Mathias Lautour

Mathias Lautour

Supervisor CG Supervisor / 24 yrs

Vancouver

Hire Me

CG Supervisor

Malignant (2021)

CG Supervisor

Terminator: Dark Fate (2019)

CG Supervisor

Bumblebee: The Movie (2018)

CG Supervisor

Lost in Space (2018)

CG Supervisor

Detroit (2017)

Look Dev Artist

Rue (2017)

Look Development Lead

Logan (2017)

CG Supervisor

Aquaman (2016)

Lead Look Development Artist

Final Fantasy XV (2016)

Look Development Lead

Fantastic Beasts and Where to Find Them (2016)

Lead Look Development Artist

Kingsglaive: Final Fantasy XV (2016)

Look Development Lead

Independence Day: Resurgence (2016)

Look Development Lead

Independence Day: Resurgence (2016)

Look Developement Lead

Jurassic World (2015)

Look Development Lead

Chappie (2015)

Lead Lighter

Maleficent (2014)

Lighting/Look Development Lead

Zero Dark Thirty (2013)

Shading / Lighting Pipeline Technical Director

A Turtle's Tale: Sammy's Adventures (2012)

Lighting Supervisor

Happy Feet Two (2011)

Environment Surfacing

Legend of the Guardians: The Owls of Ga'Hoole (2010)

Lighting and Rendering Supervisor

Fly Me to the Moon 3D (2008)

Work History
  • Surfacing Lead

    Animal Logic

    January 2020 - July 2021
    Vancouver, Canada
  • CG supervisor

    Industrial Light & Magic

    November 2017 - January 2020
    Vancouver, Canada
  • CG supervisor

    Image Engine

    February 2017 - November 2017
  • Look Development Lead

    Image Engine

    September 2013 - February 2017
    Vancouver

    Working on an upcoming major project.

  • Look Development Lead

    Image Engine

    September 2013 - September 2014
  • Lead Lighter

    Digital Domain

    January 2013 - August 2013
    Vancouver, Canada Area

    Worked on Disney movie Maleficent

  • Lead Look Dev & Lighting

    Image Engine

    May 2012 - December 2012
    Vancouver, Canada Area

    Working on Kathryn Bigelow's Zero Dark Thirty. Lookdev of the hero assets and lighting supervision for the project.

  • Technical Lighting Supervisor

    Dr. D Studios

    October 2009 - November 2011


    Technical Lighting Supervisor on Happy Feet 2.
    Responsabilities included :
    • Established requirements for lighting tools and rendering technology. Overviewed the development + developed some aspects of it myself.
    • Recruited and supervised a team of 100+ artists and technicians during the project and under extremly tight deadlines.

  • Lead environment surfacing artist

    Animal Logic

    September 2008 - September 2009


    Rock Environment Surfacing Lead / Look Development TD
    Responsible for the look development, shader writing and general workflow design for rocky environments "Legend of the Guardians".
    * Look development and shader writing for rocky environments. Development of a semi-procedural technique to efficiently surface rocky environments
    * Leading a team of surfacing artists. Training and mentoring artists on the rock shading workflow
    * Development of several Shading Department tools

  • Pipeline Developer

    nWave Digital

    July 2007 - June 2008


    R&D supervision for a new Renderman lighting/rendering pipeline.
    * Establish production requirements in terms of development.
    * Establish specifications for new pipeline tools and development follow-up.
    Various developments such as :
    * SQL based shader asset manager. (Python)
    * RSL translator of Maya hypershade shading networks. (Python)
    * Automatic shading nodes generator for maya hypershade. (Python)
    * Implementation of an all-purpose surface shader. (RSL)

  • Lighting and Rendering Supervisor

    nWave Digital

    May 2006 - June 2007


    Responsible of the lighting on the stereoscopic 3D feature film "Fly Me to The Moon".
    * Lighting supervision both artistically and technically.
    * Schedules establishment, lighters assignment and day to day follow-up.
    * Coordination of lighting department.
    * Lighting pipeline development and Renderman technical support during all the production.

  • Rendering Supervisor

    nozon

    October 2000 - April 2006


    Responsible of rendering and Lead Shading/Lighting artist.
    Worked on a wide variety of high-end commercials as the lead surfacing/lighting artist. Also supervised other artists to maintain visual quality and find technical solutions to achieve the best results.
    Worked with a developer to define and improve the rendering pipeline on Maya/MentalRay by extending the render node library with in-house plugins.

Education
  • SUPINFOCOM

    1998 - 2000
  • E.S.A.G

    1997 - 1998
  • I.U.T / G.E.I.I Cergy Pontoise

    1995 - 1997
  • Notre Dame de Bury

    1991 - 1995