Texture painting on mid ground assets and terrains for environment in Mari and Photoshop.
Created Diffuse,Normal,Bump,Metallic,Specular and Specular Roughness maps for Disney Shaders to pick up in Clarisse.
Lookdev for first pass after texture paint in Clarisse.
Worked closely with Senior Modeller,Lookdev Leads and Asset Supervisors.
2017 - Justice League (uncredited)
2017 - Pacific Rim Uprising
2017 - Thor Ragnarok (uncredited)
Lookdev and Texture Artist
Industrial Light & Magic
July 2015 - December 2015
3D Generalist
Industrial Light & Magic
October 2013 - June 2015
2014 - Transformers 4 (Uncredited)
- To reconstruct a clean plate from original shot for additional FX and Animation interaction
(3 shots)
2014 - Unbroken (Uncredited)
- Sky and Cloud extension over blue screen plate (4 shots)
2014 - Stange Magic (Credited)
- Texture work on tree barks, ground, leaves
- Digital Matte Painting of skies, clouds
(Approximately 34 shots)
2014 - Warcraft
- Set extension over blue screen background
- Additional asset and asset fix
(2 shots)
2014 - Jurassic World
- Digital Matte Painting of skies, clouds, trees, grass, g
Freelance Texture and Lookdev Artist
AMC Studios
August 2013 - October 2013
- Texturing and Lookdev of CG buildings and interior
Part Time Lecturer
Lasalle
August 2013 - October 2013
LASALLE College of the Arts
Zbrush and Maya Texture Part Time Lecturer for Diploma Level 3 Animation Students
Freelance Texture Artist
Infinite Frameworks Studios
January 2013 - February 2013
Singapore
Matchmove Artist
Double Negative
October 2010 - October 2012
Singapore
Involved in camera tracking and facial tracking. Most camera tracking are for set extension as well as visual effects purpose. Part of the task involves object tracking as well.
Matchmove Artist on:
2011 - Captain America The First Avenger (Credited)
- Layout for Set Extension (Approximately 7 shots)
2011 - Harry Potter and The Deathly Hallows Part 2 (Uncredited)
- Layout for Set Extension (Approximately 3 shots)
2012 - John Carter (Uncredited)
- Facial matchmove of Tharks - Green Martian Clan (Approximately 14 shots)
2012 - Battleship (Uncredited)
- Layout for Set Extension and Sky replacement (Approximately 10 shots)
2012 - Snow White and The Huntsman (Uncredited)
- Layout for Set Extension and additional Creatures (Approximately 6 shots)
2012 - The Bourne Legacy (Credited)
- Layout for Set Extension and additional FX (Approximately 26 shots)
2012 - Les Misérables (Credited)
- Layout for Set Extension (Approximately 3 shots)
Texture Artist
Infinite Frameworks Studios
April 2010 - September 2010
Major role working with IFW is CG Texturing artist. One of the project requires realistic texture to match alike a soldier during world war II. Fabrics look worn out was best to suit the soldier's costume as he was on the war field. The other task was create textures for hard surface models. It was a challenge because the idea of creating texture for car must be realistic and suitable. Metal and plaster like textures are combined to make texture for the car.
Texture Artist
BlackMagicDesign
June 2009 - February 2010
Required to create realistic textures of a thumb character,a hero made of tyre and props for a few commercial use. It was a big task as to test how textures should be create for each subject. First was to study subject matter, like human hand. How does a thumb texture looks like since each individual thumb texture and wrinkles are different. Second was to decide on which type of thumb texture should be used for the commercial. And last once the texture was done, it was important to deal with shaders to maker the rendering of the thumb looks real.
Texture Artist
Omens Studios
November 2008 - April 2009
Got involved in lighting, rendering and compositing a few episodes for television series, Zigby, Sedo Dog and Okto Streetsmart. The task was to understand and solve problems that occurred in render passes during compositing progress. In addition, I did texturing for characters in Okto Streetsmart project and two characters, chimpanzee and lion for Lord of the Jungle project.
FX Artist
Infinite Frameworks Studios
July 2008 - September 2008
Involved in two projects by default creating special effects using Maya particles. The task was to create smoke trail for the first project followed by creating sparks, lightning, smoke and a beam effect for a characters eye.
Texture Artist
Blackmagic Design
June 2007 - August 2007
Involved in texturing character models for AMild project using Maya, Adobe Photoshop, Bodypaint and Zbrush. Taking task on unwrapping UV, creating high resolution texture maps using Adobe Photoshop and Bodypaint, and generate detail displacement and normal maps through Zbrush.
Comic Coloring Artist
Sky Young Ltd
March 2005 - May 2005
Started training and understand the color sense for comic panels. And later on involved coloring a few panels for two Comic titles, "Storm Riders" and "Black Panther". Most importantly is to meet up high demand and tight datelines.