Hi everyone,
I studied at The School of Visual Arts in New York City and was the CG Director & Lighting TD of "Aardman Nathan Love" over 4 years - focusing on lighting and fx for commercials. Recently I became a cinematographer after a long time as a hobby photographer. I have over 15 years of experience now and am a very versatile artist who can assist almost any part of production, with a preference in FX or lighting. A very social and positive team-player. I live in Stockholm, with a super cute dog named Svante.
Work History
Founder
Visual Effects South AB
December 2017 - Present
Ystad, Skåne County, Sweden
Senior Light TD / Junior FX TD
Freelance
June 2014 - Present
Freelance
Senior FX TD
TRIXTER
September 2021 - November 2021
BaconX
January 2020 - February 2020
Copenhagen, Denmark
Houdini Light & FX TD
Milford Animation Studios
April 2019 - September 2019
Stockholm, Sweden
Houdini FX TD
Ghost VFX
May 2019 - July 2019
Wormholes / Pyro fx
Fx Artist
Ghost VFX
January 2019 - March 2019
Copenhagen, Denmark
Lighting Artist
Berge
July 2018 - October 2018
Stockholm, Sweden
FX Artist
Nick & Co
June 2018 - June 2018
Simrishamn
Underwater splash sim
Houdini FX TD
Hornet Inc.
February 2018 - March 2018
Clouds development for an upcoming commercial.
Houdini FX
Swiss International
January 2018 - January 2018
Stockholm, Sweden
Houdini FX Artist
Massive Entertainment
March 2017 - December 2017
Malmo, Sweden
Houdini FX Artist
Houdini FX TD
TRIXTER
January 2017 - February 2017
Munich Area, Germany
Guardians of the Galaxy 2
Houdini FX Artist (Cinematic Dep.)
Massive Entertainment
August 2016 - October 2016
Malmo, Sweden
Houdini FX - Explosions, Smoke, Fire, Demolition Systems dev etc.
Houdini Fx
FABLEfx
April 2016 - June 2016
Clouds development & Effects. Car interactions with volumes etc.
Houdini Fx Artist
Trizz
February 2016 - March 2016
Barcelona Area, Spain
At Trizz I developed a procedural bubble system that will cover, fill, dissolve any input geometry, with bubbles. Small bubbles, deforming larger ones, streaky ones, and three types of dissolves for the input geometry.
General CG Artist (Vendor)
Catapult Marketing
January 2012 - January 2016
Connecticut
Product Visualisation, Look Development etc. Remote Vendor. Clients include Pedigree, Budweiser, Absolut, Pernod and much more.
Houdini FX Artist
ROOF Studio
October 2015 - November 2015
Remote for NYC.
Fluid simulation of a waterfall of red paint, covering a car. Honda commercial.
Houdini Lighting Artist. Nuke compositor.
Milford Animation Studios
September 2015 - October 2015
Stockholm, Sweden
TV Commercials. Houdini & Mantra lighting and shading. Nuke compositing.
Lighting TD.
Wolf & Crow
April 2015 - May 2015
Greater Los Angeles Area
I had the pleasure of assisting in sculpting, texturing, shading and lighting CG characters for integration into a live action film sequence for the film "Pan".
Lighting TD
Hydralab
December 2014 - February 2015
Copenhagen Area, Denmark
At Hydralab we worked on finishing up the last episode of a Danish TV serie. I was responsible for integrating 3D objects into live action water.
I also sculpted & painted some props & a boxing ring. I also set up dynamics for the ropes to have interactions with the animated characters.
Lighting TD. Generalist.
FILMIC ART AB
October 2014 - November 2014
Stockholm, Sweden (remote work)
A commerical for *Liseberg* - the Amusement Park in Göteborg, Sweden.
I was responsible for shading and lighting 3 shots for this commercial. I also helped with some modelling, dynamic instancing (christmas lights on the trees) and some simple nCloth flags.
Lighting TD. Generalist.
Swiss International
September 2014 - October 2014
Stockholm, Sweden
Nissan car commercial. Modelling, Texturing, Lighting & Shading.
Lead Artist. Look Dev / Technical Direction. Lighting & shading.
Meindbender
June 2014 - July 2014
Gothenburg, Sweden (remote work)
This was a showcase animation of the new Volvo XC90. I had to make an optimised workflow for a 42 million poly car model. Shading, lighting and rendering I did using Maxwell Render, for Maya. Credits: Project lead. Environment modelling. All shots lighting and shading.
CG Supervisor
Frame.dk
June 2012 - May 2014
Copenhagen Area, Denmark
At Frame I was responsible for the commercials that required a more realistic approach to the lighting, shading and rendering. Often with live action integration. I composited in Nuke, or supervised the compositing. I supervised most of our Maya projects. One or two on-set supervision experiences. I shot HDRI panoramas on set, and was involved in most aspects of production.
CG Supervision. Lighting & Shading. Dynamics.
Meindbender
June 2011 - August 2011
Gothenburg, Sweden
Lighting TD / Compositor
Method Studios
January 2011 - April 2011
Greater New York City Area
CG Director
Nathan Love
January 2007 - January 2011
Greater New York City Area
Team Management.
Lighting & Shading Technical Direction. System Development, Character Animation, Compositing & Fx.