Currently animating space ninjas for "Warframe" (PC, PS4, XB1) I have enjoyed creating animation professionally for film, television, and games since 2005 and am always looking for ways to develop and share my skills.
Work History
Principal Animator - "Warframe"
Digital Extremes
March 2014 - Present
London, Canada Area
- Keyframed melee weapon combos and gun reloads
- Mocap performance, clean up, and keyframe augmentation for cinematics
Freelance Animator
Tim Sormin Animation
April 2013 - February 2014
London, ON, Canada
Arconyx: "The Little Painter" (short film)
RubberPixel: Mega Bloks "WWE Stackdown" (commercial)
TopixFX: Scotiabank "Coming Soon" (theatrical spot)
Seven2: "Minnie-rella's Magical Journey" (browser game)
BitGem: Micro Characters (Unity game assets)
RubberPixel: Greenpark "Leaf" (commercial)
Masternull Animation: NFL Player Popups (mocap)
Animator - "Warframe"
Digital Extremes
February 2013 - March 2013
London, Canada Area
- Mostly keyframe player character and cinematic animation
Animator - "Action Game Vertical Slice"
Digital Extremes
September 2012 - January 2013
London, Canada Area
- Keyframe, mocap acting, and mocap cleanup of player and AI enemy characters
- One of two animators tasked with defining the animation style
Animator - "Star Trek"
Digital Extremes
October 2010 - August 2012
London, Ontario
- Keyframe, mocap acting, and mocap cleanup of player and AI enemy characters
- Mocap cleanup, facial and hand animation for cinematics
- Co-designed ledging movement system with designers and programmers
- Pre-visualization
- Keyframe animation
- Motion capture cleanup
- Rigging and pipeline research
- Authored best practices documents
Animator - "Dark Void"
Airtight Games
December 2007 - June 2009
- Keyframed animation of player character
- Exported from Maya and implemented into the Unreal Engine using animSets, animTrees, and archetypes
- Animated and Co-designed multi-character interaction systems with tech animator, designers and programmers
- Tuned blending and alignment parameters for special attacks and multi-character interactions
Animator - "Alvin and The Chipmunks"
Rhythm & Hues Studios
June 2007 - November 2007
- Provided character animation for a feature film
Animator - "The Pirates Who Don't Do Anything" + 2 more
Starz Animation
June 2006 - May 2007
Toronto, ON
"The Wizard of Ha's" (DVD)
- Provided character animation
- Created layouts and camera work to match the storyboards
"The Pirates Who Don't Do Anything" (feature film)
- Provided character animation
- Created layouts and camera work to match the storyboards
"Chop Socky Chooks" (TV series)
- Provided character animation
- Created layouts and camera work to match the storyboards
Character Animation Finaler - "Everyone's Hero"
IDT Entertainment Toronto
June 2005 - May 2006
- Provided background character animation for a crowd scene
- Responsible for fixing: intersections, bad deformations, motion blur errors, gimbal rotations, broken constraints, and many other various problems
- Attended animation review sessions in order to communicate with Animation and Effects leads to ensure that fixes met the needs of both departments
Character Animator/Set Modeler - "The Baptism"
Southern Adventist University
May 2004 - August 2004
- Animated the Ram character in a short proof-of-concept piece for the upcoming "The Life of Christ" directed by veteran animator/director Hendel Butoy.
- Modeled set for Ram shot