Skills:
- System
- gameplay (combats, camera & character control, animations ..etc...)
- AI
- Network (p2p, C/S)
- Physics
- 3D
- UI
Platforms:
- XBox one
- PS4
- 360
- PS3
- PC
- DS
Work History
Generalist programmer
Ubisoft Montréal
September 2014 - Present
Rainbow 6
Senior Engine programmer
Eidos Montreal
September 2012 - September 2014
Montreal, Canada Area
Gameplay programmer
Ubisoft
March 2011 - September 2012
Montreuil Area, France
Gameplay programmer on Ghost Recon Future Soldier: worked on hot join process, Camera, Control and Character (3C) and TRC.
Worked on Raving Rabbids, Alive & Kicking, realized the game "Guitar Zero"
Gameplay programmer
Konami
July 2010 - March 2011
Software engineer
Konami, France
July 2010 - March 2011
PES 2011 smartphones, worked on gameplay, animations.
programmer
Cyanide Studio
December 2001 - July 2010
involved in many aspects of games: AI / Gameplay / engine
Software engineer, Game of Thrones RPG
Cyanide
December 2001 - July 2010
Video game developper: Gameplay, AI.
Platform: PC, XBox 360
Worked on Game of throne RPG, using unreal engine 3: conversation system / camera management for conversation system.