• Modeling Supervisor for a new Netflix Original.
• LEGO Star Wars Holiday Special.
• LEGO Marvel Avengers: Climate Conundrum
• LEGO Jurassic World: Double Trouble.
In addition to my previous tasks:
• Create and Document new workflows and procedures.
• Establish and help maintain new modeling pipeline.
Senior Modeller
Cinesite
September 2020 - May 2021
Montreal, Quebec, Canada
Freelance prop, vehicle and environment modelling.
Modeller
Stellar Creative Lab
September 2020 - January 2021
Clothing and character blendshape modelling
Industry Mentor
Vancouver Film School
March 2019 - February 2020
Vancouver
• Provide guidance and artistic/technical assistance to students.
• Career focused suggestions and insights to help students land jobs and be better employees.
Lead Modeler
Atomic Cartoons
August 2018 - December 2019
Vancouver, Canada Area
• LEGO Marvel: Spider-man: Vexed by Venom.
• LEGO Jurassic World: Secret Exhibit.
• LEGO Jurassic World: Legend of Isla Nublar.
• Mighty Express. (Modeling Credit)
• Hello Ninja as well as other unannounced shows. (Modeling Credit)
• Development work on new IP’s.
• Supervise, QC and assist asset team.
• Establishing new workflows for LEGO to improve efficiency.
• Modeling Characters, Props and Sets for
Art Director
dibs studio
June 2019 - October 2019
• Oversaw art production for Wild Sanctuary, a Proof of Concept Game for entry in Niantic’s, Beyond Reality contest where we placed 2nd overall.
• Liaise between Toronto Office, Vancouver Office and external art team in the Ukraine.
• Provide insights and consult development team on any technical limitations of mobile gaming.
• Conceptualize, produce and package 3D assets for use in game.
Modeler
Animal Logic
May 2018 - August 2018
Vancouver, Canada Area
Modelling for LEGO Movie 2
Senior Artist
Disruptive Interactive
May 2014 - May 2018
Vancouver, Canada Area
*Initial concept, design, and R&D for TAM: The Animators Modeler.
*Visual Development of TAM
*Development of Character assets, technology and editing techniques within TAM.
*Promotional images and video edits for marketing.
Senior Artist
Disruptive Media Publishers
November 2010 - May 2014
Vancouver, Canada Area
*Creating Content for the Xbox live marketplace.
*Outsourcing for many game, feature film and TV properties. (all related to Avatar Marketplace)
*Design Content for DP's original Content
*Composited Promotional Videos
*Designed initial pitch for in house pipeline.
Artist
Stinger Games
January 2010 - December 2012
*Created Art for Iphone App "Stinger Table Hockey"
*Created Art for Iphone App "Stinger Foosball"
-Visual Dev
-Modeling
-Texturing
-Material breakdown (Data Maps)
Modeler
Nerd Corps Entertainment
November 2009 - November 2010
*Art and Technical Development "Monster High"
-Cleo De Nile was my focus.
-Created set pieces for art tests.
*Modeling, Rigging, Texturing for "Hot wheels, Battleforce 5"
*Modeling, Rigging, Texturing for "Rated A for Awesome"
Artist
Hellbent Games
January 2009 - October 2009
*Game testing Lego Battles
*Part of a small team assigned to create new game pitches for internal and external projects.
*Duties included
*Modeling
*Texuring
*Rigging
*Technical troubleshooting
*Rendering
*Create presentations for clients
*Created Assets for Mars Rover Landing Game released on the Xbox Live Marketplace.
Modeled and textured landing craft, rover, parachute models and rigs.
Compositor, Modeler
Nerdcrops Entertainment
August 2008 - January 2009
*Compositing and effects for League of Super Evil
*Modeling, Rigging, Texturing of characters, props, vehicles and environments for Hot wheels, Battleforce 5
TA
Vancouver Film School
August 2007 - August 2008
* Help train students in correct use and understanding of 3D modeling tools
* Assist students with technical issues
* Critique and supervise student assignments
* Assist with animation, texturing and lighting
* General office work
Lead Technical Artist, Modeler, Texture Artist
Ironclad Games
May 2006 - August 2007
* Prepared models from concept to completion
* Helped create and implement Art Pipeline
* Work directly with Art Director and Programmers
* Troubleshooting technical issues as they arise
* Optimize models to work within game engine constraints
* Contributed to editing and directing the Sins of a Solar Empire trailer.
* Created content for UI elements
* Trained new employees on use of in-house software
Created Character auto rigger for their new title Sins of a Dark Age. (freelance)