Thomas Minet

Thomas Minet

Senior AI Programmer at Ubisoft

Senior AI Programmer / 20 yrs

Paris Area, France

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Work History
  • Senior AI Programmer

    Ubisoft

    January 2015 - Present
    Paris, France

    Working on navigation systems for Ghost Recon Wildlands

  • Generalist Engineer / Engine Programmer

    Ubisoft

    April 2012 - December 2014

    Working on the LyN engine for Just Dance 4 (Wii/WiiU/Xbox360/PS3)
    Working on UbiArt Framework for Just Dance 2014, 2015 and 2016 (Wii/WiiU/Xbox360/PS3/X1/PS4)

  • Support Lead Engineer

    Autodesk

    May 2008 - December 2011

    Support of the AI middleware Kynapse within Autodesk Games

  • Developer Relation Engineers

    Kynogon

    October 2006 - May 2008

    Support and developpement of the AI middleware Kynapse

  • Development engineer

    Eden Games

    February 2005 - September 2006

    Front-end programmation for the PC and Xbox360 game "Test Drive Unlimited"
    Gameplay programmation

  • Developpement Internship

    Cyanide

    September 2003 - February 2004

    Front-end programmation for the PC game "Chaos League"

Education
  • Master in Computer Science

    Université de Technologie de Compiègne

    2000 - 2005
  • Master in Computer Science

    Korea Advanced Institute of Science and Technology

    2004 - 2004
  • Baccalaureat in S

    Lycée Pierre de La Ramée, Saint-Quentin

    1997 - 2000