Method Studios

    January 2014 - March 2015
    Vancouver, Canada

    LightingLook Dev/Textureing ,Layout

Education
  • Fine Artist 3d Animation

    Academy of Art University

    January 1997 - May 2001
  • General Education

    Duquesne University

    ? - ?