Working on Kathryn Bigelow's Zero Dark Thirty. Lookdev of the hero assets and lighting supervision for the project.
Technical Lighting Supervisor
Dr. D Studios
October 2009 - November 2011
Technical Lighting Supervisor on Happy Feet 2.
Responsabilities included :
• Established requirements for lighting tools and rendering technology. Overviewed the development + developed some aspects of it myself.
• Recruited and supervised a team of 100+ artists and technicians during the project and under extremly tight deadlines.
Lead environment surfacing artist
Animal Logic
September 2008 - September 2009
Rock Environment Surfacing Lead / Look Development TD
Responsible for the look development, shader writing and general workflow design for rocky environments "Legend of the Guardians".
* Look development and shader writing for rocky environments. Development of a semi-procedural technique to efficiently surface rocky environments
* Leading a team of surfacing artists. Training and mentoring artists on the rock shading workflow
* Development of several Shading Department tools
Pipeline Developer
nWave Digital
July 2007 - June 2008
R&D supervision for a new Renderman lighting/rendering pipeline.
* Establish production requirements in terms of development.
* Establish specifications for new pipeline tools and development follow-up.
Various developments such as :
* SQL based shader asset manager. (Python)
* RSL translator of Maya hypershade shading networks. (Python)
* Automatic shading nodes generator for maya hypershade. (Python)
* Implementation of an all-purpose surface shader. (RSL)
Lighting and Rendering Supervisor
nWave Digital
May 2006 - June 2007
Responsible of the lighting on the stereoscopic 3D feature film "Fly Me to The Moon".
* Lighting supervision both artistically and technically.
* Schedules establishment, lighters assignment and day to day follow-up.
* Coordination of lighting department.
* Lighting pipeline development and Renderman technical support during all the production.
Rendering Supervisor
nozon
October 2000 - April 2006
Responsible of rendering and Lead Shading/Lighting artist.
Worked on a wide variety of high-end commercials as the lead surfacing/lighting artist. Also supervised other artists to maintain visual quality and find technical solutions to achieve the best results.
Worked with a developer to define and improve the rendering pipeline on Maya/MentalRay by extending the render node library with in-house plugins.