From designing engaging environments to creating compelling content with cutting edge tools integrated in elegant digital pipelines, I apply my creative and technical instincts to turn storytelling concepts into real, immersive, and media-centered experiences.
Work History
Principal Visual Effects Designer
Walt Disney Imagineering
February 2015 - February 2021
Design and supervise production of media content supporting place-making and story-telling creative goals in themed attractions.
“WEB SLINGERS: A Spider-Man Adventure”
“Flight of Passage”
“Voyage to the Crystal Grotto”
“Matterhorn”
Lighter
Walt Disney Animation Studios
April 2014 - October 2015
Lighting and Compositing of shots.
Lighting Artist
Walt Disney Animation Studios
March 2014 - September 2014
Burbank, California, United States
Shot lighting artist on "Big Hero 6". Maya, Hyperion renderer, Nuke.
Senior Technical Director
Sony Pictures Imageworks
2011 - 2014
Handled lead sequence lighting design and look development tasks, lit and composited shots, developed tools and strategies for increasing production efficiency, provide support to team members.
Senior Computer Graphics Supervisor
Sony Pictures Imageworks
2010 - 2011
Led team of artists and technical directors on animated feature.
Senior Technical Director
Sony Pictures Imageworks
February 2009 - 2010
Handled lead sequence lighting design and look development tasks, lit and composited shots, developed tools and strategies for increasing production efficiency, provide support to team members.
Senior Computer Graphics Supervisor
Sony Pictures Imageworks
July 1998 - July 2008
Led team of artists and technical directors on animated features and VFX projects shows. Supervised various aspects pipeline of pipeline developments for shows, focusing on look development and rendering. Wrote shaders, lit and composited shots, trained artists, set up and taught classes, put teams together, scheduled tasks, bid projects.