Terry Kaleas

Terry Kaleas

FX Artist and Graphics Software Developer

Senior Technical Artist / 12 yrs

San Francisco

Hire Me

FX Developer

Arden's Wake (2017)

FX Developer

Allumette (2016)

FX Artist

How to Train Your Dragon 2 (2014)

FX Artist

Rise of the Guardians (2012)

Global Technology Technical Director Intern

Cars 2 (2011)

FX Artist

Turbo (2009)

I am a programmer and visual effects artist artist with over 3 years of experience in the creation, rendering, and compositing of effects in the feature length animation industry. My industry experience also includes spearheading the development of artist-friendly tools and UI's in a complex production pipeline.
Work History
  • Senior Technical Artist

    Penrose Studios

    April 2015 - June 2019
    San Francisco, CA
  • Visual Effects Artist

    DreamWorks Animation

    September 2011 - April 2015
    Redwood City, California

    Design and create elements and effects for feature length DreamWorks Animation productions.

    Develop FX systems in Houdini using both Houdini native and proprietary DreamWorks tools. Rendering, compositing, and final integration of effects elements into the final image. Effects worked on include fluid (smoke,fire,water,explosions) and particle simulations, fracture and rigid body dynamics and art directed and controllable procedural effects.

    Code and write pipeline scripts/tools including Mantra rendering pipeline using C++, python, hscript, and shell

  • Technical Director Intern

    Pixar

    June 2010 - August 2010
    Emeryville, California

    Worked in the Global Technology Dept. on the Cars 2 Production Team. Provided support, maintenance, and production specific features for the Cars 2 asset profiling system. Scripted in Python and other shell-scripting languages extensively in a Linux environment and gained experience with Pixar’s proprietary software such as Menv, Lumos, Slim and Renderman.

Education
  • University of Pennsylvania

    January 2007 - June 2011