Toby Harrison-Banfield

Toby Harrison-Banfield

Senior Technical Artist / 29 yrs

Brighton, United Kingdom

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Principle Technical Artist

Powerstar Golf (2013)

Technical Art Director

Haunt (2012)

Technical Art Director

EyeToy Play Sports (2006)

Work History
  • Senior Technical Artist

    Supermassive Games

    October 2014 - Present

    Pipeline & Tool support for Art teams.

  • Principal Technical Artist

    Zoe Mode

    December 2012 - September 2014

    ● VFX design and generation for various projects across the Studio
    ● Art Tools design, creation, testing and support.
    ● Supporting and mentoring art teams.

  • Lead Artist

    Relentless Software

    October 2011 - December 2012

    ● Support project art teams in asset generation, best practice and pipeline improvements to reach target visualisation.
    ● Creation of in-game VFX and Frontend (XUI).

  • Technical Art Director

    Zoe Mode

    January 2005 - October 2011

    ● VFX design and generation for various projects across the Studio.
    ● Designing, testing and championing art tools and pipelines for in-house engine development across sites as part of the R&D team.
    ● Designing and testing of the EyeToy project art tools, prototyping visual style and mentoring/training the art team.
    ● Game Art prototyping and creation.

  • Senior Artist

    Acclaim Studios Cheltenham

    July 2001 - September 2004

    ● Responsible for the designing and testing of studio wide art tools with 2 other Studio Leads.
    ● Led the prototyping and pre-production for environment and VFX resources for use on PS2 and Xbox for a 3D Driving game with sub-games.
    ● Integral part in creating environment and VFX resources as well as testing and documentation of the art pipelines for Alias (3rd Person Action Adventure game) on PS2 and Xbox.
    ● Led the prototyping and full production environment resources for Paris Dakar 2 (PS2 and Xbox).
    ● Rework and creation of resources for a conversion

  • Lead Artist

    Silicon Dreams

    July 1998 - June 2001

    ● Asset creation for Lego Island 2. Assets include bricks, buildings, vehicles and environments. Also involved with formulating best practice and aiding the animation team with character rigging.
    ● Coordinated a small team to prototype 4 new projects to diversify the company’s current portfolio.
    ● Led the art resources for Michael Owen’s WLS’99 across three platforms. Involved scheduling, tools pipeline testing and documentation, training and recruiting, as well as creation of player and stadium resources.

  • Lead Artist

    Psygnosis

    September 1996 - July 1998

    ● Required to assess and assist the art resources on Panzer Elite (WWII Tank Sim) for an external project based in Germany.
    ● Led the art resources for Genus (3rd Person team based Action Adventure game) on the PC. Responsibilities included scheduling and managing resources for the team, creating art requirements and tools pipeline, ongoing team appraisals, recruitment, training and leading by example.

  • Senior Artist

    Rebellion

    November 1992 - September 1996

    ● Art direction, management & production techniques.
    ● Model making, stop frame animation and photography.
    ● 2D sprite based pixel art and animation.

  • Assistant Manager

    Sweeney Todd's Restaurant

    January 1991 - December 1992

    Staff training, shift lead, stock control & Promotions.

  • Graphic Designer

    Dauphin

    August 1989 - August 1990

    Camera work, typography & layout for stationary & promotional material.

Education
  • St Edwards School, Oxford

    1985 - 1989