Tim Hernandez

Tim Hernandez

Visual Development

Junior 3D Tech Artist / 10 yrs

Bellevue, WA

Hire Me
Work History
  • Associate 3D Tech Artist

    Bungie

    September 2015 - Present
  • Video Content Lead

    Bungie

    October 2013 - Present
  • Activities/Environment Tester

    Bungie

    June 2013 - September 2013
  • Tools BVT

    Bungie

    November 2012 - June 2013
  • QA Tester

    Glu Mobile

    November 2011 - November 2012

    Projects contributed to: Lil' Kingdom, Death Dome, Enchant U, Tavern Quest

    Testing mobile games and identifying bugs by evaluating gameplay, sound, art quality, and overall functionality
    Provided extensive feedback to QA leads, project directors and game developers
    Daily database documentation

  • QA Tester

    Griptonite Games

    May 2010 - June 2011

    Projects: Ben 10 Ultimate Alien: Cosmic Destruction (DS), Green Lantern: Rise of the Manhunters (DS), Marvel SuperoHero Squad 2 (Xbox 360, PS3, Wii), Sesame Street: Ready, Set, Grover! (Wii, DS), Shinobi (3DS)

    •Tested games and identified bugs by thorough playthroughs while evaluating gameplay, sound, art quality, and overall functionality
    •Provided extensive feedback to QA leads, project directors and game developers
    •Daily database documentation

  • 3D Environment Artist

    Microsoft

    August 2008 - January 2009

    Aces Game Studio - Flight Sim Team
    -Worked with Lead Environment artist to create Low-Poly assets for Flight Sim world
    -Kept assets within poly budget and created Diffuse & Specular maps with Alpha
    -Reviewed art assets from previous Flight Simulators for art consistency to implement into current game
    -Generated documentation to be outsourced

  • 3D UI Artist

    Microsoft

    January 2008 - July 2008

    XDR Team working on Windows 7
    Windows Live Wave 3 Icons
    Creating Icons in 3D as templates for vector creation
    Taking concepts and modeling, texturing, lighting, and rendering for team approval

  • 3D Artist

    Cat Daddy Games

    May 2007 - July 2007

    Deal or No Deal: Secret Vault Games - (PC), Carnival Games (Wii)

    Created 3D environments for game animations and cut scenes.
    Prepared camera animations to simulate game show feel.
    Created complete pre-rendered intro for "Deal or No Deal: Secret Vault Games"
    Modeling, Texturing, Lighting, & Rendering
    Took reference set photos and re-built in 3ds max for intro animation
    Created a Cat Daddy splash logo for "Carnival Games"

  • 3D Artist

    Lustre Communications

    April 2005 - September 2006

    Clients:
    National Geo Channel, T-mobile, Wongdoody, Microsoft, NBA, Autodesk, Screaming Flea, Publicis, Spygirl

    Created 3D art assets to composite into final presentations for commercial advertisement
    Fulfilled requirements needed for a job in order to obtain final approval from clients
    Created 3d elements used for compositing and pre-rendered animations.
    Modeling, Texturing, Rendering, Lighting, Camera animation, & Vector work
    Worked on projects for Tmobile, Tower Records, National Geographic Channel & Microsoft among others

Education
  • Bachelor of Fine Arts (B.F.A.) in Media Arts & Animation

    Art Institute of Seattle

    2002 - 2006
  • Dropped out in Architectural Drafting and Architectural CAD/CADD

    Midland Junior College

    2000 - 2002