Hello, my name is Imran Sheikh and I'm a Concept Artist & Art Director in LA with 20 years of experience creating for games, TV, and film. From Niantic's AR adventures (Pokemon Go & Marvel World of Heroes) to Marvel & The CW's superhero shows (FF4, Flash, Arrow, Legends of Tomorrow, Supergirl!), I've helped ship countless projects and would love to lend a hand on your next endeavor.
Let's chat and see how I can take your vision to the next level!
I'm always excited to meet new Teammates and tackle the task at hand together. Cheers!
Specialties: Character Design, Environment Illustration, Storyboards and Lighting for Cinematic Sequences, Art Direction, Visual Development & Matte Painting.
Working on The Flash, Supergirl, Crazy Ex Girlfriend and many other shows.
contract concept artist
The Game Agency
January 2016 - April 2016
freelance concept artist
Halon Entertainment
October 2015 - November 2015
Mass Effect 4D Ride, Concept and Storyboards.
Art Director/Concept Artist
Pixomondo
November 2014 - May 2015
Lead Artist/Art Director
Spark Unlimited
March 2014 - November 2014
Senior Concept Artist
Spark Unlimited
September 2012 - November 2013
Working with the great team at Spark Unlimited on the exciting new title Ninja Gaiden Z: Yaiba. Creating concept art for environments and visual development for the upcoming title.
Contract Concept Artist-Team Danger Close
Electronic Arts
October 2011 - September 2012
Concept Design, Visual Development, Marketing Artwork and Storyboards.
Created environment concept art for single and multiplayer levels as well as Character Design for our Tier 1 Operators in the game. Visual development of FX for in-game cinematic's and game play.
Created Key Art and Final Illustrations
Run Games
April 2012 - August 2012
Created Key Art and Final Illustrations for the wonderful talent at Run Games.
Concept and Matte Artist
Zoic Studios
2010 - November 2011
Created Matte Paintings and Character Designs for the animated episode of Fringe.
Painted Mattes for Red Riding Hood and Dead Space 2 as well as creating concepts for a variety of Television shows and Films.
Matte Painter
Create Advertising
May 2011 - July 2011
Created many matte and concept paintings for the PS3 title Twisted Metal. Worked on the full run of cinematic sequences, creating matte artwork and concepts for the in-game story shorts for characters as well as matte paintings for the E3 2011 trailer.
Freelance Designer-Production Artist-Concept Artist
Mattel
March 2007 - March 2010
Responsibilities include:
Developing projects with High Value Intellectual Properties such as He-Man, Rock em Sock em Robots and many others.
Responding quickly and precisely to art requests, creating Concepts/ Pre-Production art for Toys and Games in the Mattel Brand.
Creating concepts for pitches to Movie Studios for a handful of unannounced Big Budget Film projects. Toy and merchandise tie-ins as well as marketing illustrations.
Available for both Conceptual and Product/Toy development.
Concept Artist
Pandemic Studios
2005 - January 2010
Developing the visual style and direction of the the EA/Pandemic project Saboteur. On this project I had the privilege of working closely with Art Direction and Design to hammer out the needs and aesthetic influences of our project and it's unique requirements. Working very closely with World Building and Technical leads to keep art consistent and in the best of ways-Challenging, for the great artists on my team.
Assistant Art Director/ Illustrator/Art Director
Campbell Ewald
2004 - 2005
Student
College for Creative Studies
2001 - 2004
Studied Illustration and Fine Arts as well as Entertainment art at CCS.
Graduated with Artist of the Year accolade, was also inducted into the Society of Illustrators for their collegiate exhibition 2005.