imran sheikh

imran sheikh

Art Director/Concept Artist / 15 yrs

Los Angeles, CA

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Contract Concept Artist

Marvel Strikeforce (2018)

Freelance Concept Artist on CW Supergirl, Legends, The Flash


VFX Concept Design for Fantastic Four

Fantastic Four (1994)

Senior Concept Artist

Medal of Honor: Warfighter (2012)

Character Designer and Matte Artist

Fringe (2008)

Matte Artist for In-Game Cinematic's at Create Advertising

Twisted Metal (2012)

Senior Concept Artist

The Saboteur (2009)

Created Key Frames and Illustrations for Cinematic's

Skylanders: Spyro's Adventure (2011)

Sr. Concept Artist

yaiba: ninja gaiden z

Concept and Matte Artist

Dead Space 2 (2011)

Concept and Matte Artist

Red Riding Hood (2011)

Storyboards for Dragon Age 2 Commercial

Dragon Age II (2011)

Storyboard Artist for Zoic Studios

Star Citizen

My name is Imran Sheikh and I'm an Illustrator and Art Director living in Los Angeles.

My past experiences include working on the Saboteur for EA/Pandemic Studios as well as Concept Development for Film, Television and Games. My released Titles/Credits are: Fantastic Four (Film 2015), Various 4D and Cirque du Soleil rides, Ninja Gaiden Z (Console), Medal of Honor: Warfigther 2012 (Console),The Saboteur (Console), Spyro Skylanders (Wii), Red Riding Hood (Film), Fringe (TV), He-Man (Mattel), Chevy (Ads), US Navy (PC +Ads) as well as many others.
Work History
  • July 2018 - September 2018

    Senior Concept Artist

    Niantic, Inc.

  • May 2018 - July 2018

    Concept Artist

    Seismic Games

  • July 2017 - September 2017

    Storyboard Artist

    Infinity Ward

  • March 2017 - May 2017

    visual development concept artist/ AD

    Zoic Studios

  • July 2016 - August 2016

    freelance concept artist


    Working on The Flash, Supergirl, Crazy Ex Girlfriend and many other shows.
  • January 2016 - April 2016

    contract concept artist

    The Game Agency

  • October 2015 - November 2015

    freelance concept artist

    Halon Entertainment

    Mass Effect 4D Ride, Concept and Storyboards.
  • November 2014 - May 2015

    Art Director/Concept Artist


  • March 2014 - November 2014

    Lead Artist/Art Director

    Spark Unlimited

  • September 2012 - November 2013

    Senior Concept Artist

    Spark Unlimited

    Working with the great team at Spark Unlimited on the exciting new title Ninja Gaiden Z: Yaiba. Creating concept art for environments and visual development for the upcoming title.
  • October 2011 - September 2012

    Contract Concept Artist-Team Danger Close

    Electronic Arts

    Concept Design, Visual Development, Marketing Artwork and Storyboards.
    Created environment concept art for single and multiplayer levels as well as Character Design for our Tier 1 Operators in the game. Visual development of FX for in-game cinematic's and game play.
  • April 2012 - August 2012

    Created Key Art and Final Illustrations

    Run Games

    Created Key Art and Final Illustrations for the wonderful talent at Run Games.
  • 2010 - November 2011

    Concept and Matte Artist

    Zoic Studios

    Created Matte Paintings and Character Designs for the animated episode of Fringe.
    Painted Mattes for Red Riding Hood and Dead Space 2 as well as creating concepts for a variety of Television shows and Films.
  • May 2011 - July 2011

    Matte Painter

    Create Advertising

    Created many matte and concept paintings for the PS3 title Twisted Metal. Worked on the full run of cinematic sequences, creating matte artwork and concepts for the in-game story shorts for characters as well as matte paintings for the E3 2011 trailer.
  • March 2007 - March 2010

    Freelance Designer-Production Artist-Concept Artist


    Responsibilities include:

    Developing projects with High Value Intellectual Properties such as He-Man, Rock em Sock em Robots and many others.

    Responding quickly and precisely to art requests, creating Concepts/ Pre-Production art for Toys and Games in the Mattel Brand.

    Creating concepts for pitches to Movie Studios for a handful of unannounced Big Budget Film projects. Toy and merchandise tie-ins as well as marketing illustrations.

    Available for both Conceptual and Product/Toy development.
  • 2005 - January 2010

    Concept Artist

    Pandemic Studios

    Developing the visual style and direction of the the EA/Pandemic project Saboteur. On this project I had the privilege of working closely with Art Direction and Design to hammer out the needs and aesthetic influences of our project and it's unique requirements. Working very closely with World Building and Technical leads to keep art consistent and in the best of ways-Challenging, for the great artists on my team.
  • 2004 - 2005

    Assistant Art Director/ Illustrator/Art Director

    Campbell Ewald

  • 2001 - 2004


    College for Creative Studies

    Studied Illustration and Fine Arts as well as Entertainment art at CCS.
    Graduated with Artist of the Year accolade, was also inducted into the Society of Illustrators for their collegiate exhibition 2005.
  • College for Creative Studies

    2001 - 2004