Working on navigation systems for Ghost Recon Wildlands
Generalist Engineer / Engine Programmer
Ubisoft
April 2012 - December 2014
Working on the LyN engine for Just Dance 4 (Wii/WiiU/Xbox360/PS3)
Working on UbiArt Framework for Just Dance 2014, 2015 and 2016 (Wii/WiiU/Xbox360/PS3/X1/PS4)
Support Lead Engineer
Autodesk
May 2008 - December 2011
Support of the AI middleware Kynapse within Autodesk Games
Developer Relation Engineers
Kynogon
October 2006 - May 2008
Support and developpement of the AI middleware Kynapse
Development engineer
Eden Games
February 2005 - September 2006
Front-end programmation for the PC and Xbox360 game "Test Drive Unlimited"
Gameplay programmation
Developpement Internship
Cyanide
September 2003 - February 2004
Front-end programmation for the PC game "Chaos League"