Arctic Productions Ltd. "Arctic Air Season 3" on CBC
February 2014 - March 2014
Created Matte Paintings for the season finale of the CBC show Arctic Air.
teacher
Vancouver Institute of Media Arts
2007 - December 2013
Instructed the following classes:
Art Foundations – Prepared and taught a 10-week hands-on course for VFX students. 08/2013-11/2013
Digital Concept Art - Prepared and taught a 10-week course on creating concept art for the entertainment industry using digital and traditional tools. 06/2010-03/2012. 06/2013-09/2013
Introduction to Matte Painting - Prepared and taught a 10-week hands-on course on the creation of backgrounds for feature films and video games. 09/2007-03/2008
Concept Artist
Electronic Arts
July 2013 - September 2013
Created concept art for a new game IP.
Art Director
Dhruva Interactive
July 2012 - January 2013
Helping with creative direction as well as training concept art and art teams at Dhruva Interactive.
freelancing with Ubisoft
Tom Johnson Studios
March 2013 - 2013
Created card designs for Duel of Champions -Might and Magic card game.
Concept Art and Matte Painting
Tom Johnson Studios
April 2010 - April 2012
April 2011 - April 2012
United Front Games - Little Big Planet Karting
April - May 2011
Company - Image Engine
Matte Paintings for The Thing (2011)
June 2011
Company - Method Studios Vancouver
Concept Art for Movie "J Edgar"
Senior Concept Artist
Electronic Arts
2002 - June 2010
Last project was doing production design for the game Skate 3. Past projects include:
SSX 3, Marvel, Need for Speed Underground 1 & 2, Def Jam Vandetta,
Fight Night 3, FIFA 06 & 07, FIFA Street 1 & 2, Skate 1 & 2 as well as new IP and other internal projects.
Work entailed design research, rough concepts sketches to finished renderings, Creating game play ideas and how they work and fit into environments, vehicle and character design. Preparing design direction layouts for outsourcers. Working closely with game designers and producers is also a major part of my work. Also have four years of experience designing open world environments.
concept artist
Ubisoft
2010 - 2010
Concept artist
Square USA
November 1996 - November 2001
worked on designs for Final Fantasy film and the Animatrix Flight of Osiris, as well as texture and Matte painting work.
Concept and Digital Artist
Digital Domain
1995 - 1997
Worked as a concept artist for thier video game startup as well as digital art for the film The Fifth Element, doing matte painting, texture , modeling
Concept Artist
Pulse Entertainment
1996 - 1996
Digital Artist
Simex Digital
1995 - 1995
Worked as a digital artist creating models, textures, and lighting for the Omnimax ride film Odessey to Mars
for a worlds fair in Kobe Japan.
Digital Artist
Warner Bros. Pictures
1994 - 1994
Created models and textures for Gotham City on film Batman Forever