Todd Widup

Todd Widup

Supervisor Rigging Artist / 23 yrs

Las Vegas, NV

Hire Me

Rigging Supervisor

The Marvels (2023)

Rigging Supervisor

Guardians of the Galaxy Vol. 3 (2023)

Rigging Supervisor

The Guardians of the Galaxy Holiday Special (2022)

Sr Tech Artist

Ark: survival evolved (2016)

Sr Technical Artist

Kinect Sports Rivals (2014)

Character Td

World War Z (2013)

Senior Rigger

Arthur Christmas (2011)

Senior Rigger

The Smurfs (2011)

Senior Rigger

Harry Potter and Deathly Hallows: Part 2 (2011)

Senior Rigger

Green Lantern (2011)

Senior Rigger

X-Men: First Class (2011)

Senior Rigger

Pirates of the Caribbean: On Stranger Tides (2011)

Senior Creature Technical Director

A Christmas Carol (2009)

Technical Director

The Golden Compass (2007)

Digital Animator;lead Creature Technical Director

Pan's Labyrinth (2007)

Lead Character Technical Director

Snakes on a Plane (2006)

Character Rigger;lead Creature Technical Director

Scary Movie 4 (2006)

Character Finaler

The Wild (2006)

Creature Technical Director

Star Wars: Episode III - Revenge of the Sith (2005)

Rigger

G.I. Joe: Valor vs. Venom (2004)

Motion Editor

The Lord of the Rings: The Return of the King (2003)

Work History
  • Rigging Supervisor

    Sony Pictures Imageworks

    September 2021 - Present
  • Technical Animator

    Brud Inc

    November 2020 - October 2021
    Los Angeles, California, United States
  • Technical Animator

    Brud Inc

    August 2020 - October 2020
    Los Angeles, California, United States
  • Tech Artist

    Psyop

    July 2020 - August 2020
    Remote
  • Lead Artist

    The Kreature Kantina, Inc

    August 2017 - August 2020

    Small CG service company, where I am the lead artist at, over seeing small projects with teams of 1 to 8 people handling modeling, textures, shaders, rigging and animation for VFX in films, games, TV, and VR.


    Projects todate include : VR avatars for various companies, Snakes for "The Originals", animation on "War with Grandpa", and rig prototyping for films

  • Technical Art Director

    HTC Vive

    November 2018 - June 2020
    Las Vegas, Nevada Area

    June 2019 - Current : HTC Creative Services/ Vive Studios
    Oversee animation and rigging pipeline for Business Communication app. Create new models and rigs as needed, identify areas to improve in on IK solver, implement new animation systems with engineering team in Taipei

    Nov 2018-May2019 : HTC Creative Labs
    oversee animation and rigging pipeline for an internal project, come up commercial or custom software solutions for challenges, and integrate those solutions into the workflow

  • Sr technical artist

    Studio Wildcard

    December 2017 - November 2018
    Redmond, WA
  • Sr technical artist

    HBO

    January 2016 - December 2017
    United States

    Westworld Vr

    Create custom rigs for characters in VR project, body and face. Had to use motion capture for body and face cam footage to drive facial rig.

    SAfe planning, Faceware software systems

  • Artist/ Owner

    Todd Widup Animation

    August 1996 - August 2017

    Create models and animation for a variety of subject matter and clients.
    Work ranges from corporate videos, to commercials, and film

  • Technical Art Director

    NVIDIA

    March 2015 - December 2015
    Redmond, WA

    Lead Tech Artist/Tech Art Director on an internal tech demo pushing what can be done on NVidia hardware

  • technical artist

    Microsoft

    February 2013 - February 2015
    redmond, washington

    I have worked in central media, pics and platform within the Xbox org writing tools developing new techniques and working to improve characters at various studios

    Projects
    Rare :Kinect sports rivals : facial animation system
    Scalebound : muscles
    HoloLens : various tools features
    prototype rigs for various projects
    pipeline tools for managing plugins/scripts for the various flavors of Maya around the office

  • Sr Technical artist

    Populus Group

    November 2012 - February 2013
    REMOTE to redmond, wa and twycross, uk

    working with game development to a 1st party developer on character technical challenges, including rigging, script and plugin development

  • Sr Creature TD

    Digital Domain

    May 2012 - September 2012
    Port St Lucie, FLorida

    rig creatures for animated feature. liason between animation and rigging for test work, to make sure rig is handling what they need, check out the character finalling steps for test footage

  • Sr Rigger/ClothTD

    Cinesite

    October 2011 - May 2012

    develop cloth rigs, write tools, rig clothing and characters

Education
  • BA in Traditional Arts : illustration

    Washburn University

    1997 - 1999