Built and maintained the storage and Active Directory servers, as well as built the network and render farm using Deadline and license servers for various plug-ins.
Created various pipeline tools for Maya 2020 using Python.
Created and implemented pipeline methodologies for both a traditional film pipeline using Maya,Renderman, and Digital Fusion, and also a Maya to Unreal pipeline and folder structures.
Worked with and oversaw outside programmers to create a version of source control utilizing Amazon S3 cloud storage.
Lit, rendered, and composited many 3d animations and stills for various purposes from social accounts to web banners to ads
Lighting and Look Development Instructor
The Digital Animation & Visual Effects School
January 2017 - May 2019
Orlando, Florida Area
Created a 10 week curriculum to teach classes of 15+ students Lighting and Look Development for both animated and live action productions using industry standard software such as Maya, VRay, and Photoshop, as well as Shotgun for asset tracking.
Block 4 Instructor
The Digital Animation & Visual Effects School
August 2013 - May 2019
Final Production Instructor
The Digital Animation & Visual Effects School
August 2013 - January 2017
Orlando, FL
Writing, Directing, Producing, Conceptualizing and VFX Supervising new projects every 3 months for the final class of students to complete. This includes creating production schedules for each task, assigning tasks based on students skills, grading performance, creating documentation for new techniques for the students, and creative problem solving. I also teach students advanced VFX techniques in lighting, surfacing and texturing in Maya and VRay, as well as teaching dynamics including nCloth, hard and soft body, and Bullet. I was also instrumental in creating and designing new curriculum for multiple programs.
VFX Supervisor
Radical 3D
May 2012 - April 2013
CG layout/ Previz Artist
Walt Disney Animation Studios
March 2012 - May 2012
Animation Layout
3d Generalist
Pixomondo
October 2011 - March 2012
Generalist on the tv show Terra Nova, the feature film Hunger Games, and various pilots.
3D Generalist
Rhythm & Hues Studios
July 2011 - October 2011
3D Generalist
Radical 3D
August 2010 - August 2011
Lead Compositor and VFX Generalist on the feature film Fortress;
On set supervisor for IMAX film Air Racers 3D
3D Animator and Effects Artist
Dilated Pixels
July 2010 - August 2010
3D Generalist
Zoic Studios
August 2009 - May 2010
3D Generalist
Motion Theory
March 2010 - March 2010
Worked on a car commercial doing modeling, surfacing, lighting, and rendering
3D Generalist
Rhythm & Hues Studios
August 2008 - May 2009
Mostly character animation/mocap, with the occasional prop building, and model and texture upresing