I am a programmer and visual effects artist artist with over 3 years of experience in the creation, rendering, and compositing of effects in the feature length animation industry. My industry experience also includes spearheading the development of artist-friendly tools and UI's in a complex production pipeline.
Work History
Senior Technical Artist
Penrose Studios
April 2015 - June 2019
San Francisco, CA
Visual Effects Artist
DreamWorks Animation
September 2011 - April 2015
Redwood City, California
Design and create elements and effects for feature length DreamWorks Animation productions.
Develop FX systems in Houdini using both Houdini native and proprietary DreamWorks tools. Rendering, compositing, and final integration of effects elements into the final image. Effects worked on include fluid (smoke,fire,water,explosions) and particle simulations, fracture and rigid body dynamics and art directed and controllable procedural effects.
Code and write pipeline scripts/tools including Mantra rendering pipeline using C++, python, hscript, and shell
Technical Director Intern
Pixar
June 2010 - August 2010
Emeryville, California
Worked in the Global Technology Dept. on the Cars 2 Production Team. Provided support, maintenance, and production specific features for the Cars 2 asset profiling system. Scripted in Python and other shell-scripting languages extensively in a Linux environment and gained experience with Pixar’s proprietary software such as Menv, Lumos, Slim and Renderman.