Started as a P.A. in 1997 and have worked in film ever since. Did a brief stint in web and games, but my love is film. Had all the jobs from P.A. to Supervisor mostly in LA, but did get the chance to work at Weta in New Zealand and MPC in London.
Work History
Previs Supervisor
The Third Floor
February 2010 - Present
As Previs Supervisor, I'm in charge of consulting with clients (usually Directors, Producers and/or Visual FX Supervisors) to create animated sequences that help in the planning stages of film production. I manage a team of artists that create animated shots that get assembled into a complete sequence that addresses ideas about action, set design, lighting, pacing, editorial design, fx, vehicle design, and budget of major motion pictures.
Games Animator
Liquid Entertainment
November 2009 - March 2010
As Animator, I was tasked with creating key-framed animation for characters to be used in a video game.
Postvis Artist
The Third Floor
August 2009 - September 2009
As Postvis Artist, I was tasked with camera tracking, animating and compositing previs animation over shots that have been filmed for a major motion picture. These would serve as a quick yet detailed view of what the final fx for a movie would look like, essentially helping the director and production staff make artistic and budget decisions before the filming of the movie was completed.
Character Animator
Sony Pictures Imageworks
March 2009 - May 2009
As an Animator, I was tasked with created key-framed animation for various animals and characters for cycles, action sequences, acting and idles.
Previs and Finals Animator
Psyop
September 2008 - December 2008
As Previs and Finals Animator, I was tasked with animated shots that would be put into a sequence to provide a blueprint for directors to shoot live action commercials. I would then complete the final animation on shots that needed computer generated characters.
Character Animator
MPC
June 2007 - April 2008
As an Animator, I was tasked with created key-framed animation for various animals and characters for cycles, action sequences, acting and idles.
Camera TD
Wētā FX
November 2006 - May 2007
As Camera TD at Weta, I was tasked with providing locked camera tracks and matchmove performances for major motion pictures.
Matchmove & Animation Layout
Rhythm & Hues Studios
July 2003 - November 2006
As Matchmove/Tracking TD at Rhythm & Hues, I was tasked with providing locked camera tracks and matchmove performances for major motion pictures. As supervisor, I would manage a large team doing tracking and matchmove. As Animation Layout, I was tasked with building, updating, and problem solving animation scenes for the animation department.
Technical Assisant
Cinesite
June 2002 - June 2003
As TA at Cinesite, I was tasked with monitoring, problem-solving and restarting renders for the 3D artists submitting renders. I also completed various disk management and data backup tasks to keep the servers free to deal with new renders.
Flash Animator
Magnet Interactive
December 1999 - May 2002
As Flash Animator, I was tasked with creating original interactive experiences for high-end internet clients. Animated splash openings, animated interactive navigation, animated commercials and animated tutorials are a few of the assets I would create to enhance a users experience on a website for our clients.
Production Assistant
Santa Barbara Studios
August 1998 - December 1999
As Production Assistant, I was tasked with various internal updates that artists would use to view their current work online. I also had various artistic opportunities to contribute to the film such as matte painting and tracking. Administrative duties were also assigned to me by the Executive Producer.