Henry Foster

Henry Foster

https://www.toadstorm.com

Lead Technical Director / 18 yrs

San Jose, CA

Hire Me

Senior FX Technical Director

Guardians of the Galaxy Vol. 2 (2017)

Technical Director

Pan (2015)

Technical Director

Björk - Black Lake

CG Supervisor / Digital Effects / Lighting / Rendering

Monster Roll

Technical artist and pipeline/tools programmer.

Developer of MOPs for Houdini, https://www.motionoperators.com
Work History
  • Technical Director

    Intuitive Surgical

    July 2019 - Present
    Sunnyvale, CA
  • Sr. VFX Workflow Programmer

    Apple Inc.

    June 2018 - June 2019
  • Freelance Sr. VFX Workflow Programmer / Generalist

    Apple Inc.

    June 2017 - June 2018
    Sunnyvale, CA

    Developing Maya / VRay pipeline tools and creating effects with Houdini on-site at Apple.

  • Sr. VFX Technical Director

    Method Studios

    July 2016 - March 2017
  • Undisclosed

    July 2015 - December 2015
  • Undisclosed

    July 2015 - December 2015
  • Undisclosed

    July 2015 - December 2015
  • Undisclosed

    July 2015 - December 2015
  • Undisclosed

    July 2015 - December 2015
  • Freelance Technical Director

    mOcean

    June 2014 - July 2014

    Maya particles, fluids, rendering (mental ray & vray)

  • Freelance Technical Director

    Brand New School

    April 2014 - May 2014

    Lighting/lookdev, particles, fluids, print-resolution texturing and rendering

  • Freelance Technical Director

    Wolf & Crow

    March 2014 - April 2014


    Asst. CG Supervisor, lighting/lookdev

  • Freelance Technical Director

    Brand New School

    March 2014 - March 2014


    Previz, lighting/lookdev, 3D generalist

  • Freelance Technical Director

    We Are Royale

    February 2014 - March 2014

    Lookdev/lighting, Maya/Houdini effects

  • Freelance Technical Director

    King and Country

    January 2014 - January 2014

    Modeling, texturing, lookdev/lighting

  • Freelance Technical Director

    loyalkaspar

    January 2014 - January 2014

    Lookdev, rigging, lighting/rendering, particles & L-systems.

  • Freelance Technical Director

    Brand New School

    December 2013 - January 2014
    Greater Los Angeles Area


    Lookdev / Lighting, Python tool development

  • Technical Director

    Scholar

    June 2011 - September 2013

    Developed an in-house Maya pipeline and content management system ("Mustache"), along with numerous other tools for Maya, Houdini and Muster using Python. 3D Lead, lead lighter & shading artist for most jobs.

  • CG Supervisor

    Monster Roll

    September 2011 - September 2012

    Created and implemented Maya pipeline for Dan Blank's short film Monster Roll (2012). Created materials for all CG characters. Lit and rendered all Maya CG shots (tentacle, crab, octopus). Asst. character rigger and texture artist.

  • 3D Generalist

    Buck

    May 2011 - June 2011

    previz, character animation

  • 3D Generalist

    Scholar

    July 2010 - May 2011

    lighting & rendering in vray, shading, python & MEL tool development, modeling, rigging, animation. doing my part to make everything awesome.

  • 3D Generalist

    Brand New School

    June 2010 - June 2010

    lighting, animation, compositing

  • 3D Generalist

    We Are Royale

    June 2010 - June 2010

    Lighting, shading, pipeline, MEL tool development

  • 3d Generalist/TD

    Colourmovie

    June 2010 - June 2010

    lighting, shading, 3d pipeline, MEL tool development, asst. compositing

  • 3d generalist

    A52

    March 2010 - May 2010

    shading, lighting, pipeline

  • 3d generalist

    National Television

    March 2010 - March 2010

    modeling, texturing, dynamics, lighting, rendering of 3D asset for print-resolution (28x18, 300dpi) poster

  • Technical Director

    Superfad

    January 2010 - February 2010

    lighting/rendering lead, dynamics

  • Technical Director

    Superfad

    March 2009 - November 2009


    Technical direction, rigging, texturing, surfacing, lighting, rendering and MEL tool development.

  • Compositor / Shading TD

    The Famous Group

    March 2009 - March 2009

    compositing, shading, render and pipeline optimization for photorealistic car interiors and exteriors

  • Lighting/Rendering TD

    Buck

    January 2009 - February 2009

    Lighting, shading, texturing, render TD for "Smoke-Free Colorado"

  • Rigger/Animator

    Logan

    November 2008 - December 2008

    3D character rigging & animation.

  • 3D generalist

    Lustré

    October 2008 - November 2008
  • 3D generalist

    Buck

    September 2008 - September 2008


    rigging, animation

  • 2D/3D generalist

    Duck Studios

    January 2008 - August 2008

    Lighting, rendering, particle FX, TD, character animation, rigging, set modeling, MEL scripting, etc

  • 3D Generalist / Compositor

    Buck

    November 2007 - December 2007

    3D animation, dynamics, rendering and compositing

  • 3D Animator / Generalist

    Buck

    July 2007 - October 2007

    3D generalist: animating, rigging, MEL tool development, previsualization, lighting/rendering

  • 3D generalist

    Three Legged Legs

    June 2007 - July 2007

    Motion tracking, dynamic simulations, modeling, rendering for "Sony Vaio"

  • Animator / generalist

    Buck

    April 2007 - May 2007


    Lead character animator, 3D generalist, assistant compositor on "Contractopia"

  • Animator / generalist

    The Famous Group

    November 2006 - March 2007

    Maya / After Effects generalist.

  • Animator / generalist

    Buck

    September 2006 - October 2006


    Set modeling, character animation for "Cingular Push to Talk"

  • Lead Flash Developer

    Metaversal Studios

    January 2005 - August 2006

    -Lead Flash programmer + assistant game designer
    Games developed:
    ZombieDrop for shockwave.com
    WordMaze for metaversalstudios.com
    Whack-a-Robe for metaversalstudios.com

Education
  • Northeastern University

    2001 - 2006