Born and raised in the pulsing heart of Los Angeles, CA, I was captivated from an early age by the dazzling world of Hollywood blockbusters and the transformative magic of visual effects that defined the early '90s. This fascination, far from being just a youthful fancy, ignited a lifelong passion that has driven my career to this day.
By 1998, at just ten years old, I had already begun my foray into digital art, mastering tools like Photoshop and Lightwave 3D. My natural ability to assemble and troubleshoot computers not only sparked my interest but also equipped me with the technical prowess needed in the ever-evolving field of computer graphics.
Today, I am proud to hold the title of Senior Artist in the film industry, with a robust portfolio accrued over five years of intensive professional experience. My specialties include matte painting and environment creation, where I leverage both 2D and 3D spaces to infuse depth and realism into cinematic narratives. My approach is both inventive and meticulous, allowing me to transform challenges into visually captivating stories.
My academic path took me to the prestigious Academy of Art in San Francisco, where I honed my skills in Animation and VFX. The rigorous training and collaborative projects there didn't just sharpen my technical abilities—they sculpted my capacity to blend technology, art, and the subtle nuances of nature into compelling visual effects. This synthesis of knowledge and creativity is what I bring to every project, striving to make each frame not just seen, but felt.
This journey has not only shaped me as an artist but has also instilled a deep commitment to pushing the boundaries of what can be achieved in visual storytelling. I continue to expand my expertise, always aiming to contribute innovative solutions and breathtaking visuals to the film industry.
Work History
Freelance 3D Artist
DGFX
March 2020 - Present
Los Angeles Metropolitan Area · Remote
-Specialized in creating assets, environments, and visual effects for various clients across multiple industries.
-Collaborated with clients and artist to integrate assets into game engines, and other digital platforms, ensuring optimal performance and visual fidelity.
-Advanced knowledge in modeling, texturing, and animation to deliver high-quality visuals that enhance user engagement and experience.
-Continuously adapt to the latest technologies and software, staying ahead in a competitive and evolving digital landscape.
CG Generalist
Self Employed
April 2020 - Present
-Specialized in creating assets, environments, and visual effects for various clients across multiple industries.
-Collaborated with clients and artist to integrate assets into game engines, and other digital platforms, ensuring optimal performance and visual fidelity.
-Advanced knowledge in modeling, texturing, and animation to deliver high-quality visuals that enhance user engagement and experience.
-Continuously adapt to the latest technologies and software, staying ahead in a competitive and evolving digital landscape.
CG Generalist
Whiskytree
September 2022 - June 2023
Created realistic environments and assets. 3D Modeling, shading, lighting, cloth simulation, vegetation.
Environment Artist
Framestore
September 2021 - September 2022
Los Angeles Metropolitan Area · Remote
-created environments with 3D and 2D techniques, utilizing industry standard graphics software to create high quality set extensions.
-Advanced compositing skills for integration of CG elements into live-action plates.
-Effectively used Houdini for intricate scattering setups, terrain creation, vegetation.
Environment Artist
Outpost VFX
May 2021 - September 2021
Los Angeles, California, United States
-Utilized Maya and ZBrush for the creation of high-quality environment assets, demonstrating expertise in look development and shading for detailed 3D models.
-Leveraged the power of Mari for texture painting across multi UDIM tiles and Speedtree for the generation of realistic vegetation, enriching the environmental complexity.
-Developed photo-realistic renders by creating intricate Arnold shaders using a blend of procedural and hand-painted texture maps, thereby enhancing the visual quality and realism of the final outputs.
3D Matte Painter
Pixomondo
November 2019 - March 2020
-Created realistic background and environments of television projects.
Projects:
Westworld
Star Trek Discovery
Environment Artist
CoSA VFX
March 2020 - July 2020
Los Angeles, California, United States
Generalist artist with the environments team including 3D modeling, texture painting, set dressing, vegetation modeling, and look development of CG assets. Also tasked with projection/precomp of sequences with Nuke. Worked with 2D matte painters by providing renders for paint-over work.
3D DMP Key Artist
Mill Film
March 2019 - November 2019
Montreal, Canada Area
Shows:
Maleficent: Mistress of Evil
Body Cam
BIOS
senior matte painter
Method Studios
October 2018 - October 2019
Montréal, Canada
Freelance Matte Painter (remote)
Inhance Digital
January 2017 - March 2017
Los Angeles, California
Sr. Matte Painter / Environment Artist
Atomic Fiction
April 2018 - October 2018
Montreal, Quebec, Canada
Creating matte paintings, environments, and backgrounds for feature film.
Software: Photoshop, Maya, Terragen
The Predator (2018)
The First (Hulu)
3D Environment Artist
Atomic Fiction
January 2016 - August 2017
Montreal, Canada Area
Matte Painter / Generalist
MPC
September 2016 - November 2016
Montreal, Canada Area
Alien: Covenant (2017) Director: Ridley Scott
Freelance Matte Painter
Eight VFX
July 2017 - July 2017
New York, New York
Mother! (2017) Director: Darren Aronofsky
Freelance Matte Painter
Shade VFX
July 2017 - August 2017
Los Angeles, California
Downsizing (2017)
Inhumans (2017)
Lost in Space (2017)
Matte Painter
The Aaron Sims Company
December 2017 - February 2018
Los Angeles, California
Azura (2018)
Matte Painter
Hydraulx
October 2017 - December 2017
Los Angeles, California
A Series of Unfortunate Events (Netflix)
Matte Painter
Double Negative
November 2016 - March 2017
Vancouver, Canada Area
Wonder Woman (2017)
Annihilation (2017)
Environment Artist
MPC
September 2016 - November 2016
Montreal, Canada Area
Alien: Covenant (2017) Director: Ridley Scott
Matte Painter
Stargate Studios
August 2015 - January 2016
Greater Los Angeles Area
Responsible for creating photo-real matte painting and environments for various television series
Matte Painter
Mirada Studios
August 2015 - August 2015
Digital Artist
CoSA VFX
December 2014 - April 2015
Matte Painter and 3D Digital Artist
TV Shows:
Gotham
CSI
3D Environment Lead
Studio 400A
January 2014 - December 2014
3D Environment Lead for "Market Street" and various short films. Created 3D sets of San Francisco with Photogrammetry & DMP using Maya, Mari, Vray, Photoshop.
Guest Lecture
Academy of Art University
March 2013 - March 2013
Live workshop on 3D matte painting using advanced projection techniques in Maya, also covered technical animation using particle systems for snow effects.
Production Assistant
AFI - "Silk" short film
July 2012 - July 2012
Created concept art for production. Coordinated with art department construction.
https://silk-themovie.com/
Graphic Artist
Futurefilmstv.com
July 2012 - July 2012
Created 3D motion graphics and logos for upcoming website.
Production Assistant
3 Ball Productions
November 2011 - December 2011
Assisted the art department with planning, set construction, set preparation.
Graphic designer
Greentrees Films
May 2011 - September 2011
Created logos, web graphics, film budgets, filing and organizational tasks.