Tim Crowson

Tim Crowson

VFX Lighting and Lookdev

Lead Lighting Artist / Mid-level Pipeline Developer / 17 yrs

Vancouver, Canada

Hire Me

CG Supervisor

Sonic the Hedgehog 3 (2024)

CG Supervisor

Blue Beetle (2023)

CG Supervisor

Black Adam (2022)

CG Supervisor

Spider-Man: No Way Home (2021)

Lighting Lead

Loki (2021)

Lighting Lead

Black Widow (2021)

Lighting Lead

Maleficent: Mistress of Evil (2019)

Lighting Lead

Pokémon Detective Pikachu (2019)

Lighting Artist

Ant-Man and the Wasp (2018)

Lighting Artist

Aquaman (2016)

Modeling And Lighting Artist

Yellow Day (2015)

Modeling / Texturing

Veggie Tales: I Love You (2011)

Modeling And Surfacing

Iron Man: Extremis (2010)

Senior Lighting Artist

Morbius (2022)

Senior Lighting Artist

Justice League (2017)

Senior Lighting Artist and Sequence Lead

The Dark Tower (2017)

Senior Lighting Artist

xXx: Return of Xander Cage (2017)

Senior Lighting Artist

Independence Day: Resurgence (2016)

Senior Lighting Artist

Suicide Squad (2016)

FX Artist

After

Lighting, Shading and Sets Artist

Game of Chairs

Lighting and Shading Artist

What If

Lighting and Sets Artist

Yellowday

Modeler, Shading Artist

Iron Man: Extremis (2010)



www.timcrowson.com
Work History
  • Lighting Lead

    Digital Domain

    August 2019 - April 2021
    Vancouver, CA
  • Lighting Lead

    MPC

    September 2018 - June 2019
    Vancouver, Canada
  • Lookdev/Lighting Artist

    Method Studios

    October 2017 - October 2018
  • Senior Lighting Artist

    MPC

    August 2016 - October 2017
  • Senior Lighting Artist

    MPC

    February 2016 - August 2016
    Vancouver
  • Lead CG Artist

    Magnetic Dreams Animation Studio

    November 2008 - February 2016
    Nashville, TN, U.S.A

    Responsible for look-development and shot lighting, using Mental Ray and Redshift, mixing non-physical and physical lighting models as required. Also responsible for asset modeling and surfacing, using traditional polygonal modeling techniques as well as procedural methods, in addition to sculpting workflows when necessary. Additionally involved in pipeline development, working as a Shotgun admin and building custom tools (both as PyQt/PySide apps and custom actions inside Shotgun) for improving workflow and facilitating production.

  • Freelance graphic designer, video editor, photographer

    Freelance

    2000 - 2009

    Involved in freelance work throughout my early career, mixing graphic design, 3D work, and photography.

  • Multimedia Specialist

    Free Will Baptist International Missions

    June 2006 - October 2008
    Tokyo, Japan

    Responsible for shooting and editing onsite video productions in Tokyo and Hokkaido, Japan, as well as web and photography work.

  • Editing and Post-production

    DigiScript

    February 2001 - November 2005
    Franklin, TN, U.S.A

    Spent two years as part of a team capturing medical and online-learning presentations around the U.S.. Subsequently moved to post-production for 3 years for editing and compositing.

Education
  • Welch College

    1995 - 1999