timo sikharulidze

timo sikharulidze

Senior Digital Compositor / 8 yrs

Münichham, Germany

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Work History
  • Digital Compositor

    BigHugFX

    August 2017 - Present
    Munich Area, Germany
  • Visual Effects Artist

    Snowgum Films

    April 2017 - July 2017
    Freelance
  • Visual Effects Artist

    Filmuniversität Babelsberg KONRAD WOLF

    December 2016 - January 2017
    Freelance

    Green Screen Compositing and Roto/Prep work on a short Film - "Mascarpone"

  • Roto Artist

    Bad Eden VFX

    September 2016 - November 2016
    Freelance

    Rotoscoping and Chroma Keying work on a short Film - "Mirror of Us"

  • software developer

    Step2e Innovation Gmbh

    September 2014 - January 2015
    Dortmund Area, Germany

    Software Building and Deployment via ANT/Maven
    Software Revision Control and Deployment via SVN to Hudson
    Software Deployment and maintenance on JBoss Application Server
    Maintenance of a linux machine (through Oracle Virtualbox)
    Source code update, revision (Java)

  • Project at Computer Graphics class

    American University in Bulgaria

    January 2014 - May 2014
    Bulgaria area

    The project was based on the object-oriented paradigm, and, specifically, the C++ programming language and OpenGL.

    The project covered the following major areas of computer graphics fundamentals:
    Fundamental Techniques: Hierarchy of graphics software, Using a graphics API.
    Graphic Systems: Raster and vector graphics systems, Video display devices.
    Coordinate systems – Homogeneous coordinates, Cartesian, Polar, Nonlinear Coordinate systems.
    2D and 3D geometrical transformations: Affine transformations (scaling, rotation, translation), Projections.
    Geometric Modeling: Graphic primitives – Points, Lines, Polygons, Triangles, Quads and etc.
    Polygonal representation of 3D an 2D objects, Spatial subdivision techniques, Deformable models, Subdivision surfaces.
    Coloring - Simple color models (RGB, HSB, CMYK),;
    Basic Rendering : Light-source and material properties, Ambient, diffuse, and specular reflections, Texture mapping, environment map, ray tracing and anti-aliasing
    Advanced Techniques: Z-buffer and frame buffer, color channels (a channel for opacity), transparency.
    Computer Animation: Key-frame animation, Camera animation, Motion capture, Procedural animation
    Visualization : Basic viewing and interrogation functions for visualization, Visualization of vector fields, Direct volume data rendering: ray-casting.
    Virtual Reality : Stereoscopic display. Collision detection. Visibility computation. Interactive modeling.

  • WEBSITE DEVELOPMENT

    American University in Bulgaria

    January 2013 - December 2013
    Bulgaria

    PHP Scripts, HTML, CSS, MySQL

  • Database Management

    AUBG

    2011 - 2012

    designing small database for the University services/facilities using Microsoft Access - ER
    and EER modelling, writing/optimizing queries.

Education
  • Compositing for Visual Effects

    Escape Studios

    2015 - 2016
  • Bachelor’s Degree in Computer Science

    American University in Bulgaria

    2010 - 2015
  • High School

    42 Physics-mathematical school, Tbilisi, Georgia

    1998 - 2010