Lighting and Look-Development Artist, Generalist T.D. with broad experience in Films, Games and TVC running through entire production pipelines. Self sufficient T.D. as well as a strong team member. Additional skills: modeling (hard surface & organic), texturing, shading, compositing, scripting, leading and logistics. Strong eye for photorealism, light and composition.
Specialties: Lighting ,Compositing,Texture ,Look Development, Layout,Stereo Compositing ,2d to 3d conversion .
Work History
lighting techical director
Ruckus Interactive
December 2023 - Present
Look development shader in unreal engine 5
Lighting/FX
Self
April 2025 - March 2026
WFH
unreal generalist
Bron Studios
June 2023 - December 2023
Unrealaed TV Shows ,Games and Movie
In unreal 4,5
Sr Lighting Artist
Lost Boys Interactive
June 2022 - June 2023
Tiny Tina DLC
Unanonced ww2 game
Lighting Lead
ZeniMax Online Studios
September 2019 - September 2021
Maryland, United States
Sr.Lighting Artst
Walt Disney Feature Animation
April 2019 - October 2019
Burbank, CA
Walt Disney Animation Studios
? - October 2019
Lighting Look Dev Lead
Base FX
March 2018 - November 2018
Bejing China
Lighting Look Dev Lead
Base FX
April 2018 - November 2018
Beijing City, China
Lead Lighting Look Development ,
Leading a small team creating assets for feature films: Making Photo Real and Stylized Environments.
Creating Photo Real Hair and Textures for Characters & Assets.
Using Render man Houdini,Maya & Mantra
Lighting creating rendering procedures , from concept to final delivery.