Sze Jones is best known for creating heroine characters for video games and cinematic. She has created numerous notable video games heroines in the past 18 years.
Prior to taking up her current role as Senior Character Artist for Crystal Dynamics Sze worked the Character Modeling Supervisor and Senior Artist at Blur Studio where she implemented and managed the studio’s character modeling pipeline. Sze was also the Lead Character Artist for Uncharted 3 at Naughty Dog where she crafted cutting edge, cinematic quality characters.
Work History
Senior Character Artist
Freelance
March 2018 - Present
Las Vegas, Nevada Area
● Specialize in AAA characters and Real Time Low Poly Characters for Games and Cinematic.
● Experienced in Character Modeling Supervision, Character Pipeline Development and Consultation.
● High-resolution ZBrush Head Sculpts with Likeness and Personality.
● Costume Customization Design and Parts System Implementation.
● Facial Blendshapes/ Morph targets Setup (FACS), Facial Animation and Lip Sync.
● Game Hair and Fur design, Hair Splines Styling and Hair Cards Alpha Painting.
● Character Rigging, Posing, Lighting, Compositing and Rendering for Promotional Key Arts.
● Additional skills: Cloth Simulation, Hair Simulation, Rigging and Envelope Weights Painting.
● Costume Design, Marvelous Designer Costume Simulation and Layer Setup for Parts System.
● Software: Unreal Engine, Ornatrix, ZBrush, Max, Maya, Photoshop, Mudbox and Marvelous Designer.
Lead Character Artist
Outpost Games
December 2015 - November 2017
San Francisco Bay Area
Crystal Dynamics
April 2014 - April 2015
California
Project:
Rise of Tomb Raider
Naughty Dog
December 2010 - September 2013
Projects:
Uncharted 4: Next-gen facial setup and character pipeline development
Uncharted 3: Katherine Marlowe, Chloe Frazer & Elena Fisher