Small CG service company, where I am the lead artist at, over seeing small projects with teams of 1 to 8 people handling modeling, textures, shaders, rigging and animation for VFX in films, games, TV, and VR.
Projects todate include : VR avatars for various companies, Snakes for "The Originals", animation on "War with Grandpa", and rig prototyping for films
Technical Art Director
HTC Vive
November 2018 - June 2020
Las Vegas, Nevada Area
June 2019 - Current : HTC Creative Services/ Vive Studios
Oversee animation and rigging pipeline for Business Communication app. Create new models and rigs as needed, identify areas to improve in on IK solver, implement new animation systems with engineering team in Taipei
Nov 2018-May2019 : HTC Creative Labs
oversee animation and rigging pipeline for an internal project, come up commercial or custom software solutions for challenges, and integrate those solutions into the workflow
Sr technical artist
Studio Wildcard
December 2017 - November 2018
Redmond, WA
Sr technical artist
HBO
January 2016 - December 2017
United States
Westworld Vr
Create custom rigs for characters in VR project, body and face. Had to use motion capture for body and face cam footage to drive facial rig.
SAfe planning, Faceware software systems
Artist/ Owner
Todd Widup Animation
August 1996 - August 2017
Create models and animation for a variety of subject matter and clients.
Work ranges from corporate videos, to commercials, and film
Technical Art Director
NVIDIA
March 2015 - December 2015
Redmond, WA
Lead Tech Artist/Tech Art Director on an internal tech demo pushing what can be done on NVidia hardware
technical artist
Microsoft
February 2013 - February 2015
redmond, washington
I have worked in central media, pics and platform within the Xbox org writing tools developing new techniques and working to improve characters at various studios
Projects
Rare :Kinect sports rivals : facial animation system
Scalebound : muscles
HoloLens : various tools features
prototype rigs for various projects
pipeline tools for managing plugins/scripts for the various flavors of Maya around the office
Sr Technical artist
Populus Group
November 2012 - February 2013
REMOTE to redmond, wa and twycross, uk
working with game development to a 1st party developer on character technical challenges, including rigging, script and plugin development
Sr Creature TD
Digital Domain
May 2012 - September 2012
Port St Lucie, FLorida
rig creatures for animated feature. liason between animation and rigging for test work, to make sure rig is handling what they need, check out the character finalling steps for test footage
Sr Rigger/ClothTD
Cinesite
October 2011 - May 2012
develop cloth rigs, write tools, rig clothing and characters