Responsible for look-development and shot lighting, using Mental Ray and Redshift, mixing non-physical and physical lighting models as required. Also responsible for asset modeling and surfacing, using traditional polygonal modeling techniques as well as procedural methods, in addition to sculpting workflows when necessary. Additionally involved in pipeline development, working as a Shotgun admin and building custom tools (both as PyQt/PySide apps and custom actions inside Shotgun) for improving workflow and facilitating production.
Freelance graphic designer, video editor, photographer
Freelance
2000 - 2009
Involved in freelance work throughout my early career, mixing graphic design, 3D work, and photography.
Multimedia Specialist
Free Will Baptist International Missions
June 2006 - October 2008
Tokyo, Japan
Responsible for shooting and editing onsite video productions in Tokyo and Hokkaido, Japan, as well as web and photography work.
Editing and Post-production
DigiScript
February 2001 - November 2005
Franklin, TN, U.S.A
Spent two years as part of a team capturing medical and online-learning presentations around the U.S.. Subsequently moved to post-production for 3 years for editing and compositing.