Thomas Hollier

Thomas Hollier

Media Designer and VFX Supervisor for one of a kind projects

Supervisor VFX Supervisor / Supervisor Media Designer / 8 yrs

Los Angeles, CA

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Visual Effects Supervisor

WEB Slingers, A Spider-Man Adventure (2021)

Visual Effects Supervisor

Avatar, Flight of Passage (2019)

Visual Effects Supervisor

Avatar: Flight of Passage (2017)

Digital Artist

Big Hero 6 (2014)

Technical Designer

Godzilla (2014)

Lighting Artist

Cloudy with a Chance of Meatballs 2 (2013)

Lighting Artist

Hotel Transylvania (2012)

CG Supervisor

Arthur Christmas (2011)

Lighting & Compositing Artist

Cloudy with a Chance of Meatballs (2009)

Lighting And Compositing

LittleBigPlanet (2008)

CG Supervisor

Hancock (2008)

CG Supervisor

Open Season (2006)

CG Supervisor

50 First Dates (2004)

CG Supervisor

Seabiscuit (2003)

CG Supervisor

Anger Management (2003)

CG Supervisor

Stuart Little 2 (2002)

Computer Graphics Supervisor

Hollow Man (2000)

Technical Designer

The Astronaut's Wife (1999)

Computer Graphics Supervisor

Patch Adams (1998)

Supervising Technical Director

Godzilla (1998)

Computer Animation Supervisor

Space Truckers (1997)

Lead Technical Designer

Starship Troopers (1997)

From designing engaging environments to creating compelling content with cutting edge tools integrated in elegant digital pipelines, I apply my creative and technical instincts to turn storytelling concepts into real, immersive, and media-centered experiences.
Work History
  • Principal Visual Effects Designer

    Walt Disney Imagineering

    February 2015 - February 2021

    Design and supervise production of media content supporting place-making and story-telling creative goals in themed attractions.
    “​WEB SLINGERS: A Spider-Man Adventure​”
    “​Flight of Passage​”
    “​Voyage to the Crystal Grotto​”
    “​Matterhorn​”

  • Lighter

    Walt Disney Animation Studios

    April 2014 - October 2015

    Lighting and Compositing of shots.

  • Lighting Artist

    Walt Disney Animation Studios

    March 2014 - September 2014
    Burbank, California, United States

    Shot lighting artist on "Big Hero 6". Maya, Hyperion renderer, Nuke.

  • Senior Technical Director

    Sony Pictures Imageworks

    2011 - 2014

    Handled lead sequence lighting design and look development tasks, lit and composited shots, developed tools and strategies for increasing production efficiency, provide support to team members.

  • Senior Computer Graphics Supervisor

    Sony Pictures Imageworks

    2010 - 2011

    Led team of artists and technical directors on animated feature.

  • Senior Technical Director

    Sony Pictures Imageworks

    February 2009 - 2010

    Handled lead sequence lighting design and look development tasks, lit and composited shots, developed tools and strategies for increasing production efficiency, provide support to team members.

  • Senior Computer Graphics Supervisor

    Sony Pictures Imageworks

    July 1998 - July 2008

    Led team of artists and technical directors on animated features and VFX projects shows. Supervised various aspects pipeline of pipeline developments for shows, focusing on look development and rendering. Wrote shaders, lit and composited shots, trained artists, set up and taught classes, put teams together, scheduled tasks, bid projects.

  • Senior Technical Director

    Sony Pictures Imageworks

    July 1996 - July 1998

    Shader writing, look development, pipeline setup, shot lighting, compositing.

  • Digital Animation Supervisor

    Electric Image

    July 1995 - June 1996

    Pipeline setup and shot production on commercials and feature film

  • Digital Artist

    Anti-Gravity Workshop

    October 1990 - May 1996
    Santa Monica, California, United States

    Co-Founder of studio dedicated to design and production of computer generated imagery for a variety of corporate and advertising clients.

  • Owner

    Virtual Images

    May 1993 - October 1995

    Computer graphics production. Stage design visualizations, music videos, commercials, training

  • Owner/Partner

    Anti Gravity Workshop

    March 1991 - May 1993

    Computer graphics production for corporate and commercial clients on Amiga desktop computer platform