Senior Lead Character Artist, Centralized Outsourcing, Maxis
Electronic Arts
July 2013 - Present
The Sims 4
- Leading teams of Internal and External Artists.
Senior Lead Outsource Character Artist
Electronic Arts
May 2012 - June 2013
- Leading character outsourcing and distributed development efforts for Sims4.
Senior Lead Outsource Character Artist
Electronic Arts
May 2007 - May 2012
The Sims 3
The Sims 3: Online Store
The Sims 3: University Life
The Sims 3: Seasons
The Sims 3: Supernatural
The Sims 3: Showtime
The Sims 3: Master Suite Stuff
The Sims 3: Pets
The Sims 3: Town Life Stuff
The Sims 3: Generations
The Sims 3: Barnacle Bay
The Sims 3: Outdoor Living Stuff
The Sims 3: Late Night
The Sims 3: Fast Lane Stuff
The Sims 3: Ambitions
The Sims 3: High-End Loft Stuff
The Sims 3: World Adventures
- Leading all character outsourcing efforts for Sims 3, the best selling PC game in 2009.
- Set up long term outsourcing capac
Senior Lead Character Artist
Electronic Arts
December 2006 - April 2007
The Sims 2: Bon Voyage
The Sims 2: H&M Fashion Stuff
The Sims 2: Seasons
The Sims 2: Celebration! Stuff
- Art directed all character design.
- Led all internal and outsource character production efforts, consistently delivered high quality, bug-free assets within tight art lock deadlines and budget.
- Streamlined character outsource production, effectively reduced cost, saved time, and increased art quality.
- Consistently delivered in-game-ready asset milestones with zero bug count.
- Trained and mentored internal and external Character Artists (20
Character Artist
Electronic Arts
June 2004 - November 2006
The Sims 2: Happy Holiday Stuff
The Sims 2: Pets
The Sims 2: Glamour Life Stuff
The Sims 2: Family Fun Stuff
The Sims 2: Open For Business
The Sims 2: Holiday Party Pack
The Sims 2: Nightlife
The Sims 2: University
The Ubrz: Sims in the City
- Modeling, texturing, animations and concept art for props and character assets.
- Art directed outsource character production.
- Created a truly complete art outsource pipeline that takes an asset from initial concept stage all the way to final in-game-implementation.
- Developed standardized asset review pro
3D Artist
There Inc.
March 2001 - May 2004
THERE.com (Winner, BEST OF WHAT'S NEW, Popular Science magazine, 2003)
- Creation and maintenance of 3D content optimized for avatar-based MMOG.
Artist
LucasArts
November 1999 - March 2001
Star Wars Galactic Battlegrounds
Star Wars Jedi Power Battles
- Created concept art of vehicles and architecture for Star Wars Galactic Battlegrounds.
- Modeling, texturing and lighting 3D environments using 3D Max and Photoshop.
- Concept artwork published in PC Gamer magazine (2001).
3D Artist
Dynamix, Inc. (division of Sierra Online)
September 1996 - November 1999
Tribes (Online/Action Game of the Year, AIAS, 1999)
Tribes 2
3D Ultra Minigolf
Outpost 2
- Modeling, texturing and animation of all in-game vehicles and weapons for Tribes.
- Concept art for Tribes 2 mechanical design.
- Background matte painting, scene touch-ups, and short animation cycles.
Multimedia Graphic Designer
Network 13
October 1997 - January 1998
- Designed and supervised construction of a unique cultural gift box that was presented to the then Prime Minister of Malaysia, Tun Dr. Mahathir Mohamad.
- Car showroom designs.
- Storyboard drawings for event launches.
- Opening ceremony animation for Malaysia Trade Exchange 1997, ribbon-cutting by the then Prime Minister of Malaysia, Tun Dr. Mahathir Mohamad.